The day we've been working so hard for, for such a long time finally arrived last night. The sequel to Pro Gamer Manager, Pro Gamer Manager 2 is now live! Visit the store page here.
Here are some of the major differences:
<*>You, the gamer, are now in more control than ever having ways to influence almost every aspect of the game.
<*>You now have the possibility of playing the in game game with your Pro Gamers so you have a real chance of influencing the outcome, or you may choose to quick resolve them.
<*>You can now build and furnish the house for your Pro Gamers to your own taste.
<*>Your Pro Gamers now have their own distinct personalities that influence them both IRL and when gaming.
Please note that the game is in Early Access and in it's alpha stage which means it has a good way to go before it's a finished game. If you like the idea and want to support us on the journey ahead, we welcome you with open arms. But if you expect a finished game, this is not the right fit for you right now.
/Dev team
Closed Alpha
Just a quick heads up!
Tomorrow afternoon CET we'll be releasing PGM 2 as closed alpha to our longtime supporters and fans.
Stay tuned for more info over on PGM2 as it happens.
/Dev team
Special Delivery
Happy Saturday everyone!
You've earned this guys.
With some help from Valve, everyone, and we do mean EVERYONE, should have PGM 2 in their Steam library as of today. It doesn’t matter if you bought PGM in October 2015 or last week. Everyone gets PGM 2 for free. How’s that for a Saturday surprise? :)
So, how come everyone gets it for free when we previously stated that only the people who had bought it before the big price slash would be eligible for getting a free copy of PGM 2?
After looking at a number of different solutions trying to separate the different groups of users, depending on when you’d bought the game, it would have been a logistical nightmare for us to try and keep track. It could have ended up with everyone having to send us their receipt. And we then sending them keys after we’d validated their purchase. It would have taken too much valuable time and effort for everyone involved. And most importantly of all, we would not have been able to guarantee that everyone would have had access to the game directly on launch. By giving it to everyone we can focus on the important part, developing the game itself.
So, what does this mean exactly?
Everyone who’s bought the game before today will have gotten the game for free. That is game should have turned up in your Steam library. Once the game is released, it will become available for you to play. With that our promise of giving you PGM 2 will come true. We’re hoping you’ll enjoy PGM 2 and that this gesture, along with playing the game, will restore your faith in us and make you want to join us on the journey of completing the game. Hopefully you’ll like to share your experiences with your friends and on social media platforms.
When’s the release then?
We’ll be announcing the date soon, we promise. We just don’t want to commit to a date before we know we’ll be able to actually release the game on that day.
We would ask you for a small favour in this post as well, if we may. Please follow the store page here on Steam, our Reddit, twitter, and other social media where you hang out and keep the discussion going. Feel free to ask us any questions you might have and share your ideas for what you’d like to see featured in the game in the future. We value your input. It’s a key ingredient in helping us make the best possible product as we continue on the road towards a finished product.
We’d like to remind you as well that the game we’ll be releasing this fall is in it’s pre-Alpha/Alpha stage. It’s by no means finished. It will have issues and bugs, all features planned will not have been implemented. They might show up as greyed out/coming soon. Or they might not even be visible at all playing the game at this point.
Finally. You will notice that we’ve changed back the price on the original PGM to $9.99. We believe this is a more fair price considering how much content there is. And how many hours of enjoyable gameplay you can get out of it. It will also be more fair comparing with PGM 2 when we launch that at $19.99. Some of you might think this raising of the price is unfair. But considering the length of time you’ve been able to get the game for $2.99, we believe that most people have had the chance to get the game during what might have been one of the longest running sales on Steam ;) This does also mean that new customers will NOT be receiving PGM for free from this point on.
Looking forward to chatting with you guys soon.
Have a great weekend!
/Eyoel, Anna and the rest of the dev team
New dev blog out
Hi guys!
Hope you're not missing the latest devblog over on the new page.
Trailer, sounds, league system and transfers. This has been our week in development.
This week we've welcomed a couple of awesome guys that are going to do sounds for us including a custom theme song, really looking forward to hearing that. We've also started work on the teaser trailer for the game.
Settings and menus
We've worked on the settings in the game adding full screen mode as well as different resolutions.
Pro Gamers
Pro Gamers can now eat food, use the bed shower and toilet. Their needs are changed accordingly. Characters can now be vegetarians. We've also been working on the path finding system, trying to work out the kinks.
League system
We've added notifications reminding the manager/player of scheduled matches in the league as well as the scheduling of those matches in the game.
We've added a regional map to show all the teams in the league as well as the transfer system.
Teaser Trailer
As well as adding a couple of sound guys to the team we've started work on the first teaser trailer for the game. We've finished the storyboard as well as filmed sequences from the game and started the assembly of the footage.
Contact and feedback
We've started to implement a system to make it easy for you to send us your feedback. Of course we'll still use our social media platforms, but this will be a great addition to those.
Questions from the community
Q: Some information about new features (or dope features) would be nice and maybe something about game optimisation and system requirements. A: Our aim is to make the game as accessible as we can to as many people as we can. Therefore we can't say anything more about this at this point in time. Hopefully the first part of the question has been answered above :)
Q: A release date? A: As soon as we have one set, we'll let you know :)
Don’t forget to head over to Twitter and Reddit for sneak peeks and discussions about the game.
/Anna
Ingame gaming - Dev blog #9
Hi everyone!
Another week has flown by and we're already in august and the last summer month here in Sweden.
So, what have we been up to this week?
Ingame gaming
We've worked on several aspects of the ingame gaming this week. You can now add a team logo to your team. Other teams will also have logos and are now added to the world.
You can now access league tables. We've also updated the graphics and camera functions as well as adding hot keys. Data is now being transferred as it should in the game.
Functions
Saving and loading games now work both in start menu and while paused. We've added a change log to the menu.
Work on animations has kicked off as our new animator is getting settled into work. Characters will now walk instead of glide.
Questions from the community
Q: Will you have different types of FPS games? A: At the moment we're focusing on making one.
Q: Any more details on release and the promise of free PGM 2 for people with PGM? A: No, not at this time. All our previous info on this stand.
Don't forget to head over to Twitter and Reddit for sneak peeks and discussions about the game.
/Anna
Dev Blog #8
Well this has been an exciting week and month for us! I'll try to summerize what has been accomplished and what lies ahead.
Throughout July we've accomplished nearly 40% of where we want to be, with the current road map, at the end of the year. Which is amazing and fun! Now we're looking into QA, balancing and polishing the gameplay - which in itself is a huge challenge.
Major milestones for July
Characters now have their own abilities and personalities and are unique beings
Technically, finished the transfer system
Hired a animator, to take PGM 2 to the next level
Begin talks with composer/musicians, to create our own original soundtrack for the game
Most of the core functions are implemented.
Same applies for graphics, most are there. Now we need to add lots of content.
Our database (praise the lord) - makes adding content so easy, so a child could do it (I think) ;
Also, big thanks to the community! You guys keeps us on our toes, with your questions and ideas. Thanks!
So what's august for us? Basically a loooooot of QA and polishing. Also, we're getting closer to a live store page on Steam, with all the goodies, from screenshots to a trailer. And of course - a release date
If you have any questions, please don't hesitate.
Also, there's a new screenshot on Reddit - Go check it out! :)
/Eyoel
Dev blog #7
Hello Gamers!
This week is coming to an end and the team is having some well earned rest! We have made a new blog post on Reddit where you can read the latest of what we have been working on during this week.
Or if you want to see a brand new work in progress screenshot, head over to our Twitter: :)
We hope that you continue to ask questions, leave suggestions or just wanna say hi - all of it makes the game even better.
Have a fantastic weekend!
/Eyoel
Wire-framing – Dev blog #6
Greetings Managers!
Wire-framing, notifications and tutorial, this is the latest from the development team.
Wire-framing
We’ve made good progress on implementing the wire-framing in the game. This means putting together all the different parts of the game into one framework including the menus.
Ingame
The implementation of traits has begun. Traits is what makes the characters in the game have their own personalities.
We now have a working notification system in place.
We've created an in game tutorial to help new Managers find their way around in the house.
Behind the scenes
The work on databases to handle information behind the scenes continues.
The databases will make it a lot easier for us to add more content and change values in the game.
We've also been working on our social media platforms, check out the new reddit here.
Questions from the community
Some of you have wondered about the people who've bought the game after the price slash we talked about in last weeks post. You will of course be eligible for some nice discounts on PGM 2 as well. The price slash is when we made a permanent reduction of the the game of €2.99 for PGM.
I just wanted to add that it's nice to hear that you guys read this and that you like it. Keep your feedback and questions coming.