Pro Wrestling Sim cover
Pro Wrestling Sim screenshot
Genre: Simulator, Sport, Strategy

Pro Wrestling Sim

Update Notes - March 27 2025


  • Cleaned up various pages and screens
  • Added a grayscale skin
  • Updated the Workers screen to a brand new look, reducing scrolling and allowing more information at once
  • Fixed scroll on networks

Update notes: 8 March 2025


  • Wrestler's styles now have positives and negatives
  • Promotions now will try to hire styles which suit their promotion style better
  • Made smallest touring contract 6 months rather than 3
  • Various bug fixes that I forgot to make note of as I went (Sorry!)

Update Notes 27 Jan 2025


  • Added Brands to Quick Filter on My Workers screen
  • Added ability to set the push of someone when they are called up from development
  • Altered the match score calculations, to be a little more difficult
  • Altered how Match of the Year is calculated, so it takes into account match quality more than just overall score (only works from this update onwards)
  • Added promotion name under each title in the Edit Titles screen, for easier searching
  • Game now creates a backup save file at the end of every in-game month (max 12)
  • Added option to disable backup creation in Settings
  • AI now picks 2 people to push and 1 to assign as the figurehead of the company, and will try to increase and/or maintain their popularity as much as possible
  • Titles will no longer be vacated if the champions are in a friendly promotion to the title
  • AI now uses external folks when they are the company's current champion
  • Fixed You're Hired Achievement

Update Notes Nov 27 2024

This continues the work to try to paint a more accurate Japanese wrestling world, but there's also some stuff in here that should be usable for promotions of all kinds.


  • Added option in Events for a new event type - Tours
  • You can now set preferred Continents/Countries/Regions/Venues for an event (e.g. you can now tell the game Crown Jewel should run in Saudi Arabia, or plan out every location in an upcoming tour)
  • News now posts title changes as individual news stories, to try to paint a better, more alive world
  • Added support for Highlight Show Network Deals, where the network just shows highlight footage from the company
  • Added Prev/Next buttons to toggle between months when selecting dates for Tours and Specific Date events
  • Added ability for events with specific dates to repeat annually
  • AI Events will occur in different regions within a user's home country once they reach Cult level, rather than just always being in their home location
  • News now shows the region a show was in inside the show recap post
  • Added quick skip buttons on the Progress Days menu, so you can quickly skip 1 week/month/year
  • Added ability to include injured workers in prebookings in the future
  • Added AI Logic options on shows, where a show can be defined as Normal or Japanese Tour Show (mostly 6-man and 8-man tag matches)
  • Fixed bug with Network Deals where it would say they are willing to negotiate, then wouldn't allow you to
  • Improved the speed of retrieving all upcoming events, allowing me to re-add a wider upcoming timeline of events

Update Notes 18 Sept - Tournaments!

This is part one of a much larger set of enhancements designed to make the Japanese wrestling scene much better. Next up will be adding tours and improving the booking AI. Enjoy, and as always, report any bugs in the Discord or Steam Discussions.



  • Added Round Robin tournaments
  • Added the ability to tie a match to a tournament, and automatically progress the tournament
  • Added separate indicators for whether a worker is booked in an angle, a match, or both
  • Modified how the left list of workers looks on Booking Screen
  • Fixed bug where skin background image would remain when skin is changed
  • Fixed bug where ages would look incorrect when going to New Game
  • Fixed bug where workers would pick a less favorable contract
  • Altered how budget cuts are determined

Update Notes 12 Aug 2024 - Contract Rewrite!

A long awaited, long requested addition today - The game now has added a much deeper contract system! I recommend going to Edit Database > Helpful Scripts > Auto Set All Contracts if you're seeing promotions suddenly making a lot more money, as this new setup does change the financial balance a fair bit.


  • Contracts are no longer instantaneous for Written contracts, instead a worker will consider and await other offers first, before settling a contract
  • Workers can now ask for both a monthly wage and a wage per appearance
  • PPA deals are now 'Informal Agreements', to reflect the indy scene more
  • Workers can now ask for a share of the attendance gate, a share of the PPV buys, a share of their merch sales, and limited appearances per year
  • Promotions can allow a worker to take Indy bookings, where they can work for local or regional promotions while still under a written contract
  • Added Worker filters for In Ring Traits, Personality Traits, and birthplaces
  • Added ability to set and save custom filters for Workers screen, so you can quickly pull up common searches
  • All Workers search now also checks contract names and alter ego names
  • Added Mentorship relationship type
  • Added optional freetext field where mod makers can write a description for a relationship, to flesh out the game world
  • Moved Momentum and Morale to be next to each other
  • Added ability to set segment times with buttons and not just sliders
  • Added ability to alter the segment length of matches from the booking overview screen
  • Added ability to alter the length of beats from the angle booking screen
  • Altered Promotional Wars so they only start at 45 Pop for cult promotions
  • Fixed bug where autobooker could sometimes book broken segments
  • Fixed bug where events with multiple days might only trigger on one of the days
  • Fixed bug where people in stable could be added to an angle multiple times
  • Fixed bug where people could be booked before their contract started

Update Notes - 10 June 2024


  • Added Momentum to the game. Momentum is impacted by angles, storylines and wins/losses, and has an effect on match ratings as well as how much popularity a person can gain.
  • Changed the look and feel of the game's navigation pretty significantly - now the game uses a left navigation rather than a top pulldown, allowing you to see everything and click around with less clicks and more visibility into your options.
  • Storylines ending now effect momentum and morale (positively or negatively), and effect's each worker's popularity differently.
  • Added momentum as an effect on crowd reaction in angles and matches.
  • Added "Sandbox Mode" game option on New Game screen - a mode where a user can hire anyone regardless of contract, and not have to worry about money, morale, show scores, injuries etc. A mode essentially for fantasy bookers/people using the game as an organisational device.


Update Notes - 5 May 2024 - In depth Finish selection!


  • Updated booking screen options so that you can now select specific finishes
  • Added default finishes for many match types to save modmakers some time
  • Added properties for each finish that determine whether the crowd will like it, whether the loser will like it, whether it will hurt match quality, and whether it can cause a title change
  • Organised match modifiers on match edit page in alpha order
  • Added search to Match Gimmicks on booking screen
  • Added search to gimmicks on Change Character screen
  • Added option to change brands from the My Workers screen
  • Added Celebration angle beat
  • Set promotion tag name to match tag team default name when adding new promotion tag teams
  • Added unassign all from brands button on brands page
  • Small style updates
  • Fixed video backgrounds when you have a background.mp4 file in your Game Folder
  • Adjusted viewership for PPVs to match reality better
  • Fixed bug where tag title matches would not have an opponent
  • Fixed bug where being Engaged can never be seen or set
  • Fixed bug where major spots could not be set
  • Fixed movesets being unselectable

Update Notes 17 March - v0.93


  • Updated promotion debuts so they will debut with an owner
  • Increased likelihood of new friendships
  • Added Random Event that a married couple will divorce
  • Added Random Event for Mentor/Mentee relationships, which cause the mentor's personality and skills to rub off on the mentee
  • Added Random Event for two workers having small simmering tension
  • Added Random Event for weight gain
  • Added Random Event for weight loss
  • Added Random Event for worker style changes
  • Added Random Event that workers have an affair
  • Updated main office to show 2 months of weekly events in the Upcoming Events section
  • Updated default data and images (this will be ongoing work and images will likely change, but for now everyone in the default data has an image finally!)
  • Added larger image on hover on Edit Workers page
  • Added image cache clearing on edit worker page
  • Added match gimmick importer
  • Added option to delete before importing gimmicks
  • Adjusted network deal acceptance logic
  • Added Cleanup script to helpful scripts
  • Added fix to remove network deals for networks that have been deleted
  • Added extra fallbacks to prevent bugs with skins
  • Added fix for skin not loading
  • Added fix for promotions dying when they have money
  • Modified some News titles
  • Fixed bug with Auto winner setting
  • Fixed bug causing deaths before a worker had even debuted
  • Fixed bug involved expiring existing contracts on written contract renewal
  • Fix when starting New game in older databases
  • Fixed bug where promotion Pop would drop each week randomly
  • Fixed bug where owner would keep getting assigned to child promotion
  • Fixed bug where current title holders wouldnt have title image

Update Notes 8 Feb - Money updates, Production upddates, Bankruptcy!


It's highly recommended that you run the Auto-Set Network Deals and Auto Set All Worker Contracts. These can be found in Edit Database > Helpful Scripts.
Back again with our second release of the year!

  • Added the ability for a company to go bankrupt, or be bought out by the user if their company is in a dire financial state.
  • Rebalanced network deals, production costs, and worker contracts
  • Promotions will cut their production levels and release workers in order to cut costs when finances are looking bad
  • Added two new Production options - Marketing and Back Office. Both come with bonuses to attendance and viewership, and are necessary to move up in levels (Regional to Cult, Cult to National etc)
  • Updated Production rules, so that instead of applying a multiplier to your segment score, they cap your final show score.
  • Added a financial chart on the All Promotions page, so you can see how each company is doing financially.
  • Widened the criteria for when you are at war with another promotion
  • Heightened the impact of losing a promotional war
  • Optimised a lot of UI and backend logic, so that the game should feel a lot faster and more responsive
  • Improved the performance of the Next Day Cycle to be at least twice as fast by my calculations
  • Added a little pop noise when Next Day cycle is over, for those who like to go do something else while the Next Day is simming.
  • Fixed bug with auto set scripts
  • Fixed bug where buttons were clickable on home screen
  • Fixed bug where dead people appeared in the top workers in New Game