It's been such a long ride, and we're not stopping here! We've already started working on DLC levels and more!
We'd also like to take a moment and thank our Kickstarter Backers, non of this would have been possible without you guys and we are truly grateful to have ALL of you. <3
The BIG 1.0 UPDATE
(aka Full Release)
New Maps
New Weapons
Multiplayer
4 Player Co-op
Community Workshop Upgrades
New Level Editor Features
More textures
Updated Controller Support
Achievements
and much much more!
Looking forward to hearing your feedback over the next few weeks and jumping into some Multiplayer matches on our Discord server!
- Prodeus Team
Soundtrack Trailer and UPDATE!!
Support Andrew Hulshult by getting his Full Album on Steam or Bandcamp
Playing your PC Levels on ANY console in under 10 seconds. (sp, coop, mp )
This can be done on ANY console.
Note: The level editor does not ship with the console versions of the game. You can currently only make levels on the PC and then play them on Consoles / PC.
BACKERS MUST READ ASAP - CONSOLE KEYS NEED YOUR ANSWER
If you selected a console key as a reward!
If you selected a console for your Kickstarter reward key, now is the time to select which region it comes from! We've JUST sent out emails detailing which console you picked and all you have to do is pick the correct region you live in!
Do this ASAP
So you can make sure to get your key on day 1 of our up-coming release!
What happens after you pick?
We will collect all of the region data and then order the correct amount of keys from Sony / Xbox / and Switch. Then send a follow up email with your key inside. (date to be determined! but soon!)
THANKS A BUNCH!
Cover Art Reveal!
We've gotten to the point where we can finally show off our games cover art to the public!
Grab a wallpaper version or phone version (8K, 4K, 1080p and vertical for phones)
The games FINAL BIG UPDATE is just around the corner as we wait on a few console ports to finish up. Once those are finished, we can announce a release date and get this puppy out the door! It's been a long ride, but the best is yet to come!
The BIG 1.0 UPDATE
(aka Full Release)
New Maps
New Weapons
Multiplayer
4 Player Co-op
Community Workshop Upgrades
New Level Editor Features
More textures
Updated Controller Support
Achievements
and much much more!
What's NEXT!?
While the big update gets ready for release, we're not waiting around! We've already started on the next mini-campaign update that will continue the main storyline. We're currently attempting to get around 5 more maps made + some new multiplayer maps.
Here is a teaser!
Thanks for all the support! We'll see you again soon!
FINAL CALL Kickstarter : 3D Holoface
Attention! All backers who haven't added your HOLOFACE pictures.
This is the final call to do so. We are still missing about 100 or so faces.
We sent / re-sent you links to where you can upload your photo. Please do so ASAP.
Game Updates fixed: runes now spawn when triggered fixed: arc rifle fire no longer spam-able fixed: updated physics settings to keep players from moving through walls of movers update: beating a level without any achievements now contributes to campaign progress, progress on existing campaigns will just go up a bit added: web request wrapper that will retry on failed web requests.
Campaign Updates
Corruption
Removed small moving flame pole inside the first flame room
Removed red shields in first flame room.
Hexarchy
Added 4 small health potions after 1st wave
Set 2 ProLungers to stationary.
Replaced mega health kit on bottom floor with 1 small kit
Fixed button issue, where it would respawn after pressing.
Atonement
Adjusted checkpoint heights , slightly.
Grenade Challenge
fixed small hole in wall
Campaign Updated!
The time is finally here for you to check out our new campaign update. We've been working hard on it for months and the time has arrived! The update should be live on Steam / GoG / Gamepass Pc.
There are a few New Maps and most importantly NEW MUSIC! Andrew Hulshult came back to work on some bonus material for the game, and let me tell you... it's HAWT.
Corruption
Atonement
Progenitor
Hexarchy
Trials: Grenade
More News
Welcome Iori_Dyson to the team. Dyson joined after getting 3rd place in our first Mapcore level design competition. Since then, he's gone on to art Corruption, Grenade Trial, and build the map Atonement.
Special thanks goes to SpookyBerry for building Hexarchy and helping test the latest set of maps!
Co-op testing has been coming along nicely and we are pretty close to a stable build for public testing.
We've already starting working on the next set of levels to go into the campaign and wanted to thank those who have been testing with us. You guys are helping make the maps better!
Coming in the future!
Fuel
Work in progress:
We've been posting micro updates on the steam forums every other week, which should help keep you informed about what we are working on.
Ok, back to it! Enjoy the update, and let us know what you think!