Progress Game cover
Progress Game screenshot
Genre: Role-playing (RPG)

Progress Game

0.09 Playtest 6 is now available!

Hey everyone,

Playtest 6 is now available.
You can access it by right clicking on progress game -> properties -> Betas -> select "playtest" beta branch.

You will be able to play through the entire World 1. Things will most likely be changed/adapted/polished over time, but this should represent a stable foundation.

This playtest might not be as big as other ones, as here most of the work was with adding the saving/loading functionality. Here it was necessary to rework some parts of the game and cover a lot of corner-cases UI and save/loading wise.

rough patch notes:

- Added Saving/loading with a Save-game-UI in the options
- Added Quest-UI and added 3 more quests
- Added Fields zone
- Added Slug Boss to beat
- Added Food/Cooking System with ingredients that drop from enemies
- Added Sinking well where you can sacrifice your items for a base-stat bonus
- Added Quality upgrades for Tier 2 Items
- Added lots of QoL

Have a great one!

Keep it up!

0.09 Playtest 5 is now available!

Hey guys,

Playtest 5 is now available.
You can access it by right clicking on progress game -> properties -> Betas -> select "playtest" beta branch.

This playtest is meant to create a foundation of the game:
- simplified Gathering
- Crafting (deeper scriptability with unlocks via building the smith and finding recipes)
- weapon-masteries: weapon-masteries without the planned mastery-tree, but with updated scalings
- Weapons now have stat-scalings, which let the damage of the weapon scale with a certain percentage of a stat
- Tier 2 is now available: the balancing of these is meant to fill the hole that will be filled by equipment-upgrading at a later point (or it gets unlocked a bit later in the game)
- Basic Skills: Every weapon-type now has a basic skill that dynamically changes depending on what weapon-type you have equippped. These skills get stronger by using them
- New Zone: Ruins: Fight slugs in an adjacent destroyed part of the town.
- basic concept for the Town + Building buildings
- new monsters
- revamped Monster-titles
- Improved Tooltips for nearly everything
- revamped achievements
- You now have to manually turn in monster-title milestones and Achievements to be more idle friendly (and maybe make it more satisfying that you dont just get all the stuff automatically)


Have a great time!

Playtest now available on steam

The most current playtest is now available on Steam.

You can access it by right-clicking on "Progress Game" in your steam library, select "Properties" and go to "Betas".

Here you can now select the "playtest" branch, which will have the latest version of the Playtest (in this case playtest.4.a)

Switching to the playtest will not affect your save-game in 0.08 and switching back to 0.08 should successfully load your 0.08 save again.

Keep it up!