Projejct Absentia has been invited to the Indie FPS Summer Showcase! From now until the 12th, Project Absentia will be 35% off!
There will be a live event on the 8th hosted by ZlimBratski!
Follow Zlim on Twitter for up-to-date news about the event; https://x.com/zlimbratski
Live event happening on Youtube: https://www.youtube.com/live/8tG-jv3BGYA
We'll be making some more devlogs soon about what we're working on.
Another 1.7.3 hotfix
Fixed green protomoxium terrain flats not damaging player. Also boost Asphodel's new voice clips to be more audible.
1.7.3 Hotfix
Fix: Miniboss variant of Man-Eating Plants would become nearly invulnerable if attacked too early.
Early Access Version 1.7.3
Fixed some defaults that were accidentally removed/reverted to stock GZDoom
New voice acting for Asphodel
Fixed HUD not appearing in some rare instances
Projejct Absentia - Episode 2 Devlog #1
Greetings!
Project Absentia is going along, with a lot of work being done on the maps.
There's going to be, at the moment, 13 levels like Episode 1 was. Here's some screenshots of some of the locations, including the ruins of Olympus, a hijacked Orkan naval ship, a topsy turvy festival on the Shores of Hell, and an abandoned soda factory. Also a guest mapper - Major Arlene - is working on a special map - an Gigantic Orkan Airship that has been hijacked by Hell's forces. Go to new heights!
Now, an announcement: A while back we showed Episode 2 was coming out Q2 of this year.
We have since decided to restructure Project Absentia into a two large episode structure instead of three episodes. This means Episode 2 will take longer to make.
The good news is this means Episode 2 will mark the end of Early Access, with a 1.0 release.
Oh, and before we forget, Project Absentia Episode 2's soundtrack is being handled by James "Jimmy" Paddock and Kevin "Velvetic" Martins. You may have heard their music in one of the earlier trailers for Episode 2's teasing.
Cheers, everyone!
-Waffle Iron Studios
Episode 1 Version 1.7.2
This patch fixes some regressions with E1M3 and E1M10, as well as fixing a critical bug with the final boss of Episode 1 being stunlocked in his first stage, making him hard to hit due to him dodging you constantly.
Older versions are on beta branches as usual.
Hotfix for 1.7.1
-Temporarily get rid of music ducking as it was causing trouble with music fadeouts/fadeins.
Episode 1 Version 1.7.1
Version 1.7.1 fixes:
Remove saymessage from default binds (this game isn't multiplayer so it isn't ncessary)
Fix E1M3 ACS error message
1.7 is on a beta branch for those who need to finish their current playthroughs.
Episode 1 Version 1.7 Released!
Episode 1 has been given a major overhaul - 1.7. Both the demo and the episode 1 early access have been updated.
Here's a list of changes:
Uses in-house GZDoom fork named Griddle. Still compatible with stock GZDoom for the most part
Under the hood changes for better stability and scalability for Episode 2
Rewrote how the bosses do their arena battles to help facilitate modding with different arena effects
Fixed some oddities with the Episode 1 levels
Abby's hairstyle has been given a new look (Important)
One-liner audio ducking
New menu font, a WIP new menu (will be much better for Episode 2's launch)
Some more dynamic pain states for some of the enemies
Fix that annoying bug where if abby freezes her head spins and the camera with it, endlessly.
Episode 1 Soundtrack is compressed better, making for an overall smaller game (thank god for Ogg Vorbis)
This is not compatible with previous save states and was one of the reasons we were waiting a while to release this. For episode 2 we hope to have a solution to this issue for good.
As for Episode 2, we've been working on it slowly but surely. We will be doing a writeup within the month about what our plans are, but for now just enjoy Episode 1 with some nice overhauls.
Thank you for your patience and enjoy Episode 1 Version 1.7.