Greetings to all our new and existing players! It’s taken us longer than we thought it would, but we are so excited to finally be able to bring the Workshop Update to Project AETHER!
The highlight of this update is the mission editor. You will be able to create and customize your own levels, and share them with the community! You can mix and match any of the enemies that appear throughout the game, including 4 new ones we have created specifically for use in the mission editor. And to those players feeling adventurous, you can even edit various properties of the enemies, including their fire rate, movement speed and more.
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Once you have completed your masterpiece, head on over to the workshop section to browse missions created by other players. These are uploaded and saved using the Steam Workshop, but you can search for and play any level from in game.
Of course, we can’t give your enemies new and shiny tools without equipping AETHER with some new tools to play with. This update comes with 3 new weapons to unlock and 1 new EMP type. Each one has its own strengths that you can take advantage of:
Arcbolt Rifle: This fast firing weapon will arc its shots to nearby enemies, making it most effective when firing into a crowd of ships.
Corrosive Spray: This lingering acid cloud can really rack up damage on slow moving ships that stay in its area for too long.
Lightning Burst: This devastating electrical surge can destroy several enemy ships in a single blast, but it takes a long time to cool down afterwards.
Steam EMP: This EMP will cool down your weapons when it triggers, making it easier to use high powered weapons more frequently.
We hope that you have tons of fun creating and playing new levels. We’re very excited to try some of the stuff that you all can come up with! Happy hunting!
Version 1.10 full patch notes below:
New Features:
-Mission Editor: Create and upload custom missions.
-Workshop: Browse missions saved locally to your PC or community levels from the Steam Workshop.
New Loadout Options: -Arcbolt Rifle: Unlocked by getting a max combo multiplier.
-Corrosive Spray: Unlocked by completing a Trial.
-Lightning Burst: Unlocked by getting a kill with all other weapons.
-Steam EMP: Unlocked by getting 200 EMP kills.
General Improvements:
-Replaced the default mouse cursor with several different ones, depending on the situation
-Added an option to keep the cursor locked to the game window
-Changed loadout selection to display locked abilities
Bug Fixes:
-Fixed issue where combo counter text did not reset when level was restarted
-Clicking the 'back' button while returning to main menu will no longer reset the animation
-Fixed issue where weapons would cool down even while the game was paused
Workshop Update Announcement
Create and customize your own missions in the new Workshop Update for Project AETHER!
In this new free update, you'll be able to use unique hazards and ships from across the game as well as three all-new enemy types to build any challenge you can imagine, from full length missions to chaotic survival trials. You can share your missions with the community, and take on countless player-made missions with new and powerful weaponry.
Workshop Update releases on October 23, 2020
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Version 1.01 Patch
Hey everyone, the version 1.01 patch for Project AETHER is now live! This update was mainly focused on adding Steam Input integration, but there are a few bug fixes included. We've also added a feature that allows you to change the game options from within a mission.
Full Patch Notes: General: -Added option selection to the in-game menus -Achievement menu and high score scroll changed from left stick to right stick -Added Steam Input integration
Bug Fixes: -Fixed bug where the Assault Ship could get stuck below the play area -Fixed bug where the Assault Ship could orient on the wrong axis -Fixed issue when disabling realtime reflections
Upcoming patch
Hey all, just wanted to let you know that we've got a post launch patch in the works, we're hoping to get it out next week.
This patch will be aiming to address some controller issues that have been reported, as well as fix a few bugs and add a few quality of life improvements, like being able to change your options from within missions.
Until then, just keep on flying. Full patch notes will be released when its available.
Project AETHER: First Contact Now Available!
We couldn't be more excited about the launch of Project AETHER! The game is now available for all to enjoy, so hone your piloting skills and take on the challenge!
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Only 7 days left!
We are so excited for Project AETHER's imminent launch! It's been a long road, but the game is almost ready to be deployed. Hopefully you're looking forward to the date as much as we are! Project AETHER has been a labour of love from all of us at Sleepy Spider Studios, and we want you to have a great time playing it. Happy flying everyone!
Coming February 24th!
Hey all!
We're so excited to finally have a release date to share with you. Project AETHER is releasing February 24th, 2020, just over 5 weeks from now! We're entering the final stretch of development, trying to get those last bits of polish in before we set it loose to you all. And to mark the occasion, we have a shiny new trailer ready for you to enjoy!
[previewyoutube="HqxlehVo5Co;full"]
Project AETHER is going to launch for $12.99 USD. It will have a 15% launch discount, so don't forget to wishlist it so you don't miss out!
Project AETHER Status Update
Hey all!
It's been a long road and we still a way to go, but we've made great strides towards the completion of Project AETHER. All of our levels are now implemented in game, complete with unique soundtracks for each mission, and full voice acting! We've now mostly moved on to fully testing the game, and balancing all of our various weapons and levels.
We've also added various extras, including leaderboards, a music room, and a codex feature including a full 3D model viewer where you can view and read about all of the ships in our game!
Hey all, we're excited to announce that our Kickstarter is finally ready and is now live!
Visit http://kck.st/2Iwtcv0
We're looking for your support to bring our game through the polish stage and get everything running perfectly.
Things are moving forward for Project AETHER, and we'll have more exciting things to share soon!
Project AETHER: First Contact reveal
Hey everyone, we are pleased to announce our new game - Project AETHER: First Contact!
We've been working on this for some time, getting ready behind the scenes but we're finally ready to show off to the world and we couldn't be more excited! Project AETHER puts you in the cockpit of an advanced mech, taking on alien forces.
The game is a top-down twin stick shooter, with an emphasis on mobility and combos. We've given you a sword to encourage aggressive play and to use the full combat area. Our goal is to provide a game that looks and plays great, one that gets you into the groove and makes you feel awesome when you successfully navigate a tricky section.
We've got a long way to go, but we're proud of our first steps, and we hope you stay tuned for more news and updates as the months progress!
Project AETHER: First Contact is expected to launch in Summer 2019.
For more details and up-to-date information, you can follow us on Twitter and Facebook, and check out new trailers on YouTube.
https://twitter.com/SpiderSleeps
https://www.facebook.com/SleepySpiderStudios/
https://www.youtube.com/watch?v=1TRhaNJLHc8