Hope you are fine in the last weeks of November, Christmas is soon here and all of us need a break to charge batteries! This week we also have especially exciting news: our Kickstarter preview page is live! Some of you asked us for it and we are really happy about it. Here you will have a link to see the preview and follow the project in order to be notified when it will start! This is really important because Kickstarter helps projects with a higher number of followers! So help us in this phase please! Kickstarter preview In the next few weeks we will tell you data about the Kickstarter campaign, like pledges or stretch goals!
Fixes and an alternative encounter mode
Hi everybody!
Hope you’re all enjoying the demo! We’ve been going over your feedback and implementing some critical fixes as well as an important feature that we had to leave out of the first version of the demo. Check the entire list below:
Additions
New encounter mode: now you can switch between random encounters and visible enemies on the exploration map. This can be done anywhere, anytime by pressing the N button on your keyboard, X button on XBox controller or Square on Dualshock. In the final product, you'll be limited to when and where you can change this setting, but don't worry about it for now and exploit the system as you see fit :)
Fixes
Arcane actions selected over characters that die before the action is executed are correctly cancelled.
Better lighting in dark areas (barracks and its exterior).
Better support for controllers and correct switch of button pictures when connecting or disconnecting a controller.
Fixed some missing or misplaced collisions that allowed the player to walk over rocks and fall to their doom.
The update is now live, so tell us what you think and have lots of fun!