Hi everyone! Thanks to the community's feedback, the new Project Apocalypse patch is live!
Changes:
Increased cloth generation amount.
Cloth can now be crafted at the tailor workstation by recycling junk.
Fixed incorrect resource tooltip in empty inventory slots.
Fixed incorrect Sandbox mode launch if the player loaded the game before it.
Project Apocalypse - Patch 1.3.3 is now live!
Hi everyone! The new version of Project Apocalypse is available. Metal can now be created at the Recycling Station from Junk. Thanks to the player, Lunasti, for valuable feedback!
Also, minor UI tweaks for Japanese Localization are implemented to make everything more neat.
Don't forget to leave your feedback in the discussions and review the game via Steam! Thanks!
Project Apocalypse v.1.3.2 is live!
Hi everyone! The new update for Project Apocalypse is live!
Thanks to your feedback, some issues have been fixed:
Settings adjustment now works correctly
Workshop building now upgrades correctly
Building tooltips and level information has been improved
Minor localization tweaks
Slight balance tweaks
Project Apocalypse Hotfix 1.3.1 is Live!
Hello! New hotfix update for Project Apocalypse is available. Thank you for your feedback and reports!
Changelog:
Various localization fixes
Fixed Production Queue items amount information
Decreased cloth requirements for upgrades and buildings
Increased water production speed
Recycling now generates more items
Increased overall cloth amount
Increased overall fuel amount + fuel fill amount per charge
House and Main Base upgrades now cost less
Project Apocalypse v1.3 is live! Now with Chinese and Japanese translation!
Hi everyone! The new update for Project Apocalypse is live and here is the list of some changes:
Decoration Screen Redesign
Improved AI, including better attack patterns and movement
Halloween-themed decorations for your camp
Customizable lights
Chinese and Japanese localization
Optimization and bugfixes
I hope these changes will improve the overall gameplay experience. Happy Halloween!
Update 1.2
Greetings, Project Apocalypse survivors!
I'm excited to introduce a major update that enhances various aspects of your gaming experience. Here's a concise summary of the key changes:
User Interface Overhaul:
Completely revamped UI for improved readability, visual appeal, and overall user experience.
Visual and Gameplay Enhancements:
Added the Minimap and reworked the Fog of war system.
Enhanced player camera control.
Introduced new building models for houses and the radio tower.
Gameplay Improvements:
Refined AI behavior for both survivors and infected.
New Infected Type, the Hunter, a formidable new enemy that hunts survivors.
Overall increased game difficulty and challenge for a more engaging experience.
Tweaked game balance, including increased resources, resource drops from defeated infected, faster production, and item rebalancing.
Improved morale system for survivors, resulting in fewer deaths and better gameplay flow.
Bug Fixes:
Extensive bug fixes across various aspects of the game to enhance overall stability and performance. Fixed a lot of critical problems in AI, job management system and save game loading.
I hope I managed to cover most of the issues and problems of Project Apocalypse, which you and I were able to find and report from the launch time. Thank you for your support, feedback, and valuable ideas. This update should make the game better in every aspect and now I can finally continue to work on initially planned Raids and Events, which will be available in one of the next updates.
Warm Regards, The Project Apocalypse Development Team ;-)
What's next for Project Apocalypse?
Hi there!
I wanted to give you a small update about the plans. The last six months were a bit intense work-wise and it heavily affected my original timeline for the updates. Nonetheless, I analyzed all your feedback (thank you!) and have been slowly implementing the new and promised features and fixing the most annoying problems. I'm not sure about the concrete date for the next update, but I want to at least tell you that it's in progress and the project itself is not abandoned at any point :)
You can always check the current Bugs, Plans, and Tasks spreadsheet: LINK
I switched to Unreal Engine 5.2 lately, though there aren't many benefits for a low-poly stylized game graphics-wise. But still, it's nice to be working with the up-to-date tools and it didn't cause any problems.
There is a bunch of annoying bugs with weapon management, survivor's behavior, and overall UX. I've been experimenting with the direct control of the survivors, still not sure if it's the right thing to do, but maybe it can be combined with the current indirect control system.
I've also prepared a bunch of new events and some base systems for the raids - though there is one major problem with them. Currently, the whole system is based on characters living in the camp. And it's actually quite a task to add the ability to get some of your survivors out of the camp (even without the visualization) and keep them there during the raids, while still managing them and assuring the internal camp manager that everything is fine and there are some survivors left alive. Actually, while writing this I got an idea - if I change the Lose condition for the game and make it dependent only on the main base destruction and not the death of the last survivor - it should be fine. I'll try it.
So, as always, stay tuned. I try to push at least the small patch with the critical issues fixed soon.
Patch 1.0.5
Quality of life changes and tweaks. The most important one is the UI interaction - you could easily close the UI with an accidental click on some non-interactive part. Now it's fixed and overall interaction should feel way smoother and better.
Improved Infected AI
Fixed annoying UI behaviour, where accidental click on the UI closes it
Exploration order will not be created if the survivor can't get to that location
Trade screen localization fixes
New game icon :)
Small UI tweaks
Hotfix 1.0.4
Localization logic updated. Now it should actually work without requiring the game to restart. I hope that fixes the last urgent problem and I can now focus on gameplay improvements ;-)
Patch 1.0.3c
Hi there! Another minor update:
You can use the "Survivors" tab to bulk manage the weapons for every survivor at once