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Genre: Adventure, Indie

Project Arrhythmia

Alpha Branch Update - 25.3.3 & 25.3.4

25.3.3


Patch notes


Improvements

  • Duplication shortcut improvements.
  • Bin drag improvements.
  • Minor editor UI improvements.
  • New tutorial links in editor.
  • Made menu call restart trigger.

Changes and bug fixes

  • Fixed player notifications showing in editor.
  • Fixed all triangle collision polygons (literally all were broke in some way, oopsie).

25.3.4

Patch notes

Improvements

  • Optimizations with theme swaps to perform better, especially with lots of text objects.
  • Improvements to memory usage in levels.
  • Updated player/player trail rendering to be more performant and better in weird edge cases.
  • Tweaks to help improve performance in Arcade menus.

Changes and bug fixes

  • Fixed P rank animation playing in weird places.
  • Fixed drag bin change missing last bin.

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Alpha Branch Update - 25.3.1 & 25.3.2

25.3.1


Patch notes


New features

  • Ensured shape parity across multi-object, single-object, and parallax objects.
  • Added shift-click support in the preview window to select multiple objects.

Improvements

  • Improved some game object initialization.
  • Glitch effect now uses F2 rounding.
  • Overhauled file-saving system to be more robust.
  • Minor UI improvements.

Changes and bug fixes

  • Fixed a link injection vulnerability.
  • Fixed an issue where object alpha behaved incorrectly when dragging in some edge cases.

Moders, be aware!

  • DataManager.GameData.BeatmapObject is now simply BeatmapObject

25.3.2

Patch notes

Improvements

  • New levels now have a very basic setup to help new players get started.
  • Objects can no longer start before 0.001s (not the best patch, but hey, it is what it is 🤷).
  • Improved the DOF slider for parallax objects.
  • Default parent type now applies all parent properties when creating new parents.
  • Updated and clarified various "info blocks" to better explain their functions.
  • Minor UI updates to make editor more uniform.
  • Minor improvements to editor performance.

Changes and bug fixes

  • (As far as we can tell) fixed an issue where popups wouldn’t show in some cases after extended editor use.

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Alpha Branch Update - 25.2.3/4 & 25.2.5

25.2.3/4


Patch notes


Improvements

  • Minor UI improvements.
  • Fixed, and then re-added parent rotation time bug (whoops).
  • Added pop-up hide delay.
  • Improved editor direct dragging.
  • Added fix for shake events prior to 2025 updates.
  • Cleaned up object parent keyframe generation code.
  • Made improvements to ultrawide editor support.
  • Fixed local level ranks updating even when rank is worse.

25.2.5

Patch notes

New features

  • You are now able to specify what beat you're snapping to.
  • The waveform now shows both left/right audio for stereo tracks.

Improvements

  • Improved the multi-select panel for prefab objects.
  • Overhauled the BPM snapping system. Please adjust your editor settings accordingly.
  • Overhauled UI to improve waveform display in timeline.
  • Improved the look of info in top-right of the editor.
  • Other minor UI improvements.

Changes and bug fixes

  • Fixed wrong 0 padding direction on timeline time.
  • Fixed labels for parent offset showing when not meant to.

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Alpha Branch Update - 25.2.2

25.2.2


Patch notes


New features

  • Added gradient scale to linear gradients.
  • Added fixed rotation option to objects.
  • Overhauled shake event with new features.

Improvements

  • Fixed search parent menu and various missing icons.
  • Fixed sliders not rounding their connected input fields as they should.
  • Version number is properly updated to 25 from 24 (WHOOPS).
  • Fixed few shapes being the wrong ones.
  • Overhauled event and tab swapping to be far more optimized.
  • Overhauled float input fields/slider code to behave better.
  • Minor misc bug fixes and UI changes.

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Alpha Branch Update - 25.2.1

25.2.1


Patch notes


New features

  • New custom shapes. They allow you to set the shape's corners/roundness/thickness and more.
  • New gradient options. Now you can scale and rotate gradients when applied to objects for even more effects.

Improvements

  • New shape icons.
  • Revamped object UI.
  • Improved nanobot dialog popup window.
  • Improved nanobot jiggle animation.
  • Slight optimization/performance improvements.
  • Improved RAM usage for preloaded assets.

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Alpha Branch Update - 24.12.5 & 24.12.6

Happy New Year, everyone!



24.12.5


Patch notes


New features

  • ]Added fireworks for new years~ 🎆
  • Added support for local custom levels (WIP).
    • This feature is still in development, so feedback is appreciated. You can use it by placing a level folder in [app path]/beatmaps/arcade/[level].

Improvements

  • Improved performance and consistency of level sorting in arcade.
  • Improved arcade glitching effects.

Changes and bug fixes

  • Fix issue with pause & save UI becoming unresponsive / unusable.

24.12.6

Patch notes

Improvements

  • Improved preloaded asset RAM usage.
  • Improved GC in some key high use areas.
  • Added NAudio for editor file loading to ensure greater compatibility with more audio formats.
  • Prefab timeline objects now take collapsed contained objects into account when calculating their size.

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Winter Sale

Winter Sale & Minor Patch


Today's update is mostly just a small one to clean up a few bugs before I go on a short holiday.


Project Arrhythmia is on a significant discount, so if you have any friends holding out for one to pick it up, let them know~
See the Sale

24.12.4


Features


  • Holiday Cheer? 🎄

Improvements


  • Better continue / back info for the multiplayer menu.
  • Better handle tween build-up.
  • Minor UI improvements.

Fixes


  • Fix for checkpoints not triggering in modifier modes.

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Default Update - 24.12.3

Today's update is mainly to clean up multiplayer and fix a few editor bugs. Expect a big update around New Year's! Happy holidays everyone~

24.12.3


Improvements


  • Add proper player reconnecting on controller disconnect.
  • Added accessibility option for editor multiplayer screen. (multiplayer is on by default change it in accessibility settings)
  • Clean up string literals.

Fixes


  • Fix for audio malformed returns in the editor.

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Alpha Branch Update - 24.12.2

24.12.2


Patch notes


New features

  • Added local multiplayer setup screens.

Improvements

  • Improved responsiveness of the UI.
  • Improved loading times slightly.
  • Improved menu glitchiness.
  • Minor fixes for VN segments.

Changes and bug fixes

  • Fixed children clearing function being broken. This fixes a bunch of random issues.
  • Checkpoints are now more reliable.
  • Fixed level titles going off screen in end screen.
  • Fixed level crashing due to logging and recycling error.

Join the community!


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Default Update - 24.12.1

A smaller update this time around just to ensure that those stuck in the story get their fix as soon as possible. I'm still working on the next big update, so stay tuned for that!

Improvements


  • Tweaked some visual stylings
  • Improved some issues with VN elements misrendering in Tutorial
  • Improved pausing with VN elements
  • Added some more fun? 🤔

Fixes


  • All known race conditions causing softlocks in story mode are now fixed. (If you previously got stuck in story mode download the update and you should be good now.)

Join the community!


To get the latest game news and hang out with fellow researchers!
Join the official Discord!