Patch 0.24.2 is uploading now! This patch fixes several bugs and updates enemy stability and difficulty.
Changelog:
- Enemy stability and resistance has been improved, making them much less likely to fall over from small collisions, and increasing their overall strength. - Enemy blasts now deal slightly more damage. - Player health reduced to 125. - Added option to disable Manual Grappline Lines while flipping. - Updated enemy spawn points so they’re much less likely to spawn on top of one another.
- Fixed Save System (NOTE: If your save files are still corrupted and settings do not save, open your Player Menu and go to Settings -> Reset Data, Reset All Data. Then restart your game. This should clear all corrupt data.
- Fixed Player Settings not applying after changes. - Fixed Traffic System on Quest. - Fixed Earth Control activation. - Fixed player not moving if using flight and grounded.
Patch 0.24.1
Hello Demigods!
Patch 0.24.1 will be live very soon! This patch adds Kicking, Manual Grappling weblines, and a ton of bug fixes and performance improvements.
Changelog:
- Added Basic Kicking. When enabled, click the left joystick to kick where the player is looking. (Note: Sprinting is now activated by pushing the left joystick twice in the direction you want to move) - Added option for Kick Power Boost in settings. Default is 3. - Added option for Manual Grappling. When enabled, player can move the right joystick up or down to extend or retract weblines. - Added option to reverse the joystick direction for Free Flow acrobatics. - Avatar Mods and Map Mods will now automatically refresh when opened if you are already logged into Mod.io - Added setting to disable power images when switching powers/abilities. - Added option to enable/disable auto-turn when gliding. - Improved overall UI performance.
- Fixed double-hand web zip. While holding a web with two hands that is attached to an object or enemy, hold grip + trigger with the lead hand and move it to web zip the object or enemy. - Fixed grabbable buildings in New Olympus. - Fixed destructibles not appearing in MC. - Fixed scrolling in Mod Browser. - Fixed bug where some players’ Settings would not save when changed. - Fixed lighting issue in New Olympus and Fog Hills - Updated parts of New Olympus to load better on Quest 2. - Fixed issue with Fog Hills not loading on Quest 2. - Fixed wall run activating on enemies. - Fixed Spear grips.
0.23.2
- Fixes issues some users were having with avatar mods, saved settings, and level loading.
Patch 0.23.1
Patch 0.23.1 Changelog:
- Fixed error with Unity game engine where only one avatar mod could be used at once.
- Updated Player Menu, Modding SDK, and mod.io integration.
- Fixed issues with level loading and possible crashes.
- Minor bug fixes and optimizations.
Update 0.23 - “Where is my Super Suit?”
Hello Demigods!
Update 0.23 “Where is my Super Suit?” will be live soon! Here’s what’s new:
Mod Support 1.0 Avatar Mods are now possible in Project Demigod.
Weapon Poses can be created and set in the SDK, but some of them are still off. I’ll be releasing a hotfix for this soon.
Full, dynamic hand posing for climbable surfaces, enemy grabs, etc.
Release of “Project Demi-Mod”, the modding SDK. It is available on GitHub here. Instructions for using the SDK are here. I’ll create a video for instructions soon too.
Mod.io Integration with the Player Menu. It now has its own tab. You need to open this browser every time you start a new game session to load in your mods. Future updates will have drag & drop mod support as well, for offline and Nexus mods.
If setup correctly, the modded avatars will also work with color customization and the Save System. Note that some avatars are all 1 material so it isn’t possible to customize every part.
PCVR mods and Quest mods are different, and will NOT work on different platforms. Be sure you create/build/download the right ones.
New Dive Mechanic (Experimental) Player can now dive by looking directly at the ground and clicking the Right Joystick. Click it again to return to normal orientation. Can be enabled/disabled in Settings.
New Manual Recovery Mechanic With all of the crazy physics, acrobatics, and movement modes, the player body can get out of its normal orientation. Manual Recovery lets you return to normal orientation by bringing your left hand near your head and clicking the Left Joystick. Can be enabled/disabled in Settings.
Future updates will include Mod Support for Maps, Enemies, and more.
Finally, a quick personal note: many of you already know that I was hospitalized a few weeks ago. I was diagnosed with an auto-immune disorder that causes waves of fatigue, dizziness, nausea, etc. I’ve been getting better with treatment, but it took a lot out of me, so I wasn’t able to work on the game anywhere near as much as I wanted. This update isn’t the most polished, and I’m sure some bugs will happen, but I’ll push a small update for the game in a couple weeks, along with improvements to the SDK.
Hotfix 0.22.1
Hello Demigods!
Hotfix 0.22.1 is now live on Steam and AppLab! With this update complete, I’ll be working on Update 0.23 and the first part of Mod Support: Avatars!
Change Log:
Fixed Fog Hills not working on Quest version.
Fixed Shooter Agents not firing due to timing issue.
Fixed turret and missile explosions causing FPS drops.
Fixed Web Targeting Reticles disappearing when on top of some objects in Procedural Levels.
Fixed a few doors in Tech Warehouse.
Disabled graphics in certain Tech Warehouse rooms until necessary to improve performance.
Fixed some rendering issues in Space Station.
Fixed avatar materials and added replacement for Blazing material.
Added Space Station to Map Interface.
Fixed Laser Vision and Double Hand Beam force on vehicles.
Increased Jump Boost when using Giant Arms
Minor bug fixes and performance issues.
Update 0.22 - "Infusion"
Hello Demigods!
Update 0.22 “Infusion” will be uploaded very soon!
Quick Release Notes:
Like previous updates, this update introduces a ton of small changes to different systems, as well as some new experimental features, so expect some bugs (especially with the Kunai Teleport ability and the Procedural Levels)
The new avatar materials add interesting effects for the avatar, but be aware that not all of them can have their colors changed, some only work on armor and not on skin, and the Texture Enabled option doesn’t affect them. (This is due to the nature of the shaders that create the effects.)
Advanced Mode for Wall Running can be activated by either Pressing the Jump Button while moving towards a wall, or set to Continuous for those who want seamless changes while moving. This can be changed in the Player Menu.
New settings have been added, including Web Power, Smoke Trail VFX, etc. Be sure to look through those.
I’ll be back at it soon and I’ll have a hotfix out later this week, and then I’ll be hard at work on Update 0.23, which will introduce the first supported Mods: Avatars!
So much more to come! - LvlUpHero
Hotfix 0.21.1
Hello Demigods!
Hotfix 0.21.1 will be uploaded soon! This update addresses a few bugs and rendering issues from Update 0.21, and adds a few small tweaks.
- Fixed Dragon Spawning. They now appear right next to you anytime you activate them. - Fixed bug where enemies would not get up after being thrown or knocked out. - Adjusted materials & shaders for Quest version. - Fixed lighting on Quest version. - Fixed texture compression settings for performance. - Fixed performance issue on Quest version relating to the game engine’s static flags. - Fixed performance issue on PCVR version relating to Multi-Pass being enabled instead of Single Pass Instanced. - Fixed issue with destructible buildings not rendering correctly when loading Training Grounds or Fog Hills maps. - Fixed a few bugs that may have been the cause of the crash when hitting enemies. - Increased damage and knockback on the Water Whip. - Lowered the pull when using grappling webs. - Added code to check against some null errors. - Tweaked settings for enemies.
- I have also added an option in Settings -> Visuals to turn on realtime lighting for a specific map. This only affects the CURRENT map you are loaded into. While this improves visuals and adds realtime shadows, only enable it if your headset can handle it. - The options for this are No Shadows, Hard Shadows (blocky shadows), and Soft Shadows. - I will add better lighting options and the ability to save this in the next update/hotfix.
Early Access Update 0.21, AKA “LEVIATHAN”
Hello Demigods!
Early Access Update 0.21, AKA “LEVIATHAN” will be live on App Lab, Steam, and Itch.io as soon as the upload is complete!
It’s got TWO new enemies, an upgraded combat system, performance boosts, and a brand new Power Set…
WATER CONTROL
Plus a few updates to the Fire Power Set!
Lots of exciting stuff is planned for Project Demigod in 2023, and I can’t wait to show you. So much more to come!
As always, there will be bugs. I believe I've taken care of any and all major bugs like crashes and performance hits, but the more complicated the game gets, the higher likelihood if some sneaking in. If there are any major ones left, I'll have a hot fix out asap.
Otherwise I'll try to fix as many as possible over the next few days and do a minor hot fix then.
Enjoy!
Change Log:
Added new Power Set: Water Control Water Projectiles - While holding Grip and Trigger, pull back and then punch forward to fire a water orb that explodes on contact. Water Whip - A flexible, extending stream of water that flows with your hands’ movements. Water Dragon - Summon a dragon and control its movement. Strike enemies, launch Water Projectiles, or grab enemies and objects. Typhoon Flight - Use a whirlwind of water to propel yourself through the air.
Fire Power Set: Added Fire Dragon Added Explosion Jump Added new VFX for fireball and explosions. Increased Damage and Knockback
Blaster Power Set Laser Bolt is now a 3-count auto blast. Increased damage.
Improved Grab System Updated grab/release code that improved several areas including Super Strength and Stretch Grabbing.
New Enemy: Titan Monster The Titan Monster is much stronger, and more durable than previous enemies. It utilizes its size, strength, and hard carapace to deliver crushing blows. Some of these attacks can cause shockwaves.
New Enemy: Bio-Mutants Bio-Mutants use fast, quadrupedal movement and attack with vicious claws.
Combat AI System Upgrade A new system has been created that improves overall combat. Enemies are now much better at aiming some of their physical attacks. Enemies now choose appropriate attacks based on target distance. Enemy attack collisions now deal appropriate levels of damage to the player. This system will continue to be updated to make combat even better.
New Enemy Animations Several enemies have been given new attack animations and ranged options.
New Occlusion System A new asset has been integrated that should give a decent performance boost for all levels, as well as fix some of the bugs with rendering destructible buildings and pedestrians.
Added new VFX and Audio Updates
Options Added flip duration to Save System. Added option to disable acrobatics during flight. Added Shuffle button to Music Player.
Bug Fixes Fixed issues with Vive Wands and most WMR controllers input. Fixed bugs that could cause a crash when using Time Slow and opening the menu. Fixed health bar rendering issue. Fixed minor save system issues.
Hotfix 0.20.1
Hello Demigods!
Hotfix 0.20.1 is now live on Steam and AppLab!
I’ll probably do another hot fix after the holidays to address any extra bugs and/or tweak some power settings, and then start working on Update 0.21, which will have a brand new Power Set, new content, and upgrades to the enemy combat AI.
Happy Holidays, and thank you for an incredible year. I can’t wait to show you all what I have planned for 2023!
Change Logs:
Added Slow Motion Controls during acrobatics. Added Vive Trackpad Controls for doing Acrobatics. Added joystick controls for Menu scrolling. Added Options for Targets Always Enabled, and options for Holsters. Climbing should now be smoother and less jittery. Fixed enemies not taking damage from collisions. Fixed enemy health bars not always displaying correctly. Cars should no longer revert to a heavier mass when letting go with one hand, but still holding on with the other. Also fixed bug when grabbing with both hands simultaneously. Fixed most of the odd pedestrian behavior, including the female pedestrian disappearing when ragdoll’d. Fixed options for Traffic and Pedestrians. Fixed Save System for Settings and Avatar. Fixed Menu Positioning bug due to old save data. Added safety checks for Left Hip Holster. Added new UI for latest changes in Hero Cave to explain controls and new mechanics. Updated lighting and Light Probes in Millennium City. Updated colliders and terrain mesh for Fog Hills. Added snow material to Fog Hills terrain.