First off thanks to those who took part in the private/closed Beta! We appreciate the feedback and hope you enjoyed the ride.
Due to the upcoming release, temporary Work In Progress levels will soon be removed from the main build. This includes:
-The freeroam hub level (accessible after completing level 3)
-Associated levels with the freeroam hub (Kyoncha exterior, Chinatown and Talltrees)
-Levels 6 & 7
But fear not: this is only temporary and they will return during Early Access, once they are polished up enough. Not to mention the game will continuously be updated with even more cool stuff (as stated in the Early Access and Steam description): such as more multi-staged levels, new combat moves, finishers, weapons and so on..
If you were taking part in the closed Beta and you'd like to get access back to the WIP levels, feel free to get in touch and I'll arrange a private Beta branch and password.
So right now the STEAM Early Access Release is set for the 15th of March. The biggest changes revolve mainly around multiple tweaks, fixes and optimisation. Many of you complained about the lighting in the toilet in the first Sabotage level-this has been fixed as well as more visible bounds in the following club level. Lighting has been also adjusted in one of the skinhead level(Rising High): as not too venture too much into spoiler territory, those who played it, ought to see the improvement right away. Basic Polish language has also been added (very basic and will still need some work) as well as smaller visual tweaks and details in majority of the Release ready levels. Oh yeah, AI has also been tweaked and difficulty differences are even more varied now and there are some new bullet hit particle effects. So there's that, and a whole lot more. But let's leave it at that, otherwise everybody will skip this wall of text;)
Apart from that, as some of you might have noticed, Project Downfall shares the Sinless lore, albeit is taking place before the Ports became mandatory. You can be sure there will be even more tie-ins as dev progresses.
So that's it for now. Getting back to the dev & till the next one!
Project Downfall: Combo system part1
Sharing another feature-mechanic explanation clip from Project Downfall. This time it's the combo system and the basics around it.
https://www.youtube.com/watch?v=CeqR-Nsx4Yk
It's pretty basic: String 2 kills quick enough succession to activate the combo meter. Racking up kill before the combo gauge runs out will continuosly multiply the score of additional kills. Mix it up a notch to gain style bonuses as well, be it a headshot, environmental kill, brutality kill, nutshot...the usual;)
This will be expanded further after the Early Access release with new fun ways of disposing of the bad guys.
The final level score will also be affected by the amount of medication used (none for the clear mind bonus) and completion time and final health per stage. During Early Access leaderboards will be added, aiming to have them accessible from a PC within the players apartment and dedicated per level/difficulty.
Akimbo: the blessing of dual wield
Following up with a brief explanation on how Akimbo works in Project Downfall.
https://www.youtube.com/watch?v=wEjig2t5niA
It's quite simple really. All you have to do is kill a bad guy and grab his firearm BEFORE it hits the ground.
Now what's the catch:
1. time window is pretty narrow so best self-medicate to get some focus. Be warned: popping pills will hurt your end-level score (especially the clearmind bonus)
2. This only applies to single handed weapons
3. And finally: you must have the same kind of single-handed weapon in your possession before attempting the air-grab. Otherwise you will just receive a regular pickup.
Alrighty, that's all for now. The Early Access Release is slated late Febuary-early March. A concrete date should be known with the next update. So stay tuned and hope to see you in the mentally deranged world of PDF soon!
Project Downfall: The Kick
Good Evening All!
The Early Access will be arriving soon and up until then I will be adding short clips explaining the features and mechanics of the twisted world of Project Downfall.
PDF will feature a large selection of weapons and tools to dispatch your foes as well as new pills will grant new benefits and perks. But let's start with the basics: below I will focus on presenting how the kick works along with basic self-medication…
https://www.youtube.com/watch?v=52kg_rdV9Xc
Besides that, if an enemy is hit by an object sent by the self-medicated kick (table, door etc)..it will send him flying…
Coming soon, how akimbo works.
Project Downfall coming soon to Steam Early Access
Greetings Everyone!
Just dropping in with a short welcome note:
First of all: happy to finally share Project Downfall with you guys, and what's even better is that the game will be available pretty soon in Early Access here on Steam. Really looking forward to getting in touch and evolving the game together with the community!
Right now the Release Date is an estimate. A more precise one will be set within the next few weeks.