In our last announcement, we claimed to have released the final update to Project Exhibited. It turns out we lied. Because of the increasing interest of the speedrunning community, we have come back to bring you two small additions that might help your running career.
The two additions are:
In-game loot percentage counter
In-game timer
We hope these additions will help you find the most optimal routes! (Both can be found and activated in the general settings menu)
If you are interested in joining the speedrunners visit: speedrun.com
On another note, as of today, you can visit the store page for our upcoming release of the Project Exhbited Soundtrack. From the dynamic sound system present in the game, our music magician Stijn de Koning has created two linear versions for you to enjoy!
- Team Thieves
The Final Update for Project Exhibited has arrived!
Greetings Agent,
Today will mark the last update to your mission. After a year of hard work, Team Thieves will be going dark. Over the past few weeks, we have made some final tweaks and polishes to improve the overall experience. During this project, we have gained an incredible amount of experience which we will all carry forwards into our future. We want to thank everyone that has supported this project, without your help, suggestion, bug reports, passion, and excitement we would not have been able to accomplish this final result.
Now, as for the changes that have been made:
Improved overall performance
Improved lighting
Improved back garden art set dressing
Removed areas in which the guards were unable to reach the player
Add waiting time for the guards when attracted by radio and noisemaker
Fix a bug which caused the UI to overlap with scaled resolution
Fix a bug which caused the in-game UI to appear on the ending screen
Add the option to disable all the in-game UI
Improved controller support with the correct UI input shown in-game
Implement new audio queue both for the voice lines and environmental
Add reverb simulation in a close environment
Fix a bug which caused the guard to get stuck while climbing
Fix a bug which caused the guards to chase the player even if far away from him
Fix a bug which caused the hands of the player disappearing while throwing the noisemaker
Fix a bug which caused some guards to get stuck in the floor
Fix points in which the player could get stuck inside the geometry or be blocked by collisions
Implement physical material on surfaces
Disable guiding voice lines when the player restart the level or die
Fix a bug which caused the guard to be able to chase the player while stunned
Fix minor geometry clipping issues
Add visual indicators to display when a checkpoint is reached
Change the content of the briefing information to make them more clear
Removed bug reporting feature
Even though we will no longer be updating the game, we are still available on our community discord and will happily answer any question or spark some interesting conversations.
From everyone here at Team Thieves, thank you for playing and make sure to leave a review (it sparks us a lot of joy reading your thoughts)
We salute you Agent, may our paths cross again.
New Hotfix
Hello Agents!
Over the past few days, we have been working on a quick hotfix. This hotfix addresses issues we have received with the in-game bug reports. Thank you so much!
List of changes:
Bugs with changing input settings resolved (In case you changed this you might have to delete your settings savefile in Game Directory > Project_Exhibited > Saved > SaveGames > Settings.sav)
Improved lighting
Fixed doors locking themselves incorrectly and being returned to a wrong state after loading a checkpoint
We hope you are enjoying the newest update and you will hear from us in the future!