Preview Build 0.3.0.4 Item Viewer, New Menus, And Compatibility Features! And a price change!
Change Log 0.3.0.4
Content Related • New world size options
• New menu system
• New item viewer
Gameplay • Removed pillars
• Added ceilings
Bugs • Dragging an empty inventory slot into another empty slot. [Crash]
Misc • The vertex buffer method can now be changed (via graphics.ini)
• A different method of vertical synchronization has been made available (via graphics.ini)
• Reverted to default interpreter compilation for the executable file. Slower but more stable/compatible.
In this preview build, I put a lot of time and effort into making the item viewer more of a wiki. That way mods are less difficult to learn. As someone who has played their fair share of modded games *cough cough... MINECRAFT*, there is a huge lack of documentation in most cases.
I should add, at the moment of posting... The board just shows all the work I've finished. I have to set aside some time in a bit to lay out my next step in development.
The only menu that I still have to fix is the controls menu. That has a lot of positioning I have to take care of so I will take care of it later on
Price Change
In the meantime while Project Explore is not being worked on full-time, I will be lowering the price of the game to allow more people a chance to hop on board prior to the price increase expected when we step into version 0.4 (multiplayer update).
Stable Build Update
The stable build technically just got an update, I wanted to quickly explain it. The preview build will now be packaged alongside it to make it more accessible to you. When you launch Project Explore, you'll be given two options to launch the game, Project Explore (Stable) and Project Explore (Preview). This will allow me to provide updates more easily as well.
I'll be doing my best to balance my work between projects and hopefully will have more to show everyone soon!
You can move around it and such. Pretty cool huh? An awesome guy and friend of mine that goes by DJGamingX showed me this dandy website. I think this will be a more entertaining/organized way to show everyone what I'm working on.
The least I can do for everyone is keep the information regarding the games development as public as possible. So simple that you can literally drag your mouse around the screen and see everything.
Oh, and check out what I have got done with the item viewer so far!
New preview build coming soon and a small video!
https://youtu.be/DAG5HAFa7HU
I wanted to give everyone a final wrap up on what's going on for the next few months and why.
:)
Let's try the back burner :)
If you haven't already, read the previous news: http://steamcommunity.com/gid/103582791437742443/announcements/detail/902217793377216501
I'll do everything I can to multi-task these two projects. I can't focus 100% on Project Explore because as I said before, it isn't paying my bills. I am considering a kickstarter for it but I have a pretty bad feeling it won't raise much. I'm starting to see that people actually think I'm making money.
I'd like to clarify that Steam is a great platform for reaching out to gamers but if you don't have marketing power, well than that is the end of it.
More important information regarding the development
I'll try to do everything I can that doesn't require art for now. I'm not sure what I have on my to-do list specifically but I'll keep you all updated here and my blog. Again thanks for all the support.
Being open about my current intentions
If you have been following my work then you may have heard of my side project Rock God Tycoon, if not then you have now.
I feel that to make my career as a game developer one that is sustainable, I need to pursue a side project because Project Explore will not be paying my bills for long. And to reference back to the Steam early access guidelines for developers, "Don't launch in Early Access if you can't afford to develop with very few or no sales."
Obviously I was fine for a while and now too but it is a matter of proper time management. I want Project Explore to be all that I have promised you and myself.
So to clarify, Project Explore will not be recieving updates for a short time. Perhaps a month or two. I will be consistently streaming my work on my youtube https://gaming.youtube.com/c/SeaBassGazelle/live. I want you to know I'm doing this because I want to expand my available time on Project Explore.
Thank you everyone has supported this project and I promise this is the best course of action available to me at this moment.
Returning To Full-Time Development
Project Explore will now be focused on a LOT more. I have put together a work schedule for it and it shouldn't be long before I have a functional preview build that includes multiplayer and all that other good stuff.
I'll be back soon with more information! ^_^
Returning To Full-Time Development
Project Explore will now be focused on a LOT more. I have put together a work schedule for it and it shouldn't be long before I have a functional preview build that includes multiplayer and all that other good stuff.
Recently there was a request for the current build of the game to be made available in the preview build version of Project Explore. I agree that it would be a great time to see what issues users face upon launching it.
The game isn't quite ready to be 'played' just yet so don't expect anything fun or anything at all really. It may as well be considered a tech demo at the moment. This is what the game currently looks likes.
Not that exciting huh? Anyhow I'm hoping to see more people be able to play the game at a smooth framerate and without problems.
Estimated Release Date For Preview Build
Estimated Date: March 11th, 2016
It may be much sooner but I want to give myself a reasonable amount of time to finish the mountain of work on my plate.