This build was actually in the beta branch, I pushed into the main branch because it fixes some common errors and bugs that were reported to me. Soon I'll post some pictures about some new structures I am working on!
Fixed bug where drops had incorrect chances
Fixed bug cant use classes with different weapons
Fixed "Round Slash has different damage everytime you hover"
Fixed infinite loading screen
Fixed other less common crashes
Let me know of any issues with the game!
Early Access Build 11
This build is another crash & bug fixing update (yay!). I have an important final exam on wednesday so development is a bit slower than usual. Hopefully next week I can start with the new content wave! Here are the patch notes:
Fixed "Failed to dispose texture" error
Fix fall damage is too low
Fixed new run crash
Fixed "When reloading a warrior the bonus hp is not taken into account"
Fixed a crash reported by Neocles
Fixed druid minions not spawning inside dungeons & buildings
Fixed another cause of a mem leak
Fixed some structures spawn floating in the air
Reduce talk bubble height
Let me know of any issues with the game!
Early Access Build 9
This update was mostly focusing on trying to fix the crashes without log that were happening with the latest version of the game.
Fixed game is stretched on lower resolutions
Added text scaling option
Fixed weapon jittering
Fixed a native memory leak
Fixed crash when opening a chest
Fixed OutOfMemory crash while exploring
Please if you are still experiencing issues with the game. Let me know ASAP!
Early Access Build 8
Fixed available points text is displaced
Improve dungeon lighting
Increase chance of sheep dropping bool
Fixed fan of knives does not work downhill
Make ring drops bigger
Fixed crash when opening a chest
Fixed bug where blacksmiths always sold the same equipment
Fixed memory leak
Improved loot
Fixed more crashes
Changed village spawn rates
Please if you are still experiencing issues with the game. Let me know ASAP!
Early Access Build 7
Fixed random boss bar pops up
Fixed cannot craft on chimney fire on the cooker's house
Added missing key text to eat the food
Companions items now show the color representing the tier
Fixed 2nd crafting page not creating
Fixed onion soup recipe bug
Fixed companions losing stats on crash
Fixed puncture description text
Fixed skill points showing negative when switching between characters
Fixed random crashes that leave no logs.
Fixed displaced text when resolution is at 4k
Fixed text issues when dpi scaling is on
Please if you are still experiencing issues with the game. Let me know ASAP!
Early Access Build 6
Fixed a crash that ocurred when completing the "buy from the travelling merchant" quest
Friendly explorers no longer damage the player
Added an option to change the game's resolution
Fixed text size on screen bigger than 1920x1080
Fixed another crash that ocurred when nearby NPCs or doing quests
Please if you are still experiencing issues with the game. Let me know ASAP!
Early Access Build 5
This update should fix most if not all crashes and errors. It also fixes some other bugs that were mentioned. These are today's patch notes:
Fix fullscreen option not saving
Added option to change the FOV
Fixed 3 more crash sources & common errors
Please if you are still experiencing issues with the game. Let me know ASAP!
Early Access Build 4
Today i primarily worked on fixing the most common crash reports and some other issues that were reported yesterday on the launch day. I will focus on improving the stability before starting with the content updates that are planned Here is the patch notes:
Fixed some of the main crash sources
You can now respawn summoned skeletons (this is useful if they are low health or get stuck )
Fixed some NPCs push the player aggresively
Add button to manually save the game (F6)
Fixed sometimes the game not opening correctly on a setup with multiple monitors