Project Hovercraft cover
Project Hovercraft screenshot
Genre: Indie

Project Hovercraft

Launch!

Project Hovercraft has been officially released and is out of early access!

We would like to thank all our friends and family for there support, it really does mean a lot.


See you in game, we are eagerly awaiting your feedback.

Regards,

Allusio

Update 6

Hi everyone!

Big improvements to the main menu screen! Fire up Project Hovercraft to see for yourself!

We have also been running some testing on the performance of our servers. We are aware that players may have had some non optimal experiences. Rest assured come our official launch we have plans in place to make sure all of our servers run nice and smoothly!

Thanks for your time, and see you in game!

Update 5

Hey all,

We have another update for you all:

Fixed combat text not correctly showing damage done by the Destruction Hovercraft's sticky bomb, or the Mine Hovercraft's mines.

Fixed an issue where bots would stop moving, and responding to gameplay.

We are getting closer and closer to our final release, we thank you for participating in this journey with us!

See you in game

Update 4

Hi all!

Another update for you all.

-The engine on the Melee hovercraft will now point the right direction when controlled by a bot.
-The minimap will now correctly show players and bot locations.
-The ingame menu now correctly has mouse control
-The sound sliders now correctly indicate ingame volume

Also some small updates to the hanger in the main menu screen.

See you all in game!

Patch 3

Hi all,

We have another new patch for you that is live now!

There have been many small misc improvements, but I will just list the major changes here.

-Improved Server Browser. The server browser will now show what map is currently being played, and what game type.
-Server Browser will now show a little loading animation to indicate if a server is actually loading.
-Server Browser will now show if connection to the server has failed.
-Capture the flag servers will now correctly cycle through each map.

Finally the Hanger in the background of the main menu has had some more work done to it, starting to look a little more done, and a little less blue and white squares!

See you in-game :)

Patch 2

Hi all,

New patch for you all to enjoy!

Noteable changes:

-Scrolling Combat text has been improved, will no longer print itself 4 times when shooting bots.

-Fixed an issue where the player could lose control of their mouse while opening the pause menu.

-Fixed an issue where the main menu UI elements could overlay gameplay

- Removed pathing arrows to and from flag bases.

-Changed the suspension of the destruction hovercraft in an attempt to stop the nose of the hovercraft getting stuck in the floor. We haven't been able to replicate it ourselves, so fingers crossed this did the job.

-Many other small misc errors removed.

Any queries, be sure to let us know here :)

Patch 1

Hi Guys,

We have uploaded our first ever patch for Project Hovercraft and it is ready for your consumption.

It is mainly focused on bot improvements, with many other small misc improvements not listed.

Major changes include:

- Bots should behave more intelligently on all maps now, not just Factory.
-All Hovercraft classes are now enabled for bots. No more fighting wave upon wave of Assault hovercrafts.
-Fixed crash when opening the pause menu when waiting for a game to start would result in a crash.
-You now have the option to invert your mouse, X and Y axes both supported


We welcome feedback so be sure to let us know here on the forums.

See you in game :)