This version adds descriptions for option settings (some players were really confused) and improves the weapon additional stats. It previously showed only additional damage stats and now reload & fire rate is displayed as well.
Cheers!
Project Lazarus Full Release!
After many many patch cycles, we are leaving Early Access! Thank you for all those supported us throughout Early Access!
Also, Season 3 begins today and all leaderboards have been reset! Time to compete for the number one spot guys!
Enjoy!
Build 7.0 Released
With the migration of the Experimental Build 6 to main, we are in the final stages of leaving Early Access. Season 3 will begin officially when it leaves Early Access in a few days. Experimental Build has also been removed, so there is no need to select launch options any more!
Enjoy!
Build 7.0 Release Notes
Added Season 3 entries
Added Full localization support
Added Parallax adjusted aiming
Added per level model for Drone Pod
Added per level model and animation for Orbital Striker's projectile
Added boss HP bar (Stages 1~4)
Added button prompts for all buttons (even for Keyboard)
Added skip intro voice prompt text
Added full keyboard short cut support for the lobby
Added Assisted Mouse Aiming - instead of the cursor working as a directional guideline, it can be used to aim
Added Praetorian Aiming Guide
Added full translations for option settings
Added voice queues for the break time in stage 2
Added elite state for some surprise monsters
Added ability to skip intro voice
Added controller stick deadzone settings
Added boss death effects
Added cursor color settings
Added profile recovery options - you can now recover your progress based on Steam Achievements
Added basic training
Added new transition effects
Improved Orbital Striker to drop relative to screen space rather than a fixed radius
Improved Orbital Striker projectile animation
Improved upgrade panel UI to better show increase and decrease of reroll/skips
Improved input detection and some cases of double register
Improved intro sequence with simple animations
Improved multi-threading
Improved Vegetation rendering
Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware)
Improved Orbital Strike and Tactical Nuke rendering performance and style
Improved memory usage by keeping a static heap. This does increase total memory usage slightly, but requires less memory allocation
Improved stage perimeter wall graphics
Improved UI panel scrolling with controllers
Improved Japanese Translations (Thank you Toyoch)
Changed Leaderboard sorting to stay between boards
Changed Tactical Nuke drop radius to be slightly larger
Changed Drone Pod spawn behavior to be distributed equally between other pods
Changed Drone Pod critical scale to 80% from 30%
Changed Specter Damage from 70 -> 345 (See below for more details)
Changed mouse cursor to be a normal cursor in in-game menu
Changed Increased Level 12 Flame Thrower damage
Changed Increased Spector Damage
Changed Increased Tactical Nuke Damage
Changed Flamethrower reload times to start at 8.5 seconds from 12 and flatten at level 6 at 6 seconds
Changed Orbital Striker mechanics
Changed Challenger Mode now has 30 minute time limit
Changed specularity of Arctic Glacier for better metallic rendering
Fixed Safe Mode not setting the resolution to the lowest possible resolution
Upgraded Game Engine
Alpha 6 RC2 Released!
Alpha 6 RC2 Release Notes
Added Season 3 entries
Added Full localization support
Added Parallax adjusted aiming
Changed Leaderboard sorting to stay between boards
Fixed frame cap option not deactivating when vSync is activated
Fixed Caverium related achievement not unlocking promptly
Fixed New High Score text only showing up as English
Please note that Season 3 leaderboards will reset when the season starts!
Alpha 6 RC1 Released!
Alpha 6 RC1 Experimental Release Notes
Added full translations for option settings
Changed mouse cursor to be a normal cursor in in-game menu
Changed Increased Level 12 Flame Thrower damage
Changed Increased Spector Damage
Changed Increased Tactical Nuke Damage
Game Engine Upgrade
Here is the first RC Release! For those not familiar with RC (Release Candidate) builds, it is a preliminary build for leaving Early Access. Our current projection is early June, but the date as always, is tentative. Season 3 leaderboards will open up soon, (but will be wiped when Season 3 actually starts, as usual).
Enjoy!
Experimental 5E6 Released!
Alpha 5.6 Experimental Release Notes
Added Assisted Mouse Aiming - instead of the cursor working as a directional guideline, it can be used to aim
Added Praetorian Aiming Guide
Changed Flamethrower reload times to start at 8.5 seconds from 12 and flatten at level 6 at 6 seconds
Fixed option settings not applying in game under certain conditions
Fixed movement issues of Striker
Improved Vegetation rendering
Game Engine Upgrade
So, as of this patch, we are officially starting to prepare for leaving Early Access. Since launching Early Access, we've accomplished the three main goals of the game: more mechs, more weapons and a new game mode. From today, the regular patch cycle ends with this patch and we will be revising every aspect of the game to ensure that there are no bugs.
While we are at it, if you encounter bugs or a must have QoL feature kindly let us know.
Here are few things that we are working on for the full release. Please note that the details may change without notice.
Fully translated option descriptions
Removal or Expansion of the tutorial sequence
Another aim mode (Fully adjusted mode) that removes parallax completely
Experimental 5E5 Released!
Alpha 5.5 Experimental Release Notes
Added per level model for Drone Pod
Added per level model and animation for Orbital Striker's projectile
Added boss HP bar (Stages 1~4)
Added button prompts for all buttons (even for Keyboard)
Added skip intro voice prompt text
Added full keyboard short cut support for the lobby
Changed Tactical Nuke drop radius to be slightly larger
Changed Drone Pod spawn behavior to be distributed equally between other pods
Changed Drone Pod critical scale to 80% from 30%
Changed Specter Damage from 70 -> 345 (See below for more details)
Improved Orbital Striker to drop relative to screen space rather than a fixed radius
Improved Orbital Striker projectile animation
Improved upgrade panel UI to better show increase and decrease of reroll/skips
Improved input detection and some cases of double register
Improved intro sequence with simple animations
Improved multi-threading
Fixed announcer voice not pausing when entering menu and mid upgrades
Fixed rare cases of key clashes when returning to the game from menu
Fixed skip intro incorrectly displaying buttons
Game engine upgrade
Drone Pod spawn limit was changed from total pool (28 total) to per weapon (5, and 8 post evolution). This means that per weapon damage decreased as the number of total drones spawned is now limited early game. To balance this, the damage and the critical rate was adjusted - also accounting for the need for the damage buff.
Please note that while this patch is not particularly unstable, I've only had 2 days to QA. The usual interval between regular patches is about 3 weeks and I did not want to delay any further. I will be QA'ing the build for few days and it may receive some announced fixes (if required). If you come across one, kindly report it via the forum.
Thanks!
Experimental 5.4 Released!
Alpha 5.4 Experimental Release Notes
Added voice queues for the break time in stage 2
Added elite state for some surprise monsters
Added ability to skip intro voice
Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware)
Improved Orbital Strike and Tactical Nuke rendering performance and style
Improved memory usage by keeping a static heap. This does increase total memory usage slightly, but requires less memory allocation
Improved stage perimeter wall graphics
Fixed death impact fx not playing for certain monster groups
Game engine upgrade
Experimental 5.3 Released!
Alpha 5.3 Experimental Release Notes
Added controller stick deadzone settings
Added boss death effects
Added cursor color settings
Changed Orbital Striker mechanics
Changed Challenger Mode now has 30 minute time limit
Improved UI panel scrolling with controllers
Fixed "warning" voice playing after winning a round
This particular version introduces some QOL features! Enjoy!
Alpha 4.2 Released!
Alpha 4.2 Release Notes
Added profile recovery options - you can now recover your progress based on Steam Achievements
Added new transition effects
Fixed Mech stats showing raw numbers in the mech selection menu