Project Lazarus cover
Project Lazarus screenshot
Genre: -

Project Lazarus

Version 7.1 Released

Version 7.1 Release Notes



  • Added extended stat information for weapon
  • Added option descriptions for settings
  • Upgraded Game Engine


This version adds descriptions for option settings (some players were really confused) and improves the weapon additional stats. It previously showed only additional damage stats and now reload & fire rate is displayed as well.

Cheers!

Project Lazarus Full Release!

After many many patch cycles, we are leaving Early Access! Thank you for all those supported us throughout Early Access!

Also, Season 3 begins today and all leaderboards have been reset! Time to compete for the number one spot guys!

Enjoy!

Build 7.0 Released

With the migration of the Experimental Build 6 to main, we are in the final stages of leaving Early Access. Season 3 will begin officially when it leaves Early Access in a few days. Experimental Build has also been removed, so there is no need to select launch options any more!

Enjoy!

Build 7.0 Release Notes



  • Added Season 3 entries
  • Added Full localization support
  • Added Parallax adjusted aiming
  • Added per level model for Drone Pod
  • Added per level model and animation for Orbital Striker's projectile
  • Added boss HP bar (Stages 1~4)
  • Added button prompts for all buttons (even for Keyboard)
  • Added skip intro voice prompt text
  • Added full keyboard short cut support for the lobby
  • Added Assisted Mouse Aiming - instead of the cursor working as a directional guideline, it can be used to aim
  • Added Praetorian Aiming Guide
  • Added full translations for option settings
  • Added voice queues for the break time in stage 2
  • Added elite state for some surprise monsters
  • Added ability to skip intro voice
  • Added controller stick deadzone settings
  • Added boss death effects
  • Added cursor color settings
  • Added profile recovery options - you can now recover your progress based on Steam Achievements
  • Added basic training
  • Added new transition effects

  • Improved Orbital Striker to drop relative to screen space rather than a fixed radius
  • Improved Orbital Striker projectile animation
  • Improved upgrade panel UI to better show increase and decrease of reroll/skips
  • Improved input detection and some cases of double register
  • Improved intro sequence with simple animations
  • Improved multi-threading
  • Improved Vegetation rendering
  • Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware)
  • Improved Orbital Strike and Tactical Nuke rendering performance and style
  • Improved memory usage by keeping a static heap. This does increase total memory usage slightly, but requires less memory allocation
  • Improved stage perimeter wall graphics
  • Improved UI panel scrolling with controllers
  • Improved Japanese Translations (Thank you Toyoch)

  • Changed Leaderboard sorting to stay between boards
  • Changed Tactical Nuke drop radius to be slightly larger
  • Changed Drone Pod spawn behavior to be distributed equally between other pods
  • Changed Drone Pod critical scale to 80% from 30%
  • Changed Specter Damage from 70 -> 345 (See below for more details)
  • Changed mouse cursor to be a normal cursor in in-game menu
  • Changed Increased Level 12 Flame Thrower damage
  • Changed Increased Spector Damage
  • Changed Increased Tactical Nuke Damage
  • Changed Flamethrower reload times to start at 8.5 seconds from 12 and flatten at level 6 at 6 seconds
  • Changed Orbital Striker mechanics
  • Changed Challenger Mode now has 30 minute time limit
  • Changed specularity of Arctic Glacier for better metallic rendering
  • Changed Decreased Widow Maker Cannon damage 460 -> 360, Crit Scale 50% -> 35%

  • Fixed frame cap option not deactivating when vSync is activated
  • Fixed Caverium related achievement not unlocking promptly
  • Fixed New High Score text only showing up as English
  • Fixed option settings not applying in game under certain conditions
  • Fixed movement issues of Striker
  • Fixed announcer voice not pausing when entering menu and mid upgrades
  • Fixed rare cases of key clashes when returning to the game from menu
  • Fixed skip intro incorrectly displaying buttons
  • Fixed "warning" voice playing after winning a round
  • Fixed Mech stats showing raw numbers in the mech selection menu
  • Fixed weapons stats UI showing wrong before/after numbers
  • Fixed Safe mode not setting the resolution to the lowest possible resolution
  • Fixed death impact fx not playing for certain monster groups
  • Fixed Keyboard QE swapped in the menu
  • Fixed Weapon Stats UI showing wrong before/after numbers
  • Fixed Safe Mode not setting the resolution to the lowest possible resolution
  • Upgraded Game Engine

Alpha 6 RC2 Released!

Alpha 6 RC2 Release Notes



  • Added Season 3 entries
  • Added Full localization support
  • Added Parallax adjusted aiming
  • Changed Leaderboard sorting to stay between boards
  • Fixed frame cap option not deactivating when vSync is activated
  • Fixed Caverium related achievement not unlocking promptly
  • Fixed New High Score text only showing up as English


Please note that Season 3 leaderboards will reset when the season starts!

Alpha 6 RC1 Released!

Alpha 6 RC1 Experimental Release Notes



  • Added full translations for option settings
  • Changed mouse cursor to be a normal cursor in in-game menu
  • Changed Increased Level 12 Flame Thrower damage
  • Changed Increased Spector Damage
  • Changed Increased Tactical Nuke Damage
  • Game Engine Upgrade


Here is the first RC Release! For those not familiar with RC (Release Candidate) builds, it is a preliminary build for leaving Early Access. Our current projection is early June, but the date as always, is tentative. Season 3 leaderboards will open up soon, (but will be wiped when Season 3 actually starts, as usual).

Enjoy!

Experimental 5E6 Released!

Alpha 5.6 Experimental Release Notes



  • Added Assisted Mouse Aiming - instead of the cursor working as a directional guideline, it can be used to aim
  • Added Praetorian Aiming Guide
  • Changed Flamethrower reload times to start at 8.5 seconds from 12 and flatten at level 6 at 6 seconds
  • Fixed option settings not applying in game under certain conditions
  • Fixed movement issues of Striker
  • Improved Vegetation rendering
  • Game Engine Upgrade


So, as of this patch, we are officially starting to prepare for leaving Early Access. Since launching Early Access, we've accomplished the three main goals of the game: more mechs, more weapons and a new game mode. From today, the regular patch cycle ends with this patch and we will be revising every aspect of the game to ensure that there are no bugs.

While we are at it, if you encounter bugs or a must have QoL feature kindly let us know.

Here are few things that we are working on for the full release. Please note that the details may change without notice.

  • Fully translated option descriptions
  • Removal or Expansion of the tutorial sequence
  • Another aim mode (Fully adjusted mode) that removes parallax completely

Experimental 5E5 Released!

Alpha 5.5 Experimental Release Notes



  • Added per level model for Drone Pod
  • Added per level model and animation for Orbital Striker's projectile
  • Added boss HP bar (Stages 1~4)
  • Added button prompts for all buttons (even for Keyboard)
  • Added skip intro voice prompt text
  • Added full keyboard short cut support for the lobby
  • Changed Tactical Nuke drop radius to be slightly larger
  • Changed Drone Pod spawn behavior to be distributed equally between other pods
  • Changed Drone Pod critical scale to 80% from 30%
  • Changed Specter Damage from 70 -> 345 (See below for more details)
  • Improved Orbital Striker to drop relative to screen space rather than a fixed radius
  • Improved Orbital Striker projectile animation
  • Improved upgrade panel UI to better show increase and decrease of reroll/skips
  • Improved input detection and some cases of double register
  • Improved intro sequence with simple animations
  • Improved multi-threading
  • Fixed announcer voice not pausing when entering menu and mid upgrades
  • Fixed rare cases of key clashes when returning to the game from menu
  • Fixed skip intro incorrectly displaying buttons
  • Game engine upgrade


Drone Pod spawn limit was changed from total pool (28 total) to per weapon (5, and 8 post evolution). This means that per weapon damage decreased as the number of total drones spawned is now limited early game. To balance this, the damage and the critical rate was adjusted - also accounting for the need for the damage buff.

Please note that while this patch is not particularly unstable, I've only had 2 days to QA. The usual interval between regular patches is about 3 weeks and I did not want to delay any further. I will be QA'ing the build for few days and it may receive some announced fixes (if required). If you come across one, kindly report it via the forum.

Thanks!

Experimental 5.4 Released!

Alpha 5.4 Experimental Release Notes



  • Added voice queues for the break time in stage 2
  • Added elite state for some surprise monsters
  • Added ability to skip intro voice
  • Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware)
  • Improved Orbital Strike and Tactical Nuke rendering performance and style
  • Improved memory usage by keeping a static heap. This does increase total memory usage slightly, but requires less memory allocation
  • Improved stage perimeter wall graphics
  • Fixed death impact fx not playing for certain monster groups
  • Game engine upgrade

Experimental 5.3 Released!

Alpha 5.3 Experimental Release Notes



  • Added controller stick deadzone settings
  • Added boss death effects
  • Added cursor color settings
  • Changed Orbital Striker mechanics
  • Changed Challenger Mode now has 30 minute time limit
  • Improved UI panel scrolling with controllers
  • Fixed "warning" voice playing after winning a round


This particular version introduces some QOL features!
Enjoy!

Alpha 4.2 Released!

Alpha 4.2 Release Notes



  • Added profile recovery options - you can now recover your progress based on Steam Achievements
  • Added new transition effects
  • Fixed Mech stats showing raw numbers in the mech selection menu
  • Fixed weapons stats UI showing wrong before/after numbers