Okay, it's been a long time and I'm sorry. Hopefully what's in the new update will be okay after such long pause and especially how I used to do frequent patches.
Anyway, lets get to the main features. I can't remember everything what's in there so I'll go through most important parts:
LOUNGE TERRAIN:
- New structure, allows more detail and looks prettier itself.
- Resizable.
- No need to preview low-poly anymore, changes are immediate.
- Optimization for when sculpting, smaller FPS drops.
LOUNGE GENERAL:
- UI change, should be easier for eyes with less orange and white colors blending.
- Entities:
Spawnpoints. Previously you could only have one spawnpoint, now you can have several of them on Lounge and when spawning player will go to the random one of those.
Lights. Now you can have lights in your Lounge, however keep in mind that they are a bit perfomance invasive, so try to use them sparingly.
GENERAL:
- Distant fog that blends with sky to make smooth blend in further distances.
- Workshop support for Lounges. You can now upload Lounges and play Lounges uploaded by other people.
That's the main features for now. There's one more Christmas update coming up quite soon, sorry once again and enjoy festive season!
Regarding Upcoming Update
Next update will be focused on Lounge Editor and it will have some incompabilities with older saves.
The way terrain works will be changed and it wont load up in the old Lounges after the update, but everything else should be fine and old Lounges should still load up, however the terrain will be reverted to new default.
This new update will allow custom terrain sizes and also bigger partitioning allowing more detail to be shown on the terrain.
Sorry for the inconvienence, if you've got any more questions regarding the upcoming update let me know.
Build 10
Build 10
- Added placeable Water for Editor (WIP, inside Primitive blocks).
- Pressing F3 now will disable all of the UI.
- Fixed issues with minimum resolution.
- Fixed Lounge Editor low-poly shader issue.
- Fixed syncronization issue with Tetris machine.
Build 9
Build 9
- New Arcade called Dootris inspired by Tetris and MrSkeltal meme.
- New Water visuals!
- Added Notifications when you receive a drop and instantly update to in-game list so you wouldn't have to restart the game anymore.
- Arcade screens now made to seem like they are lit.
- Terrain casts shadows onto itself, no more "flying" shadows.
- Minor perfomance improvement.
While testing Trivia I've thought that it must be develop in a bit different approach, so It's going to take more time on to it.
Let me know if you run into any issues!
Build 8 Notes and some other news.
- Added 90FPS Cap for most areas of the game.
- Fixed items not being sorted properly after going back to menu and back into Lounge.
Regarding the upcoming mentioned content update. It's going to come a later due to need to smash all the bugs in both Trivia and Tetris arcade. However, the new upcoming update will also feature some other content than Trivia and Tetris.
Sorry for being out of promised schedule.
Build 7 Notes
Build 7
- Made possibility to use Custom Port other than 27015. You can find it inside options panel.
- Tweaked some object values.
- Tweaked chat box a bit to ready it for future content ;)
I couldn't fit the main content update just yet, so it's coming tomorrow or later tonight. Sorry for that.
Build 6 Notes
- Made Editor Camera to rotate unlimited without having cursor hitting the edge.
- Fixed sort system not working properly.
- Fixed ESC Button with arcades and other situations (Yes, again. It's fixed)
Next build should come out on Friday/Saturday if everything will go fine with the current build. It'll feature some new stuff that'll increase the interaction between players ;).
Router auto Port-Forward Hotfix
I've released Router auto port-forward fix, hopefully it will eliminate most of the connection problems encountered recently.
Build 5 Notes
General:
- More tips.
- Spawnable items are now listed with their respective rarity colors and sorted by the color.
- Changed the alghor
- Decreased default speed of character from 7 to 5
- Added ability to "Sprint" by holding Left Shift which doubles your speed by 2x
- Fixed SNEK Arcade playing sound all over the map.
- Fixed button ESC when playing Arcades.
- Made chatbox more transperant and a bit bigger in height and shorter in width.
- Made overlay show Beginner's Guide whenever the game launches for first time.
Editor:
- Added Glass object inside Primitive category.
- Increased rotational speed using R and Mousewheel.
- Added new object category with two new objects: Landmass.
Build 4 Notes
BUILD 4
- Added tips to the game while loading, connecting, etc. There's few of them initially, but there will be more.
- Added more info inside Workshop Section.
- Added ping in-game for clients.*
- Debug combination to reset resolution to optimal if you get stuck in lower resolution. You can do so by holding Right Control and pressing Keypad Multiply/Asterisk sign.