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Genre: Role-playing (RPG), Indie

Project RIP

Final Content Update 0.96

ALL GAME CONTENT AVAILABLE

- Added endless Arena Level
- Added Steam Achievements (Rewards on next Update)
- Added Ability to Cancel Reload with Weapon Swaping
- Added Gameplay Options for
a. On Weapon Mag Empty : None/Reload/Swap
b. On Weapon Ammo Depleted : None/Swap
- Added Crouch Movement
- CHANGED +25% More Health on All Large Demons
- CHANGED added more Ammo and bigger Mag sizes
- FIXED When Winning with Aim Mode
- FIXED Clear Blood Effects on Pause Menu/Outcome Screen
- FIXED Dead Skeleton weapons Blocking Player Movement
- FIXED some UI Elements
- FIXED Crouch
- FIXED Jumping sounds
- FIXED Enemy Range Attacks Rotation
- FIXED Damage Feedback change not being saved while on PauseMenu
- FIXED Extra Stats not being saved
- FIXED Blocking Lava
- FIXED Swaping while AutoFiring
- REMOVED Damage Indicator when taking time Special Damage

We hope you enjoy our newest Update!
Have fun and.. Rest in Pieces ;-)

Update 0.92.8

- Added Mission Objectives :

  • Demonic Shards : Collect them to boost your Score
  • Wraith Demons : New Invisible Demon
  • HQ Transmitter : Capture it and Get Massive Bonuses

- Reworked InGame Menus
- Reworked Mission Completion UI
- Added More Enemy Skeleton Visual Variations
- FIXED Some Skeleton types would not run towards Player
- FIXED in Some Cases a Dead enemy would block player movement

Upcoming Major Update on 26-27 of September
-Arena
-Steam Achievements

After the Major Update we will plan daily minor updates to finalize the game to version 1.0 for a stable release on win32/64,macOS,Linux.


Enjoy!

Update 0.91.3

- Reworked UI Elements
- Added UI FX
- Varius UI Fixes
- Fixed Reload Bug where it would consume more ammo
- Fixed Auto-Fire Weapons Freeze when double clicking-holding
- Fixed AVENGER Burst Fire Mechanic
- Added +3 New Types of "Boost" Pick UP

  • GodMode : Health invulnerability
  • HolyBomb : Instant Area Splash Damage
  • InfiniteBullets : Unlimited Bullet Ammo


Enjoy!

Minor Update 0.89.1


  • Reworked All Mages FX and SFX
  • Reworked 2nd/3rd Boss FX+SFX+Range Attack Logic
  • Improved Player Damage Taken FX + Added Different Damage Type FX
  • Added Splash damage on Magical Attacks

Huge Update 0.88.5

ADDITIONS

  • Mission 3 (All Missions Available)
  • All Weapons
  • All Perks
  • All Agents


Please Note All Content is still under development and subject to changes

FIXES AND IMPROVEMENTS

  • Added Level Up limit to 99
  • Major Sound FX Additions and Improvements
  • Reworked AI Combat Efficiency
  • Added InGame UI Effects
  • Added more Metal Music
  • Fixed ESC/P on Username Creation Bug
  • Improved Damage Feedback on Player
  • Fixed Tickbox/Slider UI Bug
  • Fixed Perks Cost and Unlocks Bug
  • Fixed Melee Upgrade Bug
  • Fixed Blood Decals not Rendered Correctly
  • And many many more not worth mentioning changes


Please, leave your feedback on Steam Forums

Enjoy and Rest in Pieces! ;-)

Minor Update 0.80.6

Fixed Critical Bug :
-Re-mapping controls (keyboard/gamepad) would result in a Total Mess in some cases irreversible without reset to defaults working. Now Totally Fixed :-)

- Invert Y Axis will work now correctly on both Mouse/AnalogStick
- Look/Aim Sensitivity now applies correctly
- Lowered Max Look/Aim sensitivity by 20%, also default values are lower
- Gamepad Force Feedback now works correctly on situations. (Getting Hit,Died,Shooting)

Enjoy!

Minor Update 0.80.2

- Added Damage Feedback (Default:ON)
- Added Damage Indicator (Default:ON)

Both can turned on/off from Options/General

- Added some polishing on Mission 2
- Added Wave Countdown
- Fixed Smooth Mouse Control (Default:ON) issue that prevented from saving changed value.

Minor Update 0.79.8

- Fixed, now will spend XP earned into multiple Level Ups in a single game
- Added, While on "Shelter" (Main Menu) by using ESC you go back to Previews Menus
- Fixed , Swaping weapon would result in loosing running speed.
- Added More Contrast on Mission 2
- Fixed non-Textured objects
- Added All 34 Avatars to choose
- Added Scrolling on scrollable menus via Left Mouse Holding (etc. Scoreboards)
- Decreased RainDrop FX on Mission 1
- Added Loading Screen
- Bypass Login Screen once loged-in
- Unlocked Mission 2 Leaderboards

Just to note that Project RIP will be 100% finished. The game will not be abandoned for no reason.

Possible next Major update next week (10-13 of September)

Enjoy and... Rest in Pieces ;-)

Major Update 0.78.5



Content



- Added NEW Mission 2 (Catacombs) on Beta Stage with 5 Difficulties
- Added 4 more Weapons (3 Range/1 Melee)
- Added 1 more Perk (Speed)

Gameplay Changes



- Fixed FRENZY (Starting Shotgun) Slagish reload
- Added Ability to Cancel Per Shell reloading on FRENZY
- Running now is not affected by reloading or firing (while not in aim mode)
- Running and firing now Less Accurate.

Accuracy: Standing>Walking>Running

Balancing



SEEKER
- ROF improved from 0.16 to 0.12

FRENZY

- Shell reload improved from 1.6 sec to 1.1 sec (base)

RAVEN

- ROF improved from 0.12 to 0.1
- DMG improved from 25 to 35 (base)

HORNET

- ROF improved from 0.4 to 0.3
- AMMO improved by 10
- DMG improved by 45 per shell

FALCON

- MAG +1 from 5 to 6
- ROF improved from 0.5 to 0.4

That's all! hope you enjoy!

Please note we need your opinion on the Forums.

Thank you!




*ROF: Rate of Fire , DMG = Damage

Minor Update 0.73.1

- UI Tweeks
- Fixed "Speed" PickUp Messing with Animations
- Fixed/Improved Enemy "Air" Attacks
- Added Boost Items UI Icons/Counters

+ Unlocked Multi Perk Selections.
+ HORNET Shotgun now is Fully-Automatic

Stay Tuned!