Help me improve the game by signing up for the beta! >> https://preview.mailerlite.io/preview/1004998/sites/125383390770758826/QXewCJ
Hey :)
Here is an update on my sci-fi action adventure, Star Head. You probably found me on my X or YouTube account. I worked on some visual updates regarding the closed beta. There's still a bit of polish and level design to catch up on before we launch the beta. (Hopefully within the next couple of months). By then I hope to have an official annouce trailer and updated Steam Page.
QT deflects a projectile to destroy a blockade of crates (The level environment was updated to mimic the color palette of one of Tupac's earlier albums).
A main boss that was originally intended for the closed beta but may be used in the official demo instead.
QT aiming himself to knock 2 oversized snails with one head ;)
That's all for now. See you later
BTW have you signed up for the closed beta? You can claim a seat here >> https://preview.mailerlite.io/preview/1004998/sites/125383390770758826/QXewCJ
NEW Art Direction
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As for development: - you can now retrieve your head which will help player's get creative with platforming - 2 new enemies (I have not done the visuals of these yet which is why I haven't share anything about them - 1 new elevator-trolley puzzle mechanic with "vector" switches (no new visuals yet) - score now affects how much health you will have for the boss of that level - updating tank boss puzzle to be more accessible and beatable.
Spent the last 5 weeks learning and replacing the art for Star Head:
- QT's redesign
- new snail enemy design
- all crates redesigned
- concept art for one of the levels Cam Shaft City
- Began my first custom level environment
More to come...
List of changes since September 2022:
"auto teleport" is replaced with "auto retrieve"
This happens whenever the throw timer runs out
This will help with player control but at the cost of recovery which makes you more vulnerable
I am currently working on smoother action animations to give a more "fluid" movement control.
A Puzzle "switch" has been added to the "Beta" Bosses
this puzzle mechanic is optional but will make the boss easier (if you can figure it out)
this is one of the examples of how "education-ish" concepts will be designed into gameplay (I can't wait to get playtesters on this :) All bosses will have a "puzzle" to them but will remain challenging regardless.
New platform obstacles [youtube devlog on this soon] # sorry I know I haven't posted much but I am trying to prioritize game development over vlogs.
purple box - can only be destroyed by the purple power-up
green box - will insta-kill you if you touch it whether it's your head or body. (this will introduce one of the few ways your head can be destroyed) green head power-up is immune of course.
red box - explosives that does not damage you if you have the red head power-up.
"red head" power-up now creates mini-explosions to make easy of clearing out crates or enemies.
"purple head' power-up will now pass through enemies and crates that are not purple without losing momentum
The green hazard no longer damages you unless you get stuck in it.
it also forces you to teleport if you walk through it
Steam capsule Art coming soon!
Vague Milestones to complete:
- Level Design of all existing mechanics. - Replayability - potentially 4 new enemies - Lambda Bosses 3x - Beta Bosses 2x more - Delta Bosses 3x - Theta Bosses 3x - Launch ;)
Designing the first boss & Name Change
A brief journey on making the first boss and what's to come. Also, the name of this game is officially called Star Head, not Project Star Head. The capsules will be updated once I hire an artist in doing so.
Looking forward to it!
It's about time!
Now that our Steam page is set up for Project Star Head, we will be posting updates here as well. I appreciate your interest and your wishlists as it helps get the game noticed! We will be updating this page as development continues.
I am the founder of Avonum Games LLC, and it's my mission to reintroduce educational concepts in the most fun way possible!
You are welcome to check out my game development Youtube channel. I primarily post video dev logs of this game so you get to see how development is going. Here is the latest vlog where I talk about my challenges in improving my productivity.