Equipment Loadout Selection bug fixes And Controller QOL Updates
Added Pre Game Equipment Selection Lobby Players now have the option to setup there loadout before the Action Begins When You Load into a level you will be Put into a Lobby themed around your Respective Level (Note that this will change and expand as time goes on if you have ideas or feedback let Me know via steam community hub twitter ETC)
Four total weapon selection options TSR9 - Basic Damage: 15 Fire Rate: 0.08
MPK-Basic Damage: 15 Fire Rate: 0.06
Shotgun-Basic Damage:25 Fire Rate:0.2
M4A1-Basic Damage: 15 Fire Rate:0.085
Three Total Equipment Selection Options Stun Claymore Throwing Knife
CONTROLLER FORCED FEEDBACK ADDED Rumble Feedback Response to gameplay elements to improve controller experience ADDED Rumble to Insta-kill Pickup ADDED Rumble to Grenade detonation ADDED Rumble to Flash/stun Detonation ADDED Rumble to Claymore's Detonation ADDED Rumble to Barrage/Vortex/Fire-Hounds Killstreaks ADDED Rumble to When Player Takes Damage
WEAPON PICKUP LIGHTING FIXES Fixed Some over Bright lighting on Gun purchase points
REVIVE SYSTEM CHANGES Added Damage immunity after reviving this effect will last 5 seconds Fixed a issue causing Revive system to not Remember players Equipment and defaulting to the Frag/stun Loadout
New Gun's And Gameplay Updates
Added two new weapon types Five Total Variations
PAS12- pump shotgun three variations
Patriot PAS-12 Damage : 100 cost $50,000
Punisher PAS-12 Damage: 40 cost $8,000
Bling PAS-12 Damage: 20 Cost $5,000
MPK Two variations
Purifier Damage: 35 Cost: $10,000
Cobra Damage: 20 Cost: $5,000
Gameplay Changes
Changed the Cost to Open Mystery Crate to $8,000 From $10,000 Changed the Reroll Cost For Mystery Crate to $500 from $1,000
Added Red Outline on Many Enemy's Too Make them easier to track / notice in darker areas when not using the Flashlight
Resolved Bug that would sometimes cause the camera to respond Awkwardly when reviving
New Boss Enemy's And QOL Changes
TWO NEW THREAT BOSS TYPES
Two new threat bosses named Crawler have been added
these are infected Spider bosses that are faster then Tyrant/Hound's and come with both a Mele-Range and Ranged-Type variation
QOL CHANGES
As a Additional Revision to the Revive System Update I have added additional functionality to (extra) revive Power Ups
If player's already have a Revive Active picking up a additional Revive will now also Restore 50 HP
Increased Hit box Recognition on Hounds and Fire hounds mob types as they are smaller and sometimes hard to hit when Grouping (Runner's)
Revive system changes and minor bug corrections
REVIVE SYSTEM CHANGES after some play testing i found it is more enjoyable if you withhold your current purchased weapons as a result you will no longer respawn with a base weapon TSR-9 and Falcon if you have replaced those weapons in there respected slots
BUG CORRECTIONS fixed Falcon-Bling weapon not displaying proper cost Fixed Music settings not adjusting volume within the Hospital level
Revive Update hotfix
just a little hotfix to fix a bug giving players two extra arms after reviving
Revive Update
players now have the ability to to obtain Revives as Drops from Threat Type enemy's
Tyrant have a 30 percent drop rate for revive power up Hounds have a 30 percent drop rate for revive power up
players will start with 1 free revive active per level when players die it will automatically search for revives you may only carry one at a time
You may tell if you have a revive active located above your health icon bottom left of your UI
Train Station HotFix
small hotfix to correct some out of place Assets
New Map! And Enemy Bug Correction's
Added new Map to the game Train Station Map has been added to the game this is a larger map compared to the Hotel or Hospital level's
Enemy Bug Fix's Fixed a issue where Enemy attacks would be delayed and still hit you after moving out of range Reduced All Runner Enemy's Attack Delay Reduced All Runner Enemy's Type's Attack Range Reduced All Threat Spawn Enemy's Attack Delay Increased Threat Enemy Hound's Attack Range to prevent stacking on players Feet
UI/Option changes And quality of life
UI CHANGES
Reduced and repositioned UI elements to prevent screen clutter and over lapping Reduced All Killstreaks UI Elements size Reduced Threat Enemies UI Elements size and moved its location to the top left of Screen Fixed Spelling Error's in some in game Prompts Added High Scores to also be visible From Main menu Not only Map Select Added Time Dilation When the sensitivity Options are open
GAMEPLAY CHANGES
increased Collison box on Mele weapon to prevent overlapping causing player to miss when enemies are in corners or by walls Increased Amount of cash Granted By Pickup's from 100 too 250
AUDIO CHANGES Option's Changes
separated Master volume to give players control over Music, SFX And master volume Fixed Bug that caused Volume Slider's not to Update based off saved setting's
MAP / OPTIMAZTION CHANGES redid all foliage in Town level and added extra measures to resolve performance issues within this level
Killstreak Update And Optimization changes
Hello everyone there was a few bugs brought to my attention by some community members with the Town Level
This Bug caused performance issues even on low settings the solution i have implemented is temporary But the plan is to give it a overall makeover Performance in this level has increased and should be resolved
Added Kill Streak Functions into the game! after 10 kills players may activate a random kill streak by pressing F or the right analog stick
Fire Hound's - Deals damage in the spawned area and Spawns 3 special hound enemies that drop more Cash and have a higher chance of dropping special powerups
Vortex - Spawns a Fire tornado near the player that launches enemies in the air dealing damage
Barrage And nova have been removed from the threat system and added too the Killstreak system
Barrage - spawns multiple explosions around the spawned area dealing large amounts of damage to enemies
Nova - spawns 2 Magic orbs that deal damage as they travel around the map