Project Sundown cover
Project Sundown screenshot
Genre: Shooter

Project Sundown

Equipment Loadout Selection bug fixes And Controller QOL Updates

Added Pre Game Equipment Selection Lobby
Players now have the option to setup there loadout before the Action Begins
When You Load into a level you will be Put into a Lobby themed around your Respective Level
(Note that this will change and expand as time goes on if you have ideas or feedback let Me know via steam community hub twitter ETC)

Four total weapon selection options
TSR9 - Basic
Damage: 15
Fire Rate: 0.08

MPK-Basic
Damage: 15
Fire Rate: 0.06

Shotgun-Basic
Damage:25
Fire Rate:0.2

M4A1-Basic
Damage: 15
Fire Rate:0.085

Three Total Equipment Selection Options
Stun
Claymore
Throwing Knife

CONTROLLER FORCED FEEDBACK
ADDED Rumble Feedback Response to gameplay elements to improve controller experience
ADDED Rumble to Insta-kill Pickup
ADDED Rumble to Grenade detonation
ADDED Rumble to Flash/stun Detonation
ADDED Rumble to Claymore's Detonation
ADDED Rumble to Barrage/Vortex/Fire-Hounds Killstreaks
ADDED Rumble to When Player Takes Damage

WEAPON PICKUP LIGHTING FIXES
Fixed Some over Bright lighting on Gun purchase points

REVIVE SYSTEM CHANGES
Added Damage immunity after reviving this effect will last 5 seconds
Fixed a issue causing Revive system to not Remember players Equipment and defaulting to the Frag/stun Loadout

New Gun's And Gameplay Updates

Added two new weapon types Five Total Variations

PAS12- pump shotgun three variations

Patriot PAS-12
Damage : 100
cost $50,000

Punisher PAS-12
Damage: 40
cost $8,000

Bling PAS-12
Damage: 20
Cost $5,000


MPK Two variations

Purifier
Damage: 35
Cost: $10,000

Cobra
Damage: 20
Cost: $5,000

Gameplay Changes

Changed the Cost to Open Mystery Crate to $8,000 From $10,000
Changed the Reroll Cost For Mystery Crate to $500 from $1,000

Added Red Outline on Many Enemy's Too Make them easier to track / notice in darker areas when not using the Flashlight

Resolved Bug that would sometimes cause the camera to respond Awkwardly when reviving

New Boss Enemy's And QOL Changes

TWO NEW THREAT BOSS TYPES

Two new threat bosses named Crawler have been added

these are infected Spider bosses that are faster then Tyrant/Hound's
and come with both a Mele-Range and Ranged-Type variation


QOL CHANGES

As a Additional Revision to the Revive System Update I have added additional functionality to (extra) revive Power Ups

If player's already have a Revive Active picking up a additional Revive will now also Restore 50 HP

Increased Hit box Recognition on Hounds and Fire hounds mob types as they are smaller and sometimes hard to hit when Grouping (Runner's)

Revive system changes and minor bug corrections

REVIVE SYSTEM CHANGES
after some play testing i found it is more enjoyable if you withhold your current purchased weapons
as a result you will no longer respawn with a base weapon TSR-9 and Falcon if you have replaced those weapons in there respected slots

BUG CORRECTIONS
fixed Falcon-Bling weapon not displaying proper cost
Fixed Music settings not adjusting volume within the Hospital level

Revive Update hotfix

just a little hotfix to fix a bug giving players two extra arms after reviving

Revive Update

players now have the ability to to obtain Revives as Drops from Threat Type enemy's

Tyrant have a 30 percent drop rate for revive power up
Hounds have a 30 percent drop rate for revive power up

players will start with 1 free revive active per level
when players die it will automatically search for revives you may only carry one at a time

You may tell if you have a revive active located above your health icon bottom left of your UI

Train Station HotFix

small hotfix to correct some out of place Assets

New Map! And Enemy Bug Correction's

Added new Map to the game
Train Station Map has been added to the game this is a larger map compared to the Hotel or Hospital level's


Enemy Bug Fix's
Fixed a issue where Enemy attacks would be delayed and still hit you after moving out of range
Reduced All Runner Enemy's Attack Delay
Reduced All Runner Enemy's Type's Attack Range
Reduced All Threat Spawn Enemy's Attack Delay
Increased Threat Enemy Hound's Attack Range to prevent stacking on players Feet

UI/Option changes And quality of life

UI CHANGES

Reduced and repositioned UI elements to prevent screen clutter and over lapping
Reduced All Killstreaks UI Elements size
Reduced Threat Enemies UI Elements size and moved its location to the top left of Screen
Fixed Spelling Error's in some in game Prompts
Added High Scores to also be visible From Main menu Not only Map Select
Added Time Dilation When the sensitivity Options are open

GAMEPLAY CHANGES

increased Collison box on Mele weapon to prevent overlapping causing player to miss when enemies are in corners or by walls
Increased Amount of cash Granted By Pickup's from 100 too 250

AUDIO CHANGES Option's Changes

separated Master volume to give players control over Music, SFX And master volume
Fixed Bug that caused Volume Slider's not to Update based off saved setting's

MAP / OPTIMAZTION CHANGES
redid all foliage in Town level and added extra measures to resolve performance issues within this level


Killstreak Update And Optimization changes

Hello everyone there was a few bugs brought to my attention by some community members with the Town Level

This Bug caused performance issues even on low settings the solution i have implemented is temporary But the plan is to give it a overall makeover
Performance in this level has increased and should be resolved


Added Kill Streak Functions into the game!
after 10 kills players may activate a random kill streak by pressing F or the right analog stick

Fire Hound's - Deals damage in the spawned area and Spawns 3 special hound enemies that drop more Cash and have a higher chance of dropping special powerups

Vortex - Spawns a Fire tornado near the player that launches enemies in the air dealing damage

Barrage And nova have been removed from the threat system and added too the Killstreak system

Barrage - spawns multiple explosions around the spawned area dealing large amounts of damage to enemies

Nova - spawns 2 Magic orbs that deal damage as they travel around the map