Project Temporality cover
Project Temporality screenshot
Genre: Platform, Puzzle, Adventure, Indie

Project Temporality

Project Temporality 1.1 Out

So it has been a while here since the last update but this is a big one. We have meticiously gone over the levels and the puzzles and tweaked/improved or removed them to make the entire game as seamless experience as possible. We also tried to remove all cases where a puzzles problem was execution of it and not to realise the solution.

We also hope you all see and like our new Boxart and banners we think it's a great step up !

We have also gone through the tutorial parts and removed possible stopgaps for the players and added more hints. Everything to make this the definitivt verision of Project Temporality. In case you haven't tried out the game yet this is defnitely the time to do it.

We have also removed varius bugs and glitches.

Features
* If player misses a tutorial hint it will come back so that you don't get stuck.
* If a player is confused or doesn't seem to do anything the game will try to give a hint in some normal cases.
* Extra hint about platforms.
* Extra hint about using the minimap to see the effect of buttons
* Extra hint with help at the 2 button puzzle at the end of level 1.
* Player can no longer leave timewarp mode incorrectly in the first clone puzzle.
* New hint at first puzzle of level 2.
*Level 14 final puzzle now visual shows clearly which of the two parts of the mainlock that you have opened and their timers.

Puzzles
* Puzzle at end of level 11 highely modified.
* Puzzle at level 6 tweaked to remove unecessary waiting
* Removed Timing based puzzle on begining of level 11 that is siilair to other puzzles.
* Removed puzzle at beginnign of level 12 that was to smilair to puzzle at level 11.
* Removed large chunks of levels that was there only as transport distance
* A bunch of timers are tweaked.

Fixes
* Updated collision model for some parts of Steam that where incorrect
* Increased Rewind/Forward max speed.
* Fixed some other small bugs.

We still has some planned updates coming with extra languages etc. But for the actual gameplay we probabely won't make any changes to the levels after this one.

We hope you will enjoy it !

Project Temporality 1.12 Out

This is a quick fix due to noticing that verision 1.07 broke the updating of data when replaying some levels.

Bugfix
* Stars now again always updates when re clearing a level.
* Max time left also again correctly updates when re clearing a level

Sorry for the need of these small patches but we want to fix smaller issues a quickely as we can.

Temporality 1.11 out small Fix

This is a small hotfix just fixing 2 bugs

*Fixed a rare case where a persons settings got corrupted so he coulden't start the game.
*Fixed proper achivements on reading all the journals. Just re read any journal in the game to get it.

Project Temporality 1.1 is Out !

So it has been a while here since the last update but this is a big one. We have meticiously gone over the levels and the puzzles and tweaked/improved or removed them to make the entire game as seamless experience as possible. We also tried to remove all cases where a puzzles problem was execution of it and not to realise the solution.

We also hope you all see and like our new Boxart and banners we think it's a great step up !

We have also gone through the tutorial parts and removed possible stopgaps for the players and added more hints. Everything to make this the definitivt verision of Project Temporality. In case you haven't tried out the game yet this is defnitely the time to do it.

We have also removed varius bugs and glitches.

Features
* If player misses a tutorial hint it will come back so that you don't get stuck.
* If a player is confused or doesn't seem to do anything the game will try to give a hint in some normal cases.
* Extra hint about platforms.
* Extra hint about using the minimap to see the effect of buttons
* Extra hint with help at the 2 button puzzle at the end of level 1.
* Player can no longer leave timewarp mode incorrectly in the first clone puzzle.
* New hint at first puzzle of level 2.
*Level 14 final puzzle now visual shows clearly which of the two parts of the mainlock that you have opened and their timers.

Puzzles
* Puzzle at end of level 11 highely modified.
* Puzzle at level 6 tweaked to remove unecessary waiting
* Removed Timing based puzzle on begining of level 11 that is siilair to other puzzles.
* Removed puzzle at beginnign of level 12 that was to smilair to puzzle at level 11.
* Removed large chunks of levels that was there only as transport distance
* A bunch of timers are tweaked.

Fixes
* Updated collision model for some parts of Steam that where incorrect
* Increased Rewind/Forward max speed.
* Fixed some other small bugs.

We still has some planned updates coming with extra languages etc. But for the actual gameplay we probabely won't make any changes to the levels after this one.

We hope you will enjoy it !

Patch 1.05 Live

So it has been a bit longer than we wished for due to external circumstances but we are very proud to announce our newest patch. Except for general bug fixes and tweaks the big announcement is that the game is now localized in Spanish thanks to Sergio Prose. We are also adding some code for the players experiencing slowdowns that should help.


New features
* Made game localizeable
* Spanish localization by Sergio Pose
* Very low mode. 50 to 90% faster than low but sadly has to sacrifice quite a bit of visual effects. Allowed us to lower our limit to a Intel HD 3000 but for people ready to play in 800x600 they can go quite a bit lower.

Bug Fixes
* Fix for incorrect achivement updates in some cases.
* Fixed Sound issues in Time warp mode
* Anti Deadlock code for special lockup cases
* Temporary slow down code to correct negative performance spiral if for some reason framerate drops temporarely
* Fixed some tutorial script problems.
* a lot of small fixes and tweaks.

Patch 1.03 Live

Even though the summer heat we are here slaving away at another patch for you guys. and this one will bring some big change, the biggest of this is the launcher. Due to steam often failing to install the proper redists we have added a launcher that detects what is missing and prompts you to install it.

If for some reason are having troubles with the launcher we still have launch options that allows you to start the exe directly (we have tested the launcher extensively but on PC nothing is guaranteed) But we should have a lot easier trouble shooting anyone having issues now.

We also have done a lot of work on a very low mode allowing the game to be played with people with much slower graphichs cards than before.

Also of course we have what you have asked for keyboard rebinds and fov :)

New Features
* The game now detects the absence of windows media player and gracefully turns of the music. This can be seen and verified in the option screen.
* New launcher looks for missing redists and prompts user to install them before launching the game,
* Graphic setup actively searches for an acceptable graphics mode if XNA fails to setup a proper display mode. With error messages :)
* Fov is now user adjustable.
* Keyboard rebindings mode select able in the option screen if a controller is not plugged in (needed to work this way to comply with steams full controller requirements)
* Very low mode. 50 to 90% faster than low but sadly has to sacrifice quite a bit of visual effects. Allowed us to lower our limit to a Intel HD 3000 but for people ready to play in 800x600 they can go quite a bit lower.

Improvements
* A graphics card reset doesn't cause the game to store extra model data.

Bug Fixes
* Fixed graphics card refresh crash that sometimes happened when changing resolution after having played a level.
* Fixed erroneous detection of Resolution in Options Screen
* Some extra small fixes.
* Cloud saves should work for non developers now

This was the first big patch with a lot of extra functionality as the last ones has mostly been bug fixing. Sadly we are still constrained by XNA for some issues but we have worked around them as well as we can.

July 27th Patch 1.02 Live

This is a really small patch, somehow an issue with characters and platforms escaped our testing last time which caused characters to still believe they are in the air while landing on the platform for a second or so. Causing them to drift of it.

Sorry guys we will check harder next time but the last one was a huge patch

June 21 Update 1.01 release

After almost 4 years of development it was embarrassing to have the launch overshadowed by technical issues. We want the game to stand for it self on it's own merits. So we are really sorry for our jump crazy players who have been having troubles but hopefully they will all be resolved now.

New Features
Full Controller support
- The game automatically switches to controller friendly UI/Texts/Tutorials if a controller is connected.
- The game changes default camera behavior to a player following camera if a controller is connected and used (so mouse input wont be affected)
- Controller input has been tweaked to make it less sensitive as default and around the y Axis
- All menus can now be navigated with a controller

Improvements
-When the player collides with an object he will no longer get stuck but instead neatly slide against it creating a much smoother game-play.
-Spinning lights for motion detectors now match motion detection area better

Performance improvements:
-The game now allocates much less memory on the fly which will lead to less garbage collection which will result in a smoother game-play experience on lower CPU's

Bug fixes:
-Characters do no longer fall through floors when jumping in above an object on a second level floor.
- Characters do no longer fall through floors when managing to jump in the crack between a blocked and non blocked area.
- Characters do no longer fall through floors due to air gliding along objects.
- Characters now always land correctly so jumping in towards the edge of an object and a wall doesn't result in perteptual animation and the character falling through the floor if applied continuously.
- Fixed incorrect convex hull collision that could cause character to get stuck inside objects.
- Railings do no longer hug characters
- Collision detection fixed so you cant jump through stairs.
- Fixed so that you can't take both of the keys on level 13
- Fixed Resolution display in options so it will show the proper one in all cases.
- Breathing sound in level 14 turned of even if you return to menu
- You should not to be able to land on moved platforms anymore.

Things pushed to the next patch
- Keyboard rebinding
- Looking for the odd one button might not work the way it's colored like

Anyway except for those issues at the bottom these are all the issues that has been reported to us so we hope you will all enjoy the game now.

We are sorry about the movement issues as it has affected a lot of people and was due to a last minute fix that didn't got tested properly (they way we play the issues doesn't appear and we didn't use external testing for that small fix)