Project: The MIR Incident cover
Project: The MIR Incident screenshot
Genre: Adventure, Indie

Project: The MIR Incident

Update Demo 2022-06-03

Bugfix:
When collecting some items, the info showed the wrong amount.

An attack was performed when clicking on the skip/pause button in the dialog.

The 'Resolution' options showed the same resolutions multiple times on monitors with multiple supported refresh rates.

Citizens/Livestock did not show aggressive behavior towards the player when attacked with abilities.


Balancing (Character):
All: Run/Sprint speed increased (+20%).

Platypus: Increased chance of poisoning in melee (0% -> 10%).

Platypus: Increased chance of poisoning in ranged combat (20% -> 35%).

Snake: Increased chance of poisoning in melee (0% -> 50%).


Balancing (Equipment):
Nitrogen Vial: Increased status effect duration (10s -> 12s).

Poison Vial: Increased status effect duration (5s -> 8s).

Flammable Vial: Increased status effect duration (5s -> 8s).


Usability:
Equipment: Better description of passive skills.

Player Character: Jump acceleration has been increased.


Gameplay:
Another stove and an alchemy table were placed in the level.

Hint dialogues about the gorilla boss fight have been shortened.

Light from lamps/windows have been improved in several places.

Enhanced interaction with physics objects.

Update Demo 2022-05-24

Bugfix:
The text density on some UI elements was too huge. This resulted in a poor readability.

When changing the room to quickly the 'First Aid Kit' spawner spawned the kits in the wrong room.

Scrolling in the menu did not work properly when the mouse cursor was over the 'Save' buttons.

When spamming skills/food/drink an error could occur once the last item was used up.


Balancing:
Potato Cannon reload time has been reduced (10s -> 7s).

The health points of all human enemies have been reduced (30 -> 25).


Gameplay:
Hints about how to defeat the Gorilla Boss are now be given.