thank you very much for your precious feedback – here`s a short roadmap for upcoming weeks.
One - a patch is coming up next week. Hopefully Monday, but no later than mid of the week. It’s going to have more than twenty bugs squashed and tweaks, uhh… tweaked.
Secondly – in the next two weeks the requested extra difficulty level (“Hard but with more lives”) will be introduced along the existing ones.
And lastly - those of you missing the old head bob are going to find it “togglable”.
Ok, and lastly lastly – thanks for staying with us. We’ll have more things to announce in the following weeks – we needed the time to lay out a plan that starts with a February update. Hopefully this is something you guys will enjoy.
Head bob heading out!
Hi again,
Thank you very much for the reception and feedback on Project Warlock’s launch. We’re really busy with resolving all the issues you brought up and this is something we are committed to for the nearest future. For now we felt it’s crucial to approach two of the most annoying ones. Hence – a hotfix due out today.
Even despite lowering the headbob significantly over the last few iterations of the game this is still problematic for some. To make sure this is resolved as quickly as possible we decided to turn it off completely for the time being. Thus making the game playable for gamers who didn’t feel well because of it. This is a temporary solution – we’ll look at your feedback and release a tweaked version in one of the future updates. For now – please enjoy the game without the headbob.
The second issue deals with spells erroneously displayed in the Hub. As of the hotfix you will only see the spells once you pick up a corresponding Spell Book in the game’s levels. And then – provided you have enough points stashed on you – you will be able to unlock them for use in game.
This is only the first of fixes we have planned so watch this space. And once again - thank you very much for all your support, constructive feedback and – keep on blowing those monsters to tiny pixel bits.
Project Warlock launches on Steam now!
Hello!
Thanks for your patience everybody. Today we are launching on Steam and we hope that everyone enjoys the experience that Jakub and the whole team at Buckshot poured their hearts into making. We hope that shotgunning, rocket propelling, torching, freezing and crushing chunky pixel enemies to the tune of rocking soundtrack will be something you guys will enjoy as much as we were when making the game.
Project Warlock is a labour of love and hopefully this will show. Enjoy!