I just uploaded a new build. It contains a few bugfixes and improves font rendering on some machines. I also updated all of the underlying libs - which should result in better compatibility with non-Windows OSes.
This update introduces a new option - Exhibition mode. It works by automatically restarting the game after 1.5 minutes of inactivity. It's great for exhibitions, where various people come and play for a while. I added it because Prophour23 was presented at an independent art festival in Poland.
Keep your hearts alive!
Borstal (my new game) in on Steam Greenlight!
It's a set of survival-focused roguelike novellas with meaningful choices and multiple endings.
Please vote on Steam Greenlight!
Borstal (my new game) in on Steam Greenlight!
It's a survival-focused roguelike novel: random generation, meaningful choices and multiple endings.
Please vote on Steam Greenlight!
Update 1.1, Android version
Changes:
- added Daily Challenges. You can play a new Daily game every day, but only once. Other players will face the same challenge as you. There's also a separate leaderboard for each day.
- two new achievements.
- balancing and bugfixes.
Prophour23 is done! I put in the last piece of music (it's bizarre... I love it), which was the last missing part. All other assets and features are already in. As for the Steamworks, I implemented Achievements (10), Steam Cloud saving and a Leaderboard. I added Trading Cards as well. The integration went much faster than expected, thanks to the helpful & lovely Puppygames!
So, does that mean that the game is ready? Not yet! There are still some bugs waiting for a fix; I hope to clean them up during this last week before release.
Getting close!
I'm working hard on Prophour23 and I can see the finish line now. Not much left! The game's about 95% done. I'm also looking into integrating Steamworks features that would make sense in Prophour23 - let me know which features do you value the most! (achievements, leaderboards, cloud, trading cards...?)