With new features, comes new accidental features. I messed up, and completely broke the level progression!
Don't worry, it is hopefully sorted now.
Fixed:
Next level not unlocking.
Level not progressing when clicking next after level 2.
Level Editor Update
Hello there!
I have wanted to add a level editor to this game since I started working on it, and now I've finally got it done, just in time for the three year anniversary of the game's release!
Additions:
New menu on the main menu for custom content.
New custom content hub to play and upload levels to the Steam Workshop.
New built-in level editor to create custom content.
Bug Fixes
Lots of bugs were fixed. Seriously. Lots. I've forgotten a lot of the small ones.
Frame rate is now not capped by V-Sync even when V-Sync is disabled.
Improved frame rate consistency.
Improved widescreen support.
I hope you enjoy this, I can't wait to play some of the stuff you make!
Bug Fix #18
Fixed:
Bug where Speedrun menu didn't show up
Bug where Extras menu didn't show up
Let me know if you find any more bugs; I'll try my hardest to fix them.
Bug Fix #17
Fixed:
User experience on ultrawide monitors.
User experience on smaller monitors (4:3 etc).
I know what you're thinking; two updates in one day? What a great developer! The truth is that I had the project open and I couldn't stand to leave it how it was on some less conventional monitors, so I fixed it.
Bug Fix #16
Fixed:
Bug where Steam achievements would not properly sync.
There are also some small additions that I added over the past while that I have completely forgotten about, so enjoy some of the surprises.
Bug Fix #15
Fixed (hopefully):
A bug that caused the resolution of the game to change to a smaller one when entering levels or the settings menu.
Last patch I added a feature to negate this, but hopefully in this patch, it should be fully fixed. Have fun!
Bug Fix #14
Added:
New Command Line Argument: -forceres
There has been a problem where some people's monitor resolution can just not be picked up, so I've added a -forceres to freeze it and make sure that it won't be changed to a random resolution while playing.
-forceres can be combined with -screen-width and -screen-height in order to set the desired resolution external from the game.
Thanks to bird leaf for helping me with this bug.
Content Update #2: Halloween
The Halloween Season is here!
Escape hell in this ghoulish new limited time level, available from the 25th of October to the 2nd of November every year.
Menu Updates
I've always wanted to add some extra little things to the menus, and also to give them a little bit of a re-organise, so you might notice some things have changed a little bit.
Optimisations
I'm always working on ways to improve performance and reduce the size of the game, and I have done exactly that in this update (it turns out that storing all of your promotional assets in your game files isn't the smartest idea).