May update - fixed disabling VR headset at the beginning of the game
Hello again!
We've released a fresh patch for VR that fixes:
disabling the Oculus helmet (at least on our test device everything works)
and hopefully fixes this bug on the HP Reverb G2 (unfortunately, we can't test it).
Please try running the game on any of these devices, we really hope everything works correctly now.
P.S. We would be very grateful if you let us know the results in the comments. Thank you very much in advance for your help!
The long-awaited Protocol update
Did you miss us? And we have good news:
Fixed a crash when using the ValveIndex.
Fixed VR input for HTC Vive, Vive Pro, ValveIndex, Oculus Rift, Oculus Quest (unfortunately we don't have a test device, we can't guarantee), Windows mixed reality (unfortunately we don't have a test device, we can't guarantee).
Added the ability to change the type of VR movement in the pause menu.
Fixed interaction with the pause widget in VR.
Fixed missing key-card.
Fixed the issue with picking up the exploit in Chapter 4. Please note that the exploit may have been left at the beginning of the level, you may have to go back for it.
Have a nice day!
Noch - First Chapter
First 3 hours of mysterious adventure in deceased world starting now! Fourth project of Fair Games. And again we will say that we collected all experience from previous projects to put it into something new.
Shortly Noch is an ominous surreal first-person adventure full of dangerous monsters and secrets of the deceased world. But who can tell what is the reason that everything falling apart? Why all you have in your head is that Lisa disappeared and you have to save her no matter what? Is it coincidence? Or maybe the reason is deeper and you have to dig a little and find the Truth?
First chapter already available on Steam! Co-op mode for 2 players is included!
We’ve tried to make life of players easier (at least in Protocol) - Arkanoid mini-game is not so hard anymore - Fixed “speed" of loading AI into the loading module - Take off your clothes! - we fixed burning box - No more Extra wife on test polygone
… and improve it as much as we can: - Fixied the position of the (hmm) tit after injection of gray matter - Fixed settings for keyboard and controller layouts
.. and added something for us - look for advertising of our projects inside!
Your CPU will be fine from now - some game optimization changes: - fixed protagonist uploadings - fixed drone uploading - fixed langoliers uploading
Other bug fixes: - Fixed a missing card, but be carefull - you can loose it anyway - Fixed button names in the isolator terminal - Fixed particle system - Fixed the ability to cause a fire again (the roof is on fire!)
Game Protocol is about to release for consoles!
It seems that we have jumped over our heads. Fair Games studio's first project Protocol is available for pre-order on Xbox. And on April 30 you can establish contact with an alien life form in a new format. Prepare your controllers!
Here it is! An unexpected, long-awaited and very cool announcement.
Sernur.tech in collaboration with Fair Games Studio work on awesome space roguelike game with tactical combat, social elements, co-op and other cool stuff, like multi-enemy fights. With quests, caravans and tough moral choices. It is your special epic adventure in space.
Project grows with coolest production from Sernur.tech and game design and producing from us, right in a heart of Mari-El forests (check where it is - it’s awesome!), in a great town Yoshkar-Ola (try to say it correct) ;)
The guys are very tough! IWe’re proud of them!
Current stage: alpha, preparation for Early Access.
Where it will be: Steam first, then everything else
We are sure that you already have heard about new project Noch We've made new trailer and changed identic elements of it To know more and wishlist us here
[previewyoutube="RN6i_smuWuE;full"]
Fair games diaries: episode 1
[previewyoutube="r-OyWMTHd7U;full"]
MicroFix (November 7th)
Some minor updates before upcoming "big" (well, actually, in fact, probably not so big) update.
Let's go: - DOORS OPEN FASTER! Number of objects knocked out hands decreased exactly by half. - New save points added. BUT! Not as many as we would like. More save points in next update. Sorry about it and stay tuned! :( - Gamepad support is almost fully functional. We do have two left hands and could not do it all first time around. - New face animations added. Enjoy more animated AI. - New animations added (regular animations). - K6 has been improved. Whatever it means, our team improved it! - Some game hints were fixed. - Fixed and improved Nuclear explosion skip. - New condition for Nuclear explosion was added. It was always there, but did not always work. - Interaction with injectors has been improved. - AI model improved (not the AI model, as AI, but model as such). And you can no longer meet faceless AAA style AIs. It was our Halloween treat :) - Shooting effects were improved. We actually tried to stop our programmer, but whatever helps him sleep at night, makes us happy. - Notes got easier to read. Just a bit. - You can no longer loose an object inside the table. But if you actually liked it, we'll consider bringing this option back. - Freezing effects were improved. Overall, we did improve blur, post-processes and tonns of other cheesy graphics stuff. - Sounds were fixed a bit. Just a tiny little bit. Like, meat cup was making a wrong sound when falling down on the floor.