In celebration of the anniversary of the game. ProtoCorgi Wiki is here!
Mission Control here!
Today, June 15, marks the first anniversary of ProtoCorgi. In celebration, we are happy to announce the launch of the ProtoCorgi Wiki! Discover more about Bullet and his world in the detailed ProtoCorgi Wiki, now available at: https://protocorgi.wiki.gg/
While we are still working on some sections, everyone is invited to contribute to the wiki. Don't forget to follow the rules!
Overall the Wiki covers:
Stages: Descriptions of ProtoCorgi's campaign stages.
Enemies: Detailed information on every enemy in ProtoCorgi.
Bosses: Detailed information on every boss in ProtoCorgi..
Mechanics: Information about every ProtoCorgi system, from scoring systems to abilities.
Weapons: Detailed descriptions of every weapons used by Bullet.
Lore: Background information on characters, world, and more.
Mutators: Version 1.1.0 exclusive feature, detailing every setting that alters the gameplay.
Unlockabes: Information about hidden features in ProtoCorgi that can be unlocked.
ProtoMaker: Information on game modding support.
Soundtrack: Details about the official ProtoCorgi Soundtrack.
Modding: About the game Modding support.
FAQ: The frequently asked questions has been moved here.
Changelogs: History of the different ProtoCorgi versions.
Credits: Information about all the people who worked to make ProtoCorgi a reality.
And thanks to the wiki.gg team for making this possible!.
This concludes today’s transmission. However, remember that for the latest news about ProtoCorgi, follow us on our official Twitter and Facebook pages, and if you want to meet the ProtoCorgi community, we’ve got you covered with our Discord channel and our Steam forums.
*Mission Control, signing off. Over*
ProtoCorgi Hotfix 1.1.44
Mission Control here! We have updated ProtoCorgi addressing some issues that affected the gameplay experience. Here is the changelog from ProtoCorgi version 1.1.39 to 1.1.44:
Fixed an issue where kamikaze ships were not incrementing their kill count unless an explosion bomb was used.
Fixed player laser, animal spirit and bomb satellite invert color shader not working
Fixed wrong anime explosions names, now shows the correct background fishes explosions at leviatan planet section 2
Fixed background brightness condition in game menu
Corrected translation typo in bug turret
ProtoCorgi Hotfix 1.1.39
Mission Control here! We have updated ProtoCorgi addressing some rare issues that could affect the gameplay experience. Here iss the changelog from ProtoCorgi version 1.1.38 to 1.1.39:
- Fixed arrow selector button clicklable in locked mode. Mutators absorb/animal spirit enabled configuration were affected by this bug. - Fixed animal spirit, absorb and stop time unable to being unlocked if Absorb and Animal spirit mutators are disabled (this should be imposible without bugs or cheats, but there was a bug leading to this case).
We have added new Items to the ProtoCorgi Point Shop!
Mission Control here! We have added new items to the ProtoCorgi Point Shop! If you haven't check it, here is a preview of all the ProtoCorgi items you can get using your points! Make sure to get them and spread Bullet love to your friends!
This concludes today’s transmission. However, remember that we have an official ProtoCorgi FAQ on our website, which we update periodically. For the latest news about ProtoCorgi, follow us on our official Twitter and Facebook pages, and if you want to meet the ProtoCorgi community, we’ve got you covered with our Discord channel and our Steam forums.
*Mission Control, signing off. Over*
ProtoCorgi Linux Build Updated!
Hello Everyone,
Mission Control here!
ProtoCorgi Linux build has been updated to version 1.1.37!. Now, the Windows and Linux versions are in sync. Not only we have updated the Linux build to version 1.1.37, but we have also fixed incompatibilities with old Linux distributions using the official Godot compilation tools to build our customized engine, you can find more, very technical, details about this here: https://steamcommunity.com/app/1039280/discussions/0/3948029052455374774/#c3948029352678266389
Here is ProtoCorgi running using Linux native in the Steam Deck, and yes, ProtoCorgi is fully compatible with Steam Deck.
There are hundreds of fixes and changes in the patch 1.1, if you want to read all of them, they are available here: ProtoCorgi 1.1 Full Patch Notes
This concludes today’s transmission. However, remember that we have an official ProtoCorgi FAQ on our website, which we update periodically. For the latest news about ProtoCorgi, follow us on our official Twitter and Facebook pages, and if you want to meet the ProtoCorgi community, we’ve got you covered with our Discord channel and our Steam forums.
*Mission Control, signing off. Over*
★ Nominate ProtoCorgi in the 2023 Steam Awards! ★
Mission Control here!
Help Bullet in the upcoming Steam Awards by nominating ProtoCorgi for the Best Soundtrack! To celebrate, the game is now 70% off for the duration of the event! From the main developer, Hearto, and our team, we want to thank you for the positive reception of the game over the last few months! Watching streamers enjoy the game, reading the comments, and reviews has been incredibly rewarding for us!.
Don't forget, the official ProtoCorgi Soundtrack is available to purchase here: Official ProtoCorgi Soundtrack This version features unique and enhanced renditions of the game's themes. In some songs, such as DogEscape, virtual instruments have been replaced by live studio recordings of Rhythm Guitars, Violins, Trumpet, French Horns, Flutes and Piccolos. Please keep in mind that you are welcome to use ProtoCorgi’s themes in your streams, as long as you give credit to the game and Francisco Cerda.
You can hear the music of the game in the Patch 1.1 Sound Test Mode too! Check out this video showcasing the Sound Test among other features of the game:
This concludes today’s transmission. However, remember that we have an official ProtoCorgi FAQ on our website, which we update periodically. For the latest news about ProtoCorgi, follow us on our official Twitter and Facebook pages, and if you want to meet the ProtoCorgi community, we’ve got you covered with our Discord channel and our Steam forums.
*Mission Control, signing off. Over*
Hotfix 1.1.37
Hello Everyone,
Mission Control here! ProtoCorgi has been updated to version 1.1.37!. We have addressed multiple bugs of the ProtoCorgi version 1.1!. Here are the list of changes:
ProtoCorgi 1.1.15 to 1.1.37 fixes:
Fixed Leviatan planet section 2 missing fish ships at the end in Ultra Nightmare difficulty
Fixed Leviatan Planet section 2 ship fish wrong shooting flag in Ultra Nightmare difficulty.
Fixed the score extra lives and fruit extra lives bar, which were not updating correctly after losing a continue.
Fixed ship knight returning bullets outside of the range.
Fixed Wall Commander kill signal with wrong parameters.
Fixed a ProtoCorgi Maker bug when maps with edited paths are loaded for the second time, lossing the customized path.
Fixed ProtoCorgi Maker Enemies deleted by reducing the bottom map slider didn't update the object counter number.
Fixed ProtoCorgi Maker Enemies deleted by changing the path didn't update the object counter number.
Fixed ProtoCorgi Maker map bar and object bar losing input after dying testing the stage.
Fixed ProtoCorgi Maker object bars not updating the input states after testing the stage. Now all updates their editing state.
Fixed Godot autofocus skipping options button selection using joystick in 1280x800 fullscreen with overscan.
Fixed GUI disaligned compact unlock state information overlay.
Fixed compact joystick assets being too small, causing bugs in the atlas.
Removed unused hud virtual joystick instance.
Added shadows to small virtual joystick.
Fixed state information stage type letter returning always campaign.
Fixed state information visible behind protocorgi maker play button.
Fixed World is_creator_scene returning always negative.
Fixed the incorrect fruit mutator tooltip.
Updated translations. Fixed text overflow in Spanish, Russian, Polish and Portuguese.
There are hundreds of fixes and changes in the patch 1.1, if you want to read all of them, they are available here: ProtoCorgi 1.1 Full Patch Notes
This concludes today’s transmission. However, remember that we have an official ProtoCorgi FAQ on our website, which we update periodically. For the latest news about ProtoCorgi, follow us on our official Twitter and Facebook pages, and if you want to meet the ProtoCorgi community, we’ve got you covered with our Discord channel and our Steam forums.
Tune in for a live let's play of ProtoCorgi's patch 1.1 with Hearto Lazor
Mission Control here!
Tune in for a live let's play of ProtoCorgi's patch 1.1 on October 2st at 04:00PM UTC, with commentary from ProtoCorgi's main developer Hearto Lazor and Hayama at Hayama's twitch channel or direct from Steam.
You are cordially invited to the stream, regardless of whether your native language is english or spanish.
Tune in for a live let's play of ProtoCorgi's patch 1.1 on October 1st at 09:00PM UTC, with commentary from ProtoCorgi's main developer Hearto Lazor.
You are cordially invited to both of these stream events, regardless of whether your native language is english or spanish.
This concludes today’s transmission. However, remember that we have an official ProtoCorgi FAQ on our website, which we update periodically. For the latest news about ProtoCorgi, follow us on our official Twitter and Facebook pages, and if you want to meet the ProtoCorgi community, we’ve got you covered with our Discord channel and our Steam forums.