I'd like to do a more polished sequel in the future, much more variety, as well as being 3D, smoother, etc. Right now though I'm focusing my efforts on new projects, so beyond needed updates and fixes I likely won't be adding onto Protoshift. I did some testing with other modes, but I'm not sure they turned out well enough to add in.
Small teaser on what i'm working on now:
https://dl.dropboxusercontent.com/u/44188718/Reflextions/Gifs/WIPZombie1.gif
Patch 1.2.5 Out Now!
After a rather harrowing weekend of development, I've finally come out the other side with a big update to publish!
Bug Fixes
- Resolved the issue where the cursor would not change back once it left the window, as well as the issue where it would disappear.
- The player's rank in the "Best" tab will now display properly.
Other
– “Welcome to the club” achievement reduced to 500 deaths
– “Prodigal square” achievement reduced to 2,500,000 or 2.5 million
Scoring system revamped
The previous scoring system was poorly implemented with achievements. To make higher scores possible and reflect the higher difficulties, some new score multipliers have been implemented.
For those interested, this is the new formula: (RAW SCORE) + (score*(0.25*difficulty + 0.5)+ BonusScore))
Where RAW SCORE = Direct time conversion up to 3 digits after the second or 00.00.000. So 00:25:21 would be 25,215 (The last digit is hidden during gameplay).
Level Difficulty is as follows:
Hard = 2
Very Hard = 3
Futile = 4
The following score bonuses are also now added upon the start of each level.
Level 2 = Bonus Score += 4000*(0.25*difficulty)
Level 3 = Bonus Score += 8000*(0.25*difficulty)
Level 4 = Bonus Score += 16000*(0.25*difficulty)
Level 5 = Bonus Score += 32000*(0.25*difficulty)
NOTE: To stay fair to those who have already placed on the leaderboards, the scores on the leaderboards will still be the raw time conversion, so the leaderboards are not affected by this change. This only affects personal stats.
I tried to address essentially all the issues I saw people having. Most importantly, leaderboards are back up. There is still one major issue, the "Your Rank: " is not working, I need to fix the script and will do so in the next few days.
Bug Fixes
– Fixed a bug where the player would randomly die
– Fixed a bug where the screen would keep shaking on death and into the next round
– Fixed a bug where retry/exit and leader-boards button would be pressed at the same time and break the UI
– Fixed leader-boards (Dedicated hosting)
Other
– Made boundaries more lenient to allow some forgiveness
– Increased the effectiveness of slow down
– Improved powerup spawning
– Stopped the game from submitting 0 scores
– Minor Cleanup cleanup
Regarding some of the cursor issues, the game uses the mouse as the actual game object, so there are a lot of finicky interactions with cursor. I had to do this so the object wouldn't lag but as a result, the size of the mouse doesn't scale with the game so this is why I have limited viewing options and no fullscreen. It would be easy to cheat with a huge monitor and tiny mouse.
Let me know if you find any other bugs in the megathread, I didn't put in any new features with this patch but I am playing around with some ideas. Thanks for your support!
Protoshift now available!
Really excited to see the leaderboards fill up and watch people play! Thanks to everyone who showed interest and helped me test along the way.