Psycho Bathroom is released and it's in the New & Trending free game section!
Hey guys!
Psycho Bathroom was finally released two days ago, and the reception is surprisingly good! Thank you to those of you who have already played and reviewed it.
We now have a "positive" label, and it's gotten into the New & Trending free game section! (Thanks again!)
I have observed for two days now. It constantly has 4XX concurrent users in-game.
I'm sure some of you are already playing Psycho Bathroom. But if you haven't yet, give it a go!
Bug fixed for not being able to get the chicken leg achievement.
Bug fixed for not being able to get the chicken leg achievement. If you already have 3 chicken legs, entering the shop will trigger the achievement.
Psycho Bathroom is launching on April 29th!
Hey guys!
We are so excited to announce that, after more than a year of learning and development, Psycho Bathroom is finally launching on April 29th!
Please take a look at our launch trailer: [previewyoutube="HIqIKVHKdTs;full"]
If you haven't yet, please wishlist the game now to get a notification once it is released!
We appreciate your support!
Psycho Bathroom: - 2 new bosses and a trap (Devlog 26 Jan 2022)
Hey there!
Another update as promised. This month we've made quite some progress.
First, 2 new bosses!
Boss - Sausage
Boss - Boomerang
And then, a trap. If the water trap in the drain is not filled with water, it will occasionally spray filth.
A dialogue system for cutscenes. Now there's story progression after each battle - no matter you win or lose!
The story is a short one. Just to add some flavour to the game and a little of character development and world-building. It's about 70% written now.
Controller vibration is added for PC version. Well, actually, the web version will not get any more new updates. As we add more content, the loading time would become unbearably long. The PC version on steam is free anyway. Anyone with a PC can play it on steam.
Expected launch - we are targeting April. The next update will probably be our launch date announcement with a new trailer and some gameplay videos.
3 more bosses - to make it 10 in total More secret companions - probably 5 in total Balancing Finish the story Real ending animation in-game Pause Hide cursor when not in use More nice effects to improve game feel turn down the music when health is low Steam Achievements
Psycho Bathroom: - 3 new bosses and more (Devlog 18 Dec 2021)
Hey everyone,
Time to update you guys on what we have done this month before the holiday begins!
New bosses! 2 easier bosses and 1 harder boss:
Sound menu! Now you can tune down or even mute the SFX or music independently:
Currently, we are re-writing the cutscene dialogue, adding characters backstories and information on toilet plumes.
To-do list:
Replace the dialogue system with the new one we made in Bizarre Childhood Stories 5 more bosses in-game Pause Hide cursor when not in use Save keyboard/controller preference More secret companions More nice effects to improve game feel Replace the sound manager turn down the music when health is low Controller vibration (for PC version on Steam only) Achievements (for PC version on Steam only)
Might-do list:
Redo the art (?!)
That's all for now. We will be back again for another update probably in late Jan next year. Happy holiday everyone!
Our new free game - Fatherβs Toenails β My Bizarre Childhood Stories EP1
"Father's Toenails β My Bizarre Childhood Stories" is an 8-min visual novel with some RPG Elements. Based on a true but ridiculously odd story involving a giant legendary toenail, a strict mum, a quirky dad and an ignorantly obedient me.
No no no, we didn't abandon Psycho Bathroom. This new game is another practice game for the new gamedev skills we've learnt. With these newly acquired skills, we are going back to Psycho Bathroom development full on now.
Things we're going to work on: 1. Better save system. It will look the same on the outside, but the inside will be more secure. 2. Dynamic cutscene. More variety of dialogue reflecting how you did in every battle. There will be story progression too. 3. More enemy types and bosses 4. More special weapons 5. Rumble for controllers
Things we will try to do: 1. steam achievement. 2. bigger stage and more platforming.
Things we might do: 1. audio menu 2. follow camera 3. key rebinding