-Added Golden Crab, who needs to grab money to stay alive and mobile. Unlocked by winning the game 10 times.
Psycho Crab 0.7.5.1
-Optimized tons of hitboxes to reduce lag -Moved some objects' starting positions to reduce lag. -Optimized the shape of some large objects to reduce lag. -Made many objects start asleep to reduce lag.
Psycho Crab 0.7.5
-Added Coconut Crab, who fires out of a barrel cannon instead of jumping. Unlocked by winning the game. -Tweaked the underworld a bit to be less loud
Psycho Crab 0.7.4.5
-Fixed pollution crab invincibility carrying over for real.
Psycho Crab 0.7.4.4
-Hopefully fixed invincibility persisting through crab changes -Added the version number to the main menu.
Psycho Crab 0.7.4.3
-Added a trail to Pollution Crab during the escape. -Fixed a few bugs with Gullcrab. -Added a sound to checkpoints being acquired.
Psycho Crab 0.7.4.2
-Changed Batcrab's Checkpoint 28 to be somewhat easier -Changed Pollution Crab's Checkpoint 28 to be much easier
-Added Pollution Crab, who is round and sticky, but its grip never slips in water and it can grab most normally ungrabbable things. (Unlocked by beating Robo Crab)
-Refactored some code to make making new crabs easier. Should be save file compatible, but let me know if something breaks!
-Made some minor optimizations. -Fixed some minor collision issues
Psycho Crab Version 0.7.3.2
-Changed Robo Crab's escape to be based around the Jetpack and Air Brake instead.