Network code modified to reduce lag on client side.
V0.3b - Sound queue issues
- hotfix for some sound and volume problems occured during coop play
V0.3 - CONFINE
Version Title "Confine" has been released!
Added / Changed:
- "lore" description has been added - new game mechanic added (soul collecting) - score system got reworked - MAP overview got reworked - sounds and volumes got adjusted - camera shake adjusted - "head collector" puzzle bug where you needed to place the head in air instead of into the vase has been fixed on all maps - some other minor glitches are fixed too
Update notes for V0.2c - Camera Shake Greatly Reduced
Fixed: - camera shake greatly reduced, shake type modified - some collectible items remained on the minimap even if it was collected already - some sound queue and loops were changed as they were too annoying - some other minor changes...
V0.2b - MAP ADDED!
V0.2b - MAP ADDED! - Press M to open it - Minimap icons slightly modified - St. Zik Zak reworked, players spawn at the same location - Misery House - tiny fixes - Region Selection modified - More regions added, "Find best region Automatically" also added (if you cannot join to each other, select the region manually)
MAJOR UPDATE! St. Temples & St. Zik Zak and Misery House having the new updates!
V0.2a St. Zik Zak - available to pick in the lobby again, all the previous updates are rolled out on this one too! - players start from the opposite side of the map to "increase" the fun :)
St. Temples - Papers containing the codes are re-organized on the level
Misery House - shotguns are now on the radar!
General - ambience light added to player - Psycho's speed and damage adjusted again - all level has only 1 key at the start point (as the size of each level is reduced, there is no need for a 2nd key) - shotgun has a flashlight attached to it to help player's aim - minimap adjusted on every level
... and a few more tiny thing!
FUTURE: Next update will contain a map! :)
St. Zik Zak added!
New Map Added! - St. Zik Zak is live! St. Temples: - papers are reorganised
General update: - ambience light added to player - flashlight to shotgun added
Misery House updates
As a general feedback it looked to me that the idea of the "Start Tutorial Zone" has changed the playability of the game. As a reason of this I have decided to roll out the same changes on Misery House.
Version updates in V0.1f: - V0.1e updates are rolled out on Misery House - Misery House is now unlocked and free to choose in the lobby EXTRA: - the hiding mechanism got adjusted, even if the Psycho has a line of sight at you, you can still use the hiding places - moving during hiding no longer makes you visible
Version updates / fixes in V0.1e: - the start area is now replaced with a "tutorial area" where you can find explanations of the different icons and more importantly, it is described how and where to hide from the psycho - the psycho runs slower and damages a lot less giving you more chances to stay in one piece - the level size is greatly reduced (down to 60%) - hiding places now have floating icons above them to spot them easier - the child appears on the minimap - the child damages a lot less - psycho will not be going to the entry point of the first zone - score uploading was not working, only in case of death - jumpscare camera shake roughness is greately reduced - jumpscsare camera shake length increased by 40% - players cannot see themselves anymore - psycho is not able to damage you once it is dead - batteries are removed, flashlight will work properly for a lot longer - character's spawn rotation fixed
...
and a few more tiny changes.
Don't forget to jump on my discord server and give me some feedback, thanks.
Discord: https://discord.gg/NuwS8J5cdW
_d4Mn_
Tutorial and a lot more added / fixed
Since the release I have spoken to many of you and received many feedback. Thank you very much for that. As a general feedback I noticed that the game is not clear on what to do enough at the start and it's just too hard overall. Unfortunately I couldn't progress as quick as I wanted with the changes as I just started a new job this week and as a father & husband I have other duties too.
Anyway, I tried to prioritise and do the most important changes first. Please note that these changes are rolled out on "St. Temples" only and the other 2 maps are currently locked down until I see if the changes worked.
Version updates / fixes in V0.1e: - the start area is now replaced with a "tutorial area" where you can find explanations of the different icons and more importantly, it is described how and where to hide from the psycho - the psycho runs slower and damages a lot less giving you more chances to stay in one piece - the level size is greatly reduced (down to 60%) - hiding places now have floating icons above them to spot them easier - the child appears on the minimap - the child damages a lot less - psycho will not be going to the entry point of the first zone - score uploading was not working, only in case of death - jumpscare camera shake roughness is greately reduced - jumpscsare camera shake length increased by 40% - players cannot see themselves anymore - psycho is not able to damage you once it is dead - batteries are removed, flashlight will work properly for a lot longer - character's spawn rotation fixed
...
and a few more tiny changes.
Don't forget to jump on my discord server and give me some feedback, thanks.