Psycho Reign cover
Psycho Reign screenshot
Genre: Indie

Psycho Reign

Hotfix

V0.3 Several minor things modified

V0.3 Hotfix

Network code modified to reduce lag on client side.

V0.3b - Sound queue issues

- hotfix for some sound and volume problems occured during coop play

V0.3 - CONFINE

Version Title "Confine" has been released!

Added / Changed:

- "lore" description has been added
- new game mechanic added (soul collecting)
- score system got reworked
- MAP overview got reworked
- sounds and volumes got adjusted
- camera shake adjusted
- "head collector" puzzle bug where you needed to place the head in air instead of into the vase has been fixed on all maps
- some other minor glitches are fixed too

Update notes for V0.2c - Camera Shake Greatly Reduced

Fixed:
- camera shake greatly reduced, shake type modified
- some collectible items remained on the minimap even if it was collected already
- some sound queue and loops were changed as they were too annoying
- some other minor changes...

V0.2b - MAP ADDED!

V0.2b
- MAP ADDED! - Press M to open it
- Minimap icons slightly modified
- St. Zik Zak reworked, players spawn at the same location
- Misery House - tiny fixes
- Region Selection modified - More regions added, "Find best region Automatically" also added
(if you cannot join to each other, select the region manually)

MAJOR UPDATE! St. Temples & St. Zik Zak and Misery House having the new updates!

V0.2a
St. Zik Zak
- available to pick in the lobby again, all the previous updates are rolled out on this one too!
- players start from the opposite side of the map to "increase" the fun :)

St. Temples
- Papers containing the codes are re-organized on the level

Misery House
- shotguns are now on the radar!

General
- ambience light added to player
- Psycho's speed and damage adjusted again
- all level has only 1 key at the start point (as the size of each level is reduced, there is no need for a 2nd key)
- shotgun has a flashlight attached to it to help player's aim
- minimap adjusted on every level

... and a few more tiny thing!

FUTURE:
Next update will contain a map! :)

St. Zik Zak added!

New Map Added!
- St. Zik Zak is live!
St. Temples:
- papers are reorganised

General update:
- ambience light added to player
- flashlight to shotgun added

Misery House updates

As a general feedback it looked to me that the idea of the "Start Tutorial Zone" has changed the playability of the game. As a reason of this I have decided to roll out the same changes on Misery House.

Version updates in V0.1f:
- V0.1e updates are rolled out on Misery House
- Misery House is now unlocked and free to choose in the lobby
EXTRA:
- the hiding mechanism got adjusted, even if the Psycho has a line of sight at you, you can still use the hiding places
- moving during hiding no longer makes you visible

Version updates / fixes in V0.1e:
- the start area is now replaced with a "tutorial area" where you can find explanations of the different icons and more importantly, it is described how and where to hide from the psycho
- the psycho runs slower and damages a lot less giving you more chances to stay in one piece
- the level size is greatly reduced (down to 60%)
- hiding places now have floating icons above them to spot them easier
- the child appears on the minimap
- the child damages a lot less
- psycho will not be going to the entry point of the first zone
- score uploading was not working, only in case of death
- jumpscare camera shake roughness is greately reduced
- jumpscsare camera shake length increased by 40%
- players cannot see themselves anymore
- psycho is not able to damage you once it is dead
- batteries are removed, flashlight will work properly for a lot longer
- character's spawn rotation fixed

...

and a few more tiny changes.

Don't forget to jump on my discord server and give me some feedback, thanks.

Discord:
https://discord.gg/NuwS8J5cdW

_d4Mn_

Tutorial and a lot more added / fixed

Since the release I have spoken to many of you and received many feedback. Thank you very much for that.
As a general feedback I noticed that the game is not clear on what to do enough at the start and it's just too hard overall. Unfortunately I couldn't progress as quick as I wanted with the changes as I just started a new job this week and as a father & husband I have other duties too.

Anyway, I tried to prioritise and do the most important changes first.
Please note that these changes are rolled out on "St. Temples" only and the other 2 maps are currently locked down until I see if the changes worked.

Version updates / fixes in V0.1e:
- the start area is now replaced with a "tutorial area" where you can find explanations of the different icons and more importantly, it is described how and where to hide from the psycho
- the psycho runs slower and damages a lot less giving you more chances to stay in one piece
- the level size is greatly reduced (down to 60%)
- hiding places now have floating icons above them to spot them easier
- the child appears on the minimap
- the child damages a lot less
- psycho will not be going to the entry point of the first zone
- score uploading was not working, only in case of death
- jumpscare camera shake roughness is greately reduced
- jumpscsare camera shake length increased by 40%
- players cannot see themselves anymore
- psycho is not able to damage you once it is dead
- batteries are removed, flashlight will work properly for a lot longer
- character's spawn rotation fixed

...

and a few more tiny changes.

Don't forget to jump on my discord server and give me some feedback, thanks.

Discord:
https://discord.gg/NuwS8J5cdW

_d4Mn_