Pull Stay cover
Pull Stay screenshot
Genre: Hack and slash/Beat 'em up, Indie, Arcade

Pull Stay

Early Access 2.3 - User Key Mapping Added!

Now you can set your own Key Mapping in Pull Stay!
Please open the "Key Map" tab in the "Options" settings.
Also, you can now manage "Options" settings from the in-game Escape menu as well as from the start screen.


[New]
User Key Mapping

[Bug Fix]
Rising Tackle ended up in the wrong position

Early Access 2.2.1

"Relatively small" Bug Fixes

...relatively (´・ω・`;)

Early Access 2.2 Japanese Translation added

- Japanese translation added

...sorry for not relating to the game contents (´・ω・`)
By the way, Pull Stay will be briefly featured in INDIE Live Expo today!

Early Access 2.1 "New Traps Added!"

Two Types of Traps Are Newly Added!



Washing Machine





It attracts enemies and squeezes fluids out of their bodies.
Hop on their shrunken head and unleash "Super Jump", which allows you to step other enemies until you land on the ground!



Roulette



It has multiple fun prizes you can win:


  • Drum Can




It summons a bunch of oil barrels rolling to crash enemies!
These barrels hurt you as well, so make sure to escape or break them. They might have some goodies inside, like Beat 'em up classics ;)


  • Oden Stew




Oden is a traditional Japanese stew loved in the cold season.
When the Oden trap detects enemies climbing stairs, it dumps boiling hot nutritious ingredients onto their heads!


  • Drum Can at Upstairs

It helps you expel enemies out of upstairs!


  • Speed Up

It feels good (´・ω・`;)


Early Access 2.0.1

[Bug fix]
- You could not retry the Doris(mini-boss) stage after you died in the Doris stage and chose "Continue" in the game over menu. You could reach the Doris stage again but the fight did not start correctly.

Early Access 2.0 has arrived!

Pull Stay is updated to Early Access 2.0!

New Features




  • New mini-boss "Doris"



Watch out for the crane machine too!


  • New stage "Autumn"
  • New enemy "Pro Wrestler"





  • New Robo move "Frankensteiner"



When got down, you can unleash Frankensteiner and revenge enemies quickly!


Debugs and improvements



For this update, I did many playthroughs and fixed bugs as much as possible.
There were a few serious bugs. I apologize if such bugs have disrupted your game experience.
When you still encounter a bug after this update, I really appreciate it if you could post a bug report on our Steam forum or Discord.

Also, please share your feedback! I'm curious to know if the game balance is fair and fun. Do you think beating Pull Stay is too easy or too difficult?

Thank you so much for your support! ヽ( ´ ∇ ` )ノ

The next update plan (Early Access 1.3)

Hi everyone!
The next update of Pull Stay will be huge!
I've been working on a new mini-boss, a new normal stage, a new enemy, and a new move.



It's rather straightforward to implement them all at once.
So it would take a bit more time but the development is going smoothly.
I appreciate your patience and feedback (´▽`)

Pull Stay will be at OTK Games Expo tomorrow(June 4th)!


Exciting news, guys!

Pull Stay will participate in OTK Games Expo on June 4th!
It's an online gaming event held by Asmongold and his friends!


  • I made a new trailer for the event
  • Pre-recorded interview of mine
  • They will play Pull Stay during the livestream!

They will feature games in such details
It's such a precious opportunity for us indie devs!

Please tune in OTK Games Expo tomorrow! (´▽`)
https://www.otkgamesexpo.com/

3PM EST | 7PM UTC

Early Access 1.2.5



[NEW]



  • New Robo Move - Kancho
  • Adding new moves on Enemies


[Bug Fixes]



  • Robo became unmovable after getting hit by Karateka
  • The menu button tutorial didn't finish
  • Other bugs reported by players