Reverted the appearance of the 'Feathers' cape to how it was when first added. It was temporarily changed due to performance concerns but this has since been resolved!
Players who are still alive at the end of Searing Spotlights are ranked by their remaining HP, rather than all tying for 1st place.
Fixed
Fixed a bug causing custom names not to be deleted correctly if one of the custom names matched your Steam username.
When using a controller, the options menu buttons (Back, Reset Defaults, Apply) can no longer be pressed while a control mapper popup window is open. This allows these inputs to be bound or used in the control mapper popup without also performing their primary options menu function.
Fixed incorrect D-Pad icons for DualSense 2, DualSense 3 and DualSense 4 controllers.
(Board Mods) Non-landable spaces are no longer counted when calculating the number of board spaces along a path.
When the game needs to find the shortest path between two board spaces, pathing spaces and any space with the 'Can be landed on' property disabled are no longer counted, since they don't cost the player a step to pass over.
This makes the following more predictable/sensible:
The path the golden particle trail takes towards the goal.
The path the rocket skewer takes.
The graveyard space a player is spawned at (furthest from any goal).
Some bot player AI choices.
These affected features should be more intuitive if many pathing spaces are used by a board (e.g. the rocket or gold particle trail won't take a longer path anymore just because the shorter path had many pathing spaces along it).
Fixed the player not tilting correctly when riding a rocket.
Fixed the 'Gold' and 'Platinum' player colors appearing too bright. They now appear as they were when originally added.
Patch 1.14.1i
1.14.1i
Added
Added Brazilian Portuguese localization.
Updates have been made to the existing localization for other languages.
Fixed
The Star Crown hat no longer glows in the dark in Searing Spotlights.
Fixed the Leave button on the loading screen while reconnecting not working for controllers.
Fixed long names overlapping in the minigame score UI when playing in teams mode.
Fixed some controller navigation issues in the options menu.
Patch 1.14.1h
1.14.1h
Added
Added a setting to change the split screen direction when playing in splitscreen mode.
This setting will prioritise splitting the screen horizontally (current behaviour) or vertically (new).
This setting is found on the option menu's 'General' tab.
Changed
When playing a minigame in splitscreen, the camera views have been moved up slightly so that the player scores no longer cover the views of the players at the bottom of the screen.
The online chat window now closes if you unfocus it by clicking elsewhere on the screen.
When playing on a board with fewer possible spaces for the goal chest to spawn than goal chests enabled in the ruleset, a chest can respawn on the same space it was claimed from.
Fixed
Fixed an issue causing reconnecting players to timeout when being re-added at the start of the turn if they reconnected after closing and opening the game.
Fixed pallets sometimes not being flingable in Forklift Fling when playing online.
Fixed the minigame choices shown when using the present item being incorrect for players that had reconnected to the game after a disconnect.
Fixed dead players in Sharky Swim being able to escape or collect beacons if they had died in certain locations.
Fixed the position of the "Spectate" button prompt in Acidic Atoll when using splitscreen.
Patch 1.14.1g
1.14.1g
Changed
Text should be clearer and more consistent across the game.
Some of the game's text has changed font/size.
Updated some icons in various menus and minigames.
Minor UI changes and improvements.
Fixed
Fixed the online chat failing to open via the bound keyboard key when a controller is connected and providing input.
Fixed a respawn point on The Rift map placing players too close to the edge.
Reduced lag in Sandy Search.
Patch 1.14.1e
1.14.1e
Changed
Added a cooldown to prevent players from spamming the chat in online games.
Added a maximum character limit to the online chat.
Any actions in the "Options > Controls" menu that don't have a binding set when the game is started or a controller is connected will be reset to their default binding.
This fixes some of the new actions not being automatically bound to the correct buttons when updating from 1.14.0.
Fixed
Fixed a bug causing saved games to fail to load correctly and cause heavy lag.
This also fixes reconnecting to any games affected by this bug, so reconnecting should be more reliable now.
Fixed lag spikes caused by sending messages via the online chat window that contained certain characters.
Fixed some players experiencing broken or missing bindings on some unbindable actions. E.g. the "Add AI" button in the lobby when using a controller.
Fixed a softlock introduced in 1.14.1d that could occur when opening a goal chest in an online game.
Patch 1.14.1d
1.14.1d
Fixed
Fixed an error that would cause mods to fail to load if the mod texture cache could not be read.
Fixed an issue when playing with fake chests.
The player who opened the real chest would continue to play their turn too soon, overlapping with the fake chests being placed back onto the board after the shuffle animation. This could cause the chest description UI to stay onscreen and potentially cause a softlock.
Patch 1.14.1c
1.14.1c
Fixed
Fixed mods not opening if they contain any files with a path longer than the Windows path length limit.
Fixed the online chat window not stopping other inputs from affecting the game. For example, when the chat is open, typing will no longer cause things like the dice to be rolled, the map/inventory to open, the game to start from a lobby, etc.
Fixed a visual issue with the lighting of the Pummel Awards Ceremony, where it would keep some of the lighting from the board map being played.
Patch 1.14.1b
1.14.1b
Fixed
Fixed missing controller glyphs for the PS5 DualSense controller.
Fixed a freeze in the mod editor when trying to play or save a mod containing a weapon component.
Reduced lag when explosion effects are playing in Mortar Mayhem.
Patch 1.14.1a
1.14.1a
Fixed
You can no longer load game save data from 1.14.0. This would cause various issues and was not intended to be possible.
This change will also clear any save data created in 1.14.1 over the last few days, as they may be corrupt if they were originally created in 1.14.0.
We are very sorry for the inconvenience.
Patch 1.14.1
1.14.1
Hi all, we hope you're enjoying the recently added Teams mode and the new cosmetics!
This is a regular update focused on quality-of-life improvements. It mostly includes technical changes to allow players to reconnect to online games after disconnecting, along with faster mod installation and loading.
It also brings improved game saving and loading for 'Boardgame' games, the ability to save/load 'Minigame Only' games, and more granularity to keybinds and input remapping.
Added
Rejoining Online Games
You can rejoin the last online game you were in if you are disconnected.
When you disconnect from an online game, you will still be replaced by a bot as usual. If you reconnect to the game, you will take over from the bot at the start of the next turn to continue playing.
A prompt will appear on the main menu asking if you'd like to rejoin.
A button will also appear in the multiplayer menu to reconnect if the prompt on the main menu expires.
You can only rejoin a game within 20 minutes of disconnecting.
You will still be offered to reconnect even after closing the game and re-opening it.
Improved Game Save/Load
'Minigame Only' games are now saved and can be loaded from the Load Save menu.
Improved saving/loading of games played on modded boards.
If objects on the board are moved, rotated, scaled, destroyed, enabled/disabled, or colored, this will be remembered when re-loading a saved game.
Any board spaces or board space connections that were enabled/disabled will also be remembered and restored after loading a save.
Improved saving/loading of built-in boards.
More data about the PummelTown Killer is saved/loaded.
The layout of the maze in Winterglow is now saved/loaded.
The direction of the board connections in The Rift are now saved/loaded.
The state of the walls that appear on Overgrowth are saved/loaded.
Faster Mod Loading
Faster mod discovery at startup
The process of reading and loading basic data about which mods are installed when the game is first opened has been greatly sped up.
A new popup has been added at the bottom of the screen to show mod data being loaded, rather than the list that would appear on the right side of the screen.
Additionally, this new popup shows how many mods need to be loaded and the progress towards loading them.
Improved load time when entering a game
A new system to cache texture data from mods has been added. This results in much faster mod loads for any mods that have been played before.
When loading a mod for the first time, it will take about as long as before.
When loading a mod that has been played before, expect a reduction in load times.
We've seen about a 50% reduction in load times on average for previously played mods, however, this will vary based on your hardware.
Let us know if you see a difference! (Remember, the time to load a mod for the first time after this update will still take about as long as before, but subsequent plays should be faster to load)
Reduced unnecessary memory usage of some mod loading steps. Some mods may see significant reductions in loading times.
Other minor improvements have been made so mods should load slightly faster on some systems.
Added a new 'Workshop' tab to the options menu.
Here you can disable the new mod cache system if you don't want extra disk space to be used by mods. Mod loading times will be about as long as before this update with the cache disabled, so it's recommended to keep it enabled.
You can also delete the cache manually from this new screen.
Controls
Input binding has been overhauled, separating the existing bindable inputs into several more granular options. You may need to re-map some of your controls from the 'Options -> Controls' menu if you have made changes from the default settings.
Previously most of the game's controls were bound to "Accept", "Cancel", "Action1" and "Action2". These have been replaced with more specific controls like "Hit Dice", "Jump", "Accelerate", etc. that can all be bound independently.
The inputs have been split into the following categories:
Boardgame
User Interface
General Minigames
Driving Minigames
Airplane Minigames
Specific Minigames (Controls for Rockin Rhythm, Fractured Faces, Spooky Spikes and Mod minigames)
The appearance of the controls screen in the options menu has been updated.
This screen should be easier to navigate with a controller.
This screen is now localized (excluding button and controller names).
There are now controls to rotate pieces both clockwise and counterclockwise in Fractured Faces.
When this update is released to the Nintendo Switch, it will be possible to play using a single Joy-Con held horizontally per player.
Cosmetics
Added five new cosmetics.
Hats
Ninja Hood: Unlocked by the 'Dodge this' achievement.
Star Crown: Unlocked by the 'Seeing Stars' achievement.
Capes
Magma: Unlocked by the 'Floor is Lava' achievement.
Fog: Unlocked with crowns.
Obsidian: Unlocked with goblets.
Changed
Opening the pause menu while in a local/offline game now pauses the game, rather than allowing the game to continue playing in the background.
When starting a game with mod minigames enabled in the ruleset, only the mod minigames that will be played during that game will be loaded.
For example if you're playing a 10-turn game, only up to 10 mod minigames will be loaded (previously it would load all available mod minigames enabled in the ruleset).
This reduces the time spent loading mods when entering a game with many mod minigames enabled in the ruleset.
Updated the appearance and design of the in-game chat for online games.
You can now see past messages by scrolling the in-game chat.
Board item descriptions have been updated to be more useful (English only).
Some minigame instructions have been reworded for clarity (English only).
Minigame improvements:
Footstep particles now play correctly on all relevant minigames.
Improved car and plane sounds so they fade in/out instead of starting abruptly.
Improvements to Rotor Race and Daring Dogfight game-feel.
Added more boost rings to Rotor Race.
Added effects when completing the puzzle in Fractured Faces.
Minor visual changes to some other minigames.
(Mod Editor) If given a Transform component as a target, the 'Set Color' Action will now color any prop components on that object.
Fixed
Reduced unnecessary memory allocation when loading textures from mods.
Fixed many minor issues with mod loading and subscribing/unsubscribing to mods in-game.
Dropdowns in the options menu are now easier to use with a controller.
Fixed a lag spike when changing pages in the loadout and unlock screens.
Fixed a loss of input that required a game restart when changing the "Use XInput" toggle in the options menu.
Fixed a case that would cause a desync between the host and client when a random choice was encountered in a mod action (such as a Move To Space action with multiple target spaces).
Fixed players briefly teleporting before they respawned between rounds in some minigames.
Fixed pixelation of players in the lobby and minigame-only screen on high-resolution monitors.
Due to the changes to game saves in this update, your current 1.14.0 saved games will not be playable in 1.14.1.
Additionally, if you have any issues with keyboard or controller bindings after the update, try restoring the default bindings from the controls screen in the options menu.
As always if you have any issues please make a post on the discussion forums with as much information as you can give us.