Pump-Action Captain cover
Pump-Action Captain screenshot
Linux PC Steam
Genre: Music, Simulator

Pump-Action Captain

PAC on Hiatus



We have put PAC on hiatus while we take a step back and reassess our gameplan. Over time the project evolved into something that was no longer aligned with our original vision. We are not abandoning or ending the project, merely putting it on the backburner. Please be patient with us and check back in the future for any updates.

PAC v0.3.1 Now Available



We hope you guys like the direction we are heading. We are always taking your critism and comments to heart, so keep letting us know what you want to see in the future. Nothing has been off limits, and we are always open to new ideas and suggestions.

Version 0.3.1 Changelog:


  • Further improved HUD.
  • Added red lighting to the trip mines and barrels
  • Added better organization for weapons and future items (internal / under the hood).
  • Fixed
  • Prespawned everything in once, no multi-spawning with 3 mines stacked on each other.
  • Fixed
  • Start TAB stats in hidden mode
  • Fixed
  • Longer Fade in time
  • Fixed
  • Mouse roll Up instead of down to better weapons.
  • Fixed
  • Change Early access version to V0.1 on main menu
  • Fixed
  • Imported new font into HUD and GUI.
  • Fixed
  • Remove pro tips from main menu.
  • Fixed
  • Remove grey hit boxes from main menu and pause menu.
  • Fixed
  • Twonked the HUD/hide xp and level up bar as needed.
  • Added blunderbuster gun weapon, mouse wheel up/down to switch between that and stock weapon.
  • Added Benerelli gun, total of 3 weapons, adjusted and added iron sites
  • FIXED
  • Fading in when starting game.
  • FIXED
  • moved point light slightly above to reduce effect -Extra light turns on when sawed off ADS is equipped?
  • FIXED
  • reticle disappears when using ADS sites
  • Added slow motion, key 4 to activate/deactivate it.
  • FIXED
  • Added guns back to socket, arms set to invisible.
  • Added basic indicator to show location of ending level teleporter.
    increased emissive glow for explosive barrels
  • tripmines blow up anything that runs over it or held to it, they dont impact drones if they fly over them
  • ceiling lights now spawn in center of rooms and hallways, more uniformly distributed
  • varied scale of decals left by bullets
  • hand icon appears when holding object
  • added audio fx to spinnerbots
  • added ability to push through debris
  • FIXED
  • barrel red emmisive never shuts off
  • FIXED
  • Falling death brush is solid black, should be invisible.
  • FIXED
  • Barrels spawn in crooked, tilted. Leaning tower.
  • FIXED
  • Destructable barrels and rollers
  • FIXED
  • Hand icon when hacking as well.
  • FIXED
  • add press T to throw text when holding
  • FIXED
  • Throw move a little stronger. to get explosion away from you
  • FIXED
  • Change muzzle flash 'explosion' to the iron belly muzzle. maybe alter slightly (from P_Explo_flashbank)


PAC v0.3.0 Now Available



Well the time is finaly upon us, and much quicker then we were hoping. Thanks to the work of some shady, underhanded hacker types (probably Russian) our Unreal build is now playable on Steam. We were hoping to get a lot more in there (30 weeks of updates worth) but, here we are. There are still some vital components missing, but feel free to debug and post any problems. Leaderboards are no longer functional, so if you believe you hold the highest score, you need to grab a screenshot and upload it! Just be careful, the flying drones will kill you in one hit.

Version 0.3.0 Changelog:



  • FIXED
  • fix floaty physics on some models
  • FIXED
  • hand icon to light up with interactive objects, such as hacking doors
  • FIXED
  • scale down medpack slightly. too large
  • FIXED
  • Can kill flying drone by shooting undernaeth it.
  • FIXED
  • flying planter debris hurts you (reduced to smaller radius, you have to be pushing against it to get any damage)
  • FIXED
  • can't walk through drone debris (and spinnerbot)
  • fixed disappearing elevator door edges
  • SFX added: coin pickup, elevator doors
  • fixed menu bug reverting back to old game hud
  • fixed collision of planter, wont get blocked by it -- (fixed) planters will sometimes spawn crashing through doors lengthwise
  • fixed random hit/miss
  • added basic footsteps -- more steps? 2X amount
  • added breaking glass audio
  • added invisible kill floor if falling out of maze
  • fixed decals on pickup items -- (tweaked) still leave scuffs running up neighbor walls
  • added sky box
  • added motion blur -- (added) possibly add a depth of field post effect with it
  • integrated new maze art, with correct rotations -- (fixed) will crash through neighbor tiles on the left hand side only, sometimes aren't centered vertically
  • Brought back the glass tiles from the LE build. (not yet destructable)
  • Removed broken security cameras.
  • Installed new fancier doors.
  • Improved lighting, fixed leaking light.
  • Removed stairs, added ramps. (for testing)
  • Improved hitboxes for drones and tripmines.
  • Improved HUD, added hit cursor.
  • Improved shotgun shell drop.
  • And more!

De-Fireballation Information

Because of our red-hot setbacks, PAC is receiving a total over and underhaul. Our Beta branch is starting from scratch, re-coding only successful features, and dropping otherwise useless or buggy ones. All clutter is to be removed, to return to a more natural state of maximum performace. All launch issues and Linux problems will be solved before moving forward. What does this mean for you?

NO MORE CROUCHING - Do we really need this? (Believe it or not, crouching DOES make your spread tighter)
NO MORE OXYGEN - WHAT IS KILLING ME I HAVE NO IDEA?
NO MORE STAMINA - This feature was bugged somehow.
NO MORE FALL DAMAGE - Eventualy we will balance this out.

To compensate for the large hole where our monsters should be, we have whipped up a few original ORIGINAL enemies! Yay!

- Velociraptor
- Centipede
- Female Torso Zombie

Here's a few of my personal notes, to get an idea of where we are headed now:

Make sure opendll working and linux working. Other startup crashes, Double E Glitch.
Remove Leadwerks/Logos intro. Jump straight to main menu. one menu/intro song, not two. Menu BG will be in game shot of the current map, with water moving. Hitting start would drop you into an already loaded map. Map will load before main menu. Main menu will be transparent, and overlay on top of a camera angle preset on the map. This main menu BG will change with whatever map loads in.

Add Iron Sights. Add Ammo Count. Add NEW 5 Heart Health system. No more %. 5 hits, you're dead. Medpacks heal 1 heart container.
Start new base stats
Start new perks from scratch?
No more 02 and stamina. Unlmited stamina and 02. Sometning about these scripts may have been buggy anyway. Players dont enjoy these either.
No fall damage! Players hate dying from slipping on a rock a few feet. let them make super hulk jumps without dying.
Extend shadow range to 2.
Incorporate bushes into tree randomizer
Creat prop randomizer (small, large)
Add light motion blur shader.
remove +Xp animated text.. change to xp bar

Update #3: Tropical Update

Recent Changes:
-Blood decals
-Island Map V2.0
-Randomized Trees
-New Splash
-Holoshop Setup
-Working Helltimer
-Difficulty Text
-Free Soundtrack DLC
-Now working on Linux? (Unconfirmed, Please test)
-Misc Bug Fixes
-Other important things I will edit in when I remember them.

Known Bugs:

    <*>-Start with no weapon. Need to look downward at the floor to pick it up.

    Keep up to date with our progross on Trello: https://trello.com/b/dn4MmshL

    UPDATED MONSTER! NEW ZOMBIE REVEALED!



    This guy will be replacing our current Lead asset. One down! Please notice how generaly spooky those fingers are. Oh man.

    Update #2: Featuring Jim Update Video

    Recent Changes:

    • Bulletholes!
    • New resolutions: 1920x1080, 1280x720
    • HUD has been completely redone. (Removed useless UI icons, modified some others.)
    • The oxygen and stamina symbol now show up when you're low on them and start flashing.
    • New default shotgun was added, with new animations and sounds.
    • Fixed the alarm blare being too loud, same thing with the coin.
    • Frame rate issues have been improved.
    • Made the monsters have set speed, damage and size variables.
    • Revomed stock assets to get ready to implement new ones soon.
    • Doubled the stamina of the player and redid a bit of the scripting as well.
    • Increased the time the perk messages show on screen.
    • Fixed a crashing problem.
    • Monsters fixes.
    • Misc things.


    https://trello.com/b/dn4MmshL

    https://www.youtube.com/watch?v=SqhO8gynfrk&feature=youtu.be

    https://www.youtube.com/watch?v=KTUhH8FwyEQ&feature=youtu.be

    PAC Development Roadmap (Feat. Jim Progress Video)

    Todays update is turning into tommorows update, until then check out what we've been up to:

    https://trello.com/b/dn4MmshL

    https://www.youtube.com/watch?v=SqhO8gynfrk&feature=youtu.be

    https://www.youtube.com/watch?v=KTUhH8FwyEQ&feature=youtu.be

    Update #1: Goodbye Greenlight!

    Recent Changes:
    - Opendl launch issue fixed
    - perks now represented as cards
    - teleporters
    - way to the next map, up to 2 are playable.
    - added goblin rider, in about 12 minutes of gameplay
    - adding music and audio fx managing code
    - some bugs squashed, more added

    "With great updates come even greater bugs." -drarem :)

    Known bugs: YES! We found you already!

    Map 2 and 3 require you to pick up the pump with E.
    Map 3 will crash due to audio bug.
    Enemies won't spawn after teleporting to Map 2.
    Broken restart button after dying.
    Bulletholes have broken. Thanks, Lead! :(
    Coins falling through map.
    Broken restart button on main menu.
    Main menu won't dissapear? Rare bug.
    Thunder Thighs needs a perk card.
    Don't Starve perk deck icon is outdated.
    Text Messages are too quick to read.

    NEW MONSTER TYPE! MINOTAUR REVEALED!