Added bull-rush and swim for defensive lineman that are "Star" players. Strength focused lineman have a chance to bull-rush while athletic and technique lineman will swim.
The animations aren't in yet, but the results of the moves are.
Update 0.5.7
Fixed player overall not showing properly in the depth chart during games.
Made small changes to blocking and pass rush.
I'm currently tinkering with pass rush moves for the D-Line that may come in the next patch.
Update 0.5.6
Changed the background of the checkboxes in the playcalling menus. The new UI was making them hard to see.
Made small changes to the Runningback AI and Safety AI
Update 0.5.5
Fixed an issue that was happening behind the scenes with AI that should increase performance.
Fixed the mouse staying on screen after choosing a play on defense.
Added player nameplates underneath players that are controlled by the player or when viewing routes before plays.
Update 0.5.4
Updated the scoreboard and playcalling UI. It is much cleaner and easier to use with controllers.
Update 0.5.3
Changed the on-field stadium.
Fixed a bug with kicking arrows not going away.
Improved the behavior of defenders against deep passes.
Update 0.5.2
Fixed franchise bug that would break being able to play on-field after loading saves.
Update 0.5.1
Added extra checks to stop the game from soft locking on punts
AI QBs now deal with blitzes better, but how much better is determined by their technique.
AI Scrambling QBs (high speed with low technique) will now look to run before they finish all of their progressions.
AI QBs will now make bad reads based on how low their technique is.
I'm going to try and rewrite the movement system next. I'm trying to solve the awkard floaty feel to the movement along with the acceleration/deceleration. From there, I hope to have more options to enhance the blocking for both running/passing.
Update 0.5.0 - Workshop and Excel Support
Excel and workshop support have now been added. A "manage rosters" menu has now been added to handle the additional functionality.
Uploading to the workshop is fairly straight forward. From the manage rosters menu go to the workshop uploads menu. In this menu you can select a custom roster, give it a title, a description, and then click the upload button. If the upload is successful (check the log below the button) then it will appear in the workshop for you to make any additional changes/give it an image.
If you want to use a roster from the workshop all you have to do is hit the subscribe button. After that, the roster will appear in all of the lists for custom rosters (it should be tinted blue). Additionally, you can make your own custom roster off of a subcribed item via the manage rosters menu.
You may now export the default roster and custom rosters to excel. From there, you can make any edits and import the file back into the game. All of this is handled via the manage rosters menu. Note: Currently only the players and their contracts are imported/exported. This means that after importing you will still have to adjust coaches/teams information.
To find the excel file, right click PureFootball2018 in your steam game lists and go to options->local files->view files on disk (i think thats what it is named). From there, there will be a folder named "excel exports". Inside this folder is all the rosters you have exported. After making your changes, move the excel file from the "excel exports" folder to the "excel imports" folder. Then, the excel import drop down menu will be populated with your roster file to import!
Note: Imported files must be in the .CSV format.
There will be more excel importing coming in the future- both for custom rosters and franchise data.
Please let me know about any crashes or bugs you may encounter with the new systems!
Update 0.4.7
Made changes to how the AI runningback aims at his gap. This should reduce the amount he runs into his own lineman.
Added some extra checks to make sure showing routes on defense doesn't get stuck on.
Fixed playcall issue after kicking an extra point while the quarter ends.
The next update will further improve the AI runningback logic. He still makes occassional weird decisions around the hole. Also, I will rework the AI quarterback logic.