Pure Logic cover
Pure Logic screenshot
Genre: Simulator, Indie

Pure Logic

The Intended Verification Update

Hi,

Here comes an important update that gives you more control of how and when the puzzle verification sequence is being triggered.

Up until now, each puzzle verification has been initiated by a left or right click basically anywhere on the screen (after all signals have been actively set). The exception to this is when a user-set signal has been clicked. That clicked signal has then been changed or reset, basically making it possible to review and change signals for as long as needed before deliberately clicking "anywhere" to confirm.

The upside with such a solution is that it is very flexible, and it requires a minimal amount of time and effort to move the cursor over to some kind of dedicated submit button. The downside, as being reported by a couple of players (and probably experienced by several others), is that if a permanent/fixed signal has been clicked (in good faith that is was a signal that could be changed) the puzzle verification would be unintentionally triggered, with the rage and horror that probably has followed in some of these instances...

So, to make these critical moments (at least for some solving strategies/styles) much more safe and predictable, and to provide a "confirm button" as large and as close to the puzzle area as possible, the verification process will now be triggered by clicking the "Click here to confirm..." text itself. The tutorial texts have been changed somewhat, and the texts turn white when being mouse hovered, to make it as obvious as possible that the text itself needs to be clicked to advance.

I hope that this is an important step in the right direction, at least for some of you. And at the same time I hope the adjustment doesn't create confusion or any kind of annoying extra effort for existing players, which may be using solving strategies where this hasn't been an issue.

I'm happy for any kind of feedback or comments on the update.

Now, back to creating more puzzles for Mirrors of Epiphany :)

Sigmund

The Instant Confirmation Update

Some players love animations, while others would like to advance as quickly as possible.

In addition to a few graphical tweaks here and there, the puzzle verification animation (i.e. the stamping of gates being correct or wrong) can now be skipped by a simple mouse click as the animation is doing its thing.

Enjoy the update, and enjoy the upcoming autumn sale :)

Mirrors of Epiphany

Mirrors of Epiphany, the new puzzle game from creator of logic gate puzzler Pure Logic has been part of Steam Next Fest for a few days now. Based on feedback in the discussion forums, an important UI/QoL update has recently been released.

If you would like to play around with some light sources and mirrors for a few minutes, please give the demo a spin. It includes the first 10 puzzles, and has a very small download/storage footprint; only 5 MB :)

Mirrors of Epiphany store page

PS: Pure Logic is on a nice 50 % discount until the end of Next Fest ;)

1 Year Anniversary

Pure Logic is celebrating its 1 year launch anniversary with a nice 50 % discount!

The Big Flexibility Update

As Steam Summer Sale kicked off, an important update to Pure Logic was released.

The undo function is now unlimited, instead of the last-step-only undo that has been available so far. In addition, any set signal can be changed directly to the other colour/state, or reset back to the original unset state.

Judging by feedback in reviews and the discussion forums, I think these changes will be appreciated by quite a few. And hopefully it opens up for a wider range of solving strategies.

Enjoy the update, and enjoy the Steam Summer Sale! :)

Steam Deck Compatibility

Valve has recently performed a set of Steam Deck compatibility tests on Pure Logic. Their conclusion is "Playable". I've just published these results, so that the following information is available on the Steam Deck store page:



I already knew that people have been playing it on Steam Deck successfully, but I'm still very happy to get this report from Valve. Pure Logic was not designed and programmed with Steam Deck in mind, so this is a very nice bonus :)

I'll get my hands on a Steam Deck as soon as possible, so that I can do some proper testing while fixing the yellow stuff that prevents it from receiving a perfect "Verified" rating.

And while I'm at it, I can mention that there are some updates in the pipeline with regards to undoing more than the last set signal, and also changing the state/colour of a signal that has already been set. It seems like there are quite a few players that will appreciate this flexibility :)

Release of v1.0.1

Patch notes:

  • The speed of the puzzle verification animations (i.e. the green/red stamping of the gates) are increased.
  • Progress is now saved more frequently (i.e. each time a puzzle has been completed). This will fix an issue reported by a player; the progress was lost if force quitting the game on Steam Deck without first returning to the main menu. The fix will also make the game more bulletproof when played on a PC.

Pure Logic released as Steam Puzzle Fest kicks off

Finally, the day has come! A few hours ago I hit the magic release button :)

More than 200 puzzles await. Some small and easy, some very hard ;)

Enjoy Pure Logic, and enjoy the Steam Puzzle Fest!

Achievements are ready!

Hi everyone!

I've just finalised all the achievements for Pure Logic. There are 13 of them in total. For each of the 6 gate types you will first reach the "Knower of..." level, and then later the "Master of..." level.



If you go on to complete all the zones and puzzles, and receive the final "Master of the Gates" achievement, I can guarantee you'll know the 6 common two-input logic gates inside out :)

And now; with both the sub-1920x1080 resolution support and the achievements work completed, I can focus all the attention on creating the last remaining puzzle zones.

Unfortunately, I had to push back the release date a little bit more. I don't want to rush things in the end, and risk sacrificing the quality of the larger and more complex puzzles in the final parts of the game.

With that said, at this point I feel very confident that the game will be ready for release sometime in Q1 2023.

Until next time; a merry Christmas to all of you :)

Pure Logic available for a wider audience

Hello everyone!

I've just released a very important demo update, at least for some people.

Up until now, Pure Logic has required a display resolution of at least 1920 x 1080 to run. I've spent some time cleaning up and restructuring large portions of the code, and the demo (and of course the upcoming full game release) should now run on any display with a resolution of 1280 x 720 or higher.

So if you're one of those that have been waiting for this update, please give the demo a try :)

It's late Monday evening here in Norway. I'll post a new announcement in a couple of days, with some more information on the final stages of the development process, and the upcoming full game release.