Putinist Slayer cover
Putinist Slayer screenshot
Genre: Indie

Putinist Slayer

Update 12.2

Changelog




  • Added Chinese localization.
  • Fixed text overflow in the resolution control when playing on an extremely large screen.
  • Corrected missing glyphs / incorrect fonts in Korean localization.
  • Included missing translation of Intro in Brazilian Portuguese localization.

Update 12.1


  • New Power-Up: Protection Bubble
  • Added Brazilian Portuguese Localization
  • Fixed Visual Bug in Pause Menu

Update 12: It's Rainig Men

Hey gamers, get ready for a juicy update you won't want to miss!

This release is dedicated to the recent "sky-high adventure" of Yevgeny Prigozhin, a military criminal and former leader of the Wagner PMC, also known as "Putin's Chef."



Plot


Putler has a brilliant idea: Prigozhin could learn a brand-new recipe for the Russian soup okroshka in some other dimension.
So, he sends him on a culinary journey by dematerializing his plane at the right place and time.
Shoigu and Gerasimov succeed in executing, let's just say, the explosive part of this elegant ritual.
Yet, as Prigozhin embarks on his astral traversal, unforeseen complexities unveil themselves...

About Development


Well, folks. We were actually working on entirely different game features, but the madness of the Putinists perpetually derails all plans. SCRUM, Agile, Waterfall — nothing helps here!

We had to urgently do an unplanned reskin of Prigozhin, rendering him a translucent wraith bathed in an azure luminescence.
As a result, we got a bit carried away and ended up creating an in-game event featuring a unique environment, new mechanics, and even a mini-boss.

Other Changes



  • ⚡ Player teleportation effects implemented
  • ⚽ New mechanic: Hats can now be kicked off by enemies
  • 🎯 "Traktor Attack" power-up now appears only when there are 3 or more enemies on the battlefield
  • 🛡️ Rotating shields nerfed (130 → 60 hitpoints)
  • 🤝 Allies rebalanced (150 → 120 hitpoints)
  • 🔀 Fixed bug where only one ally could teleport to the next levels
  • 🛡️ Rotating shields and energy shield can now be teleported to the next levels
  • 🔊 Zombie and Ghost Jirinovsky now have distinct attack sounds
  • 👻 Ghost Jirinovsky: Added appearance and death sounds
  • 🧟 Zombie Jirinovsky: Added monster transformation scream
  • ⏳ Time Control Power-Up appears if at least one enemy is on the battlefield
  • 🎯 Fixed errors when enemies launch targeted projectiles after the player is already killed
  • 🎩 Fixed visual bug related to incorrect positioning of light source in wizard hat's glowing orb explosion
  • 🌐 Fixed bug where the player knocked out of game area by an enemy may disappear


So, who do you think will be the next Putinist to get a "refreshing" reskin?

Update 11



Unleash Unique Powers with Enhanced Characters


No two heroes fight alike! Each playable character now comes with their own set of unique traits and abilities. Unleash your inner warrior with unprecedented tactical depth.

UI Revamps for a Seamless Experience



  • "New game" screen reworked
  • Pause screen reworked: updated UI, joystick support, quick settings (possibility to change sound and music volume)
  • Credits page returned and reworked


Turn Up the Volume: New Tunes Have Arrived


Get ready to rock your battles with brand-new soundtracks from the audaciously talented band "Deth Rate a Politics." Immerse yourself in each mission as these electrifying tunes elevate your gaming experience to a whole new level of awesomeness.
Don't just play — feel the music, feel the action!

Smoothing the Edges: Bugfixes & Minor Improvements



Attention to detail can make or break an immersive gaming experience, and we're all about the details. This update focuses on smoothing out the rough edges—whether it's optimizing localization for better accessibility or resolving gameplay glitches. Below you'll find a curated list of tweaks and fixes aimed at providing a more seamless journey.


  • Added missing title and voice localizations for power-ups
  • Bugfix: Removed pitch randomization from power-up voicing
  • Bugfix: Fixed shooting via joystick while paused
  • Bugfix: "Claim reward" button restored to besiary pages
  • Bugfix: Locked joystick controls at start of tutorial
  • Bugfix: Added missing button press sounds on bestiary page when using controller
  • Localization fixes in Ukrainian, German, and Polish
  • Possibility to skip intro and tutorial dialogues using a joystick
  • Updated to more informative character names


Dive back into the game now and experience all these incredible updates firsthand.
Happy gaming! 🎮

Update 10.1


  • New user interface on the language selection screen.
  • A UI animation was added to the table of records.
  • Improved controller support (joystick works on the menu, table of records, bestiary, and language select scenes).
  • Balance changes: enemies deal more damage.
  • Bugfix redundant audio listeners on the settings screen.
  • Fix swine in the Sh*igu pack: incorrect rendering layer (heads rendered over their hats).
  • Fix visual bug: P*skov, S*lovjev, Sh*igu, K*selev, Worms disappeared too slowly after destroying.
  • J*rinovsky blood splash sound fix (was too silent).
  • Tutorial minor fixes: pUp fixes & holograms made brighter, putin position fix (was too close to the right screen edge).
  • Fix all bugs related to spawn from physics events (1 frame before start objects rendered in incorrect state), physics calculation changes.
  • Fix incorrect voice channel for powerups: 3d glasses, sunglasses, hp increase (was too silent).
  • PowerUp text improvements (better positioning).
  • Fix joystick fire triggering using the Left Trigger key.
  • Using new input system, avoid deselecting buttons when clicking the mouse in the background.
  • P*skov bugfix (an error that appeared occasionally when a player was destroyed).
  • Fix the wrong scroll area in some bestiary articles.
  • Fix scrolling articles that should not be scrolled by the mousewheel.
  • Fix the wrong initial scroll position when opening an article.
  • Localization (UA / EN / RU): bossfight messages.
  • Polish powerup localization has been added: Additional Health, Grow Up, Santa Hat, fixed text align & capital letters for other powerup texts
  • Bestiary menu button translation added to all languages
  • Commentator subtitles localization fixes (Serdiuchka, Y*nukovich)
  • Random loading phrases, localization and typography fixes
  • Screen resolutions: support for aspect ratios [1.25..2.133), refresh rates >= 59 Hz
  • Use French for the language name (Français).
  • Fixed mouse scroll speed in dropdowns (settings)
  • Polish & Spanish localization fixes on the intro screen
  • Bugfix: sound volume rewrited music volume settings.
  • Bugfix (possible solution, because can’t reproduce): stuck gate in scene transitions
  • Bugfix: Resetting the game timer
  • Bugfix: not checking the censorship of the next track when switching current because of censorship

Update 10 arrived. Happy New Year!

Update 10 includes a new lethal weapon from Santa Claus, which will make eliminating Putinists in 2023 easy and pleasant.

Check it out now!

Also, we are introducing a new awesome user interface, new bestiary articles, graphical postprocessing effects, Korean localization, new soundtracks from the "Death Rate a Politics" [D R A P] music collective: "Москаль не брат", "Путіну п***ц" and a lot of other game improvements.

Happy New Year!

Congratulations on the Day of the Armed Forces of Ukraine!

Congratulations on the Day of the Armed Forces of Ukraine!



On the occasion of this holiday, we are giving away free copies of the game to all those willing to make a digital present to servicemen of the Armed Forces of Ukraine.

Fill out the form and we will send you a gift key to activate the game.

The offer is valid until 16:00 on December 7 (Kyiv time).

Glory to Ukraine!

Update 9

Update 9 includes two new game worlds, a new boss fight, and minor improvements and fixes.

Check showcase video:



Improvements of Putin's press secretary



  • New projectiles
  • New lens flare effect (firing animation)
  • Multiple firing modes
  • Flip to the other side if the player character is on the right


Visuals



  • Some enemies have received an additional damage animation (color shifts to red)
  • Fixed particle systems immediate disappearing  (when destroying the objects that generated them)
  • Added shadow casting to some game characters and enemies. They weren't vampires, we just failed a bit
  • The camera shake effect has been toned down
  • Fixed a visual bug with visible background borders during space distortion effects and camera shake in fixed camera mode
  • Corrected the low-quality holographic effect for some specific icons in training
  • Visual bugs with visible borders of animated commentators have been fixed.
      screen resolution settings


Gameplay



  • Rebalancing of Zhirinovsky: reduced rate of fire, the player's projectiles are more likely to pass through worms (66% -> 83% ),
  • Improved game logic: opponents who urgently leave the game zone stop shooting
  • Improvement of game physics (interaction of objects bouncing off each other upon collision)


Localization



  • Added new commentator subtitle translations from update 8


Other



  • Fixed errors related to the movement of objects in the polar coordinate system
  • bunker-22.com and pslayer.com websites have been updated
  • Bug fixes in testing functions / preparing scenes for streaming

Update 8

The following changes were released during the last week, in addition to the new features of the "Ghost of Makhno" Halloween in-game event.


Main features



There are four new playable characters from Ukraine, the United States, Canada, and Germany.

Most commentators get animations.

Regarding the Crimean Bridge explosion and the attack on the Russian fleet in the Black Sea, we added a new commentator ("I don't want to leave Crimea, Alushta at all, how cool it is here!")


Regarding the new commander of all Russian forces invading Ukraine, we added him to a game as an enemy.

One more enemy: a person who is behind the occupation of Crimea in the Russian Federation.

Visuals



Derbis, smoke, and lens flare were added to large explosions to improve them.

Duda's default laser color was changed to red-white (the flag of Poland).

Blood splash animations of worms now go faster to prevent the screen from being littered with too many blood splashes.

Localisation



Misspelling fixed in the Ukrainian translation

Hitpoints increase powerup: translation added

Sound



Hitpoints increase powerup: Voicing added

Reduce the priority of the worm blood splash sound to avoid music stopping; reduce the volume of the worm blood splash sound.

Pitch randomisation added to blood splash and explosion sounds

Game Balance



Jirinovsky's zombie and its ghost have been rebalanced; they now leave the game screen faster if not destroyed.

Other bugfixes 



Fixes in game logic that relies on player character personality

Mystery of Nestor's Ghost

Hello, slayers of putinists!
We celebrate Halloween with a special in-game event.

The Mystery of Nestor's Ghost


During the next two weeks, you can meet new Halloween-themed enemies.
Eliminate them to earn special points.
Then use special points to unlock a new character: the Ghost of Nestor Makhno.

Points conversion


Special points earned in previous in-game events will be converted to Halloween special points.

Halloween Powerups


We introduce new powerups dedicated to the Halloween holiday.

Vampirism


Each time you eliminate the enemy, you restore a small amount of health.

Witch's hat


This hat not only looks awesome, but it also adds 3 energy orbs that rotate around the player and hit enemies.

Themed powerups will remain available after in-game event but will have reduced chances of appearing.

Wishing you a great Halloween and a fantastic fall.
Glory to Ukraine!