Levels 7 and 8 of campaign are added. I decided to release levels 7 an 8 together. They are shorter by length than other levels I think, but have few new fun mechanics and enemies. I hope you will like it!
Controller support. I started to implement basic controller support. You can now rebind gamepad keys in Unity start menu, and choose gamepad control scheme in control options in main menu. Please post feedback, if you use a controller and I will improve support more. Gamepad controls in menu is coming later.
Game is now requires DirectX11
New screenshots of level 7
Hello everyone! I am still working hard on level 7, and the work is going.... well it is going atleast! There are plenty to do still, but I wanted to show a couple of WIP screenshots of what I have now. I am hoping to get this content to you in march, but it's not a 100% that I will be able to.
Anyway, check it out:
Early access version 0.31c
A small patch is added to the game, with a couple of small improvements an bug fixes. Now you can assign weapon choosing on mouse scroll.
I am now working on level 7, this will take longer than previous level, because there is an entire new setting with new models and enemy types, that needs to be done. I will update you guys with new info and screenshots when it will be ready. Thank you!
Early access version 0.31a
New update was added to the game:
Graphics optimizations
Explosive barrels added to levels 4,5 and 6
Some minor bug fixes
Early access version 0.3a
New update was just added to the game:
Level 6 of the campaign is added.
New weapon is added too, without secondary fire modes yet, they are coming soon.
A couple of minor improvements and optimizations
After this update I will focus for a couple of weeks mainly on game optimization and some gameplay improvements. After this I will begin working on level 7. Please add your feedback on the forums, thank you.
Early access version 0.23a
New update was just added to the game:
Some minor optimizations and bug fixes
Enemis now have slightly larger hitboxes which are easier to hit
Some grammar improvements
I am working on level 6, and I decided to show some WIP screenshots from it, check it out. keep in mind that it's not yet finished.
Early access version 0.22c
The game was updated with version 0.22c. In this version there is only small perfomance improvements and bug fixes.
I am still working on level 6, and after it released, I will make more optimization improvements.
If you have any crashes on level 4, please post about it on forums and send me error log on contact e-mail, which you can find on forums
Thank you
Early Access version 0.22a
New update was just added to the game:
Crosshair texture updated
Boss in level 3 now drops ammo, when blasted with dynamite
You can now load last checkpoint from pause menu
Some small bugs fixed
Early Access version 0.21f
New update was just added to the game:
-Improvements to the player's movement, so he would stuck less
-Improvements to enemies movement, they are now moving more fluidly, bugs with jumps also fixed
-additional ammo pickups added to first boss
-fixes to level 3, new passage added, some texture bugs fixed
-some bugs fixed with motion blur and graphics
I am now working on level 6 of the campaign, expect to see more in next weeks
For Windows 10 users
Right now the game has a lot of issues with Windows 10, so if you are running the game on this system, try to start the game with windows 7 compatibility mode