The mechanics of interaction with weapons and objects have been updated.
shooting gallery updated.
Soon expect an updated version of the "Bunker" level, as well as a complete transition to version 2.0 Version 2.0 is launched by launching via Steam with the mouse (in VR mode you will not be able to launch version 2.0).
Putridness 2.0 (work in progress)
Expect the next few days to update version 2.0 with many fixes in the mechanics, as well as a fully completed tutorial level. All development tools are completely finished, so expect a fully working first level “Bunker” in the near future.
update version "Putridness 2.0"
update version "Putridness 2.0" (in launch type). many additions and improvements. Level 1 entry available (to evaluate mechanics and performance).
Putridness2.0
Added an additional launch type to Steam "Putridness2.0(test)" (A shooting range is currently available). Most of the content has been transferred to the new engine, leaving the mechanics polished. https://www.youtube.com/watch?v=yT9CvLrN5Fg&ab_channel=ChamFEAR
Devlog
Perhaps many have encountered the fact that pistols do not always fire, the reason is not clear, but most likely it is due to the wireless connection. In any case, wait for the global update. The current version of the game will be in the discord channel for free download, the new version is essentially a replacement of the current game with a new one. -Now the game will run natively (depending on your helmet) -New AI: completely redesigned, zombies have learned to shoot, have become smarter, more unpredictable and all the damage from them will be fair. -New weapon mechanics: now you will have hands, they are subject to physics, you will feel heavy objects. -New inventory: New mechanics require new inventory, in general there are few differences, but now the backpack will be divided into cells. -Saving system: At the moment, the saving system is very primitive, after the update, progress will be saved and you will be able to continue from the last save point with all your inventory. -UI: finally there will be an interface for setting up hands, graphics and other necessary things. -New mode: I planned to finish the game and start a second one, but due to some events I decided to make a second game inside the first one, so in addition to a complete rework there will be a new mode. I call it “Rouge Extract”; it’s too early to release it, but the point will be to clear levels by completing tasks on them, getting loot to sell or craft the necessary items for your hub in which you will have freedom of action.
Putridness 2.0
I had plans to make 3 games, the first was “Putridness”, this is an original, bloody zombie shooter with “H3VR” mechanics. This project is more for myself than for the mass player, which was confirmed in the stupid reviews of people who hysterically demand what is clear and easy for them (so-called casuals). I planned to finish the game, learn to code and start creating a second game, but some events disrupted the original plan, so “Putridness” will turn into “Putridness 2.0” it will be a new game with new mechanics, new AI, but existing levels will also be transferred to new foundation as a bonus.