Update: Optimizations and some new languages (日本語, 简化字 and 한국어/조선말)
- Added languages: Japanese, Korean and Simplified Chinese.
- Optimized Flash UI renderer and player.
- Major optimizations in the DX9 and OpenGL renderers.
- Improved threading and CPU usage in particle system.
- Alot (!) of performance, threading and memory optimizations through out the entire engine.
- Streaming music from memory instead of IO to reduce playback glitches during loading on low-end machines.
- Optimized loading time both between levels and between in-game/front-end transitions.
- Now using DirectInput8 for keyboard input instead of Win32 API functions.
- Minor graphical improvements on various particle effects, meshes etc.
- Able to adjust gamma in "video options".
- Fade sound when application becomes inactive.
- Faster to shutdown when closing game during loading.
- Some tweaks to "highest" shadow setting to reduce SSAO noise.
- Loading initial resources during startup is now threaded.
- Improved use of registers in shader generation which improve performance on bad OpenGL drivers.
- Improved shadows in front end.
- Randomization bug in particle effect fixed; particle effects are no longer created equally.
Yet another update released.
Updates to Puzzle Dimension have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
* (PC/Mac) Fixed many translation errors
* (PC/Mac) Rewrote Steam integration; less time spent waiting but also more secure.
* (PC/Mac) Improved character trail effect.
* (PC/Mac) Heavily optimized surround sound filter.
* (PC/Mac) Improved configuration handling; no longer cycle front end for every configuration change.
* (PC/Mac) Sanity check antialias option; could cause visual artifacts on some graphics cards with incorrect MSAA option.
* (PC/Mac) Stability improved on ragdoll pose controller; ie. flowers aren't as jumpy as before.
* (PC/Mac) Improved blur/downsample pass in postprocessing; less moving artifacts during postprocessing.
* (PC/Mac) Improved thread usage when loading levels.
* (PC) Fixed bug in DI8 input device classification; no longer accept wheel as a valid gamepad.
* (Mac) Implemented a shader based blitter in the OpenGL renderer for older generation graphics cards which doesn't support the EXT_framebuffer_blit extension.
* (Mac) Fixed thread crash issue with some older OpenGL drivers.
* (PC/Mac) Lots of memory and performance optimizations.
Update released.
Updates to Puzzle Dimension have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
* Added language menu and languages: French, Italian, German, Spanish, Portuguese, Russian, Polish and Swedish.
* Improved font smooth algorithm.
* Optimized rendering a lot.
* Improved culling scheme on background geometry.
* A lot of CPU optimizations.
* Optimized load time of sound and particle effects.
* Improved CPU multicore usage on particle effects.
* Reduced memory usage a lot.
Update released.
The updates will be applied automatically when your Steam client is restarted.
The major changes include:
* New Progress UI implemented (PC/Mac)
* Updated to Bullet 2.77 (PC/Mac)
* A lot of engine optimizations (PC/Mac)
* Several memory leaks fixed (PC/Mac)
* Stability issues in LUA scripting fixed (PC/Mac)
* Reduced memory needed to load SWF (PC/Mac)
* Added support for HID joystick devices (ie Logitech gamepads). (Mac)
* Fixed enumeration of interlaced and/or TV-output modes in OpenGL. (Mac)
Mac version is out together with a update for the PC version.
Updates to Puzzle Dimension have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
* Keyboard and gamepad input mapping implemented.
* Increased texture fidelity in renderers by using appropriate anisotropy setting.
* Tons of rendering and CPU optimizations.
* Improved compatibility with legacy hardware by removing all use of float-point render targets.
* Full screen option added to video settings.
* Vertical blank synchronization option added to video settings.
* Scroll indicator in user interface.
* Improved Flash shape tessellation.
* Improved Flash player timing.
* Changed "Camera mode" text into a symbol in top left corner.
* Fixed text encoding bug in Flash player.
* Fixed size of green dots.
* Fixed couple of shader bugs.
* Fixed memory leaks in HTML and XML parsers.
* Added option for easy jump. Jumps up on release of jump button or jump in a direction when a direction is pressed.
* Added fast restart option. Use keyboard/gamepad mapping to enable.
* Added four new achievements.
* Second, third and forth clusters unlocks on less flowers.
* Added mouse wheel for camera zoom, forward/back movement, menu up/down/left/right.
* Added mouse buttons for menu select and cancel.
New update available.
- Added new "highest" shadow resolution.
- Added in-game indicator for showing when a level is unpixelated.
- Added unpixelated indicator to puzzle menu.
- Fixed broken unpixelate achievement.
- Fixed a bug where older gamepads/controllers could cause input to behave strange.
- Support for more gamepads.