Puzzle Lab cover
Puzzle Lab screenshot
Genre: -

Puzzle Lab

Studio closing

Hello everyone,

It is with great sadness that I announce that Astrocat Studios is closing and with it, sales / support of Puzzle Lab. The servers will remain up for the next few months, but will shut down in the future too.

A big thank you goes out to everyone that supported us. It's been an awesome journey.

- Jon Christen

Update Released

Minor update - features include:
- Integrating latest version of SteamVR. You can now remap VR controls within the new SteamVR controller UI.
- Puzzles can now be placed on wall during play in VR. Before, the puzzle would only be on the wall while editing. Default control to switch anchors is up / down on the left controller.

Puzzle Lab 1.0 Release

Today, we are excited to announce the official release of Puzzle Lab! This has been a great journey and we would like to thank everyone who has given feedback and helped shape the game.

We have big plans for the future, including features to help players who get stuck and new content. More information will be released in the upcoming months.

Thank you!

Update Released

An update has been published. Changes include:
- Added lab environment surrounding puzzle.
- Replaced player model art.
- New music has been added and old music has been replaced.
- Fixed VR controllers disappearing after pressing the menu button.
- Guardians no longer try to fire through walls.

Update Released

Changes include:
- Another round of art improvements. Walls and both crates have been re-textured.
- Fixing colors on a few spots missed before.
- Potential fix for flickers in VR.
- Fixed puzzle thumbnail in the VR publish panel.

Update Released

A major art update has been released. Changes include:
- Refined all colors used in the game.
- Removed post processing effects for a more consistent look
- Settings files are now more resilient to corruption

Update Released

The latest update brings with it the following changes:
- Added entity descriptions in the editor. Mouse hover over entity icons in desktop to have a popup appear. A side panel will display in VR when an entity is selected.
- Some minor art updates to walls and guardians
- Added filmic tone mapping to beautiful and fantastic quality settings
- Fixed bug where Monks would stop walking if two overlapping Monks are killed at the same time
- Fixed case where Leepers would sometimes not move

Update Released

An update has been released with the following changes:
- Added template puzzles to the editor. When you create a new puzzle, one of several templates will be chosen. A 'New' button has been added to erase the template and start fresh.
- Added editor tips that display upon placing certain types of entities.
- Fixed unintended path in one of the main puzzles.
- Fixed minor bugs.

Update Release

Changes in this update:
- Official support for Unity's config dialog. You can use this to remap controls, change resolution, and change render quality settings. A new steam launch action has been added that will automatically pop this up before running the game.
- Added support for gamepad controllers. At the moment, they can only be used to play puzzles and not do any menuing. You will still need a mouse to navigate menus.
- Fixed case where player would slide too far on ice
- Fixed case where platforms would change directions too early when nearing a waypoint
- Removed an unnecessary crate from one of the "story" puzzles

Update Released

Changes included with this update:
- A fallback smoke effect should appear on systems that don't support compute shaders.
- Undo in the editor should now work properly
- Speculative fix for case where simply moving the mouse could remove tiles
- Fixed case where music would not turn off
- Puzzles will be marked cleared in the editor any time you play to the end. You don't have to use the clear button in the publish window. (Clearing the puzzle is still a requirement to publishing)
- Improving performance of puzzles with lots of water tiles
- Fixing case where save data could get corrupted
- Items and crates can no longer be dropped inside one-way walls. An attempt will first be made to drop it behind you and failing that, the drop will be cancelled.
- Experimenting with disallowing crate movement on toggle blocks in the 'up' position. This should prevent cases where you could use the crate to walk through an 'up' toggle block. This technique is still allowed on doors.
- Fixed case where crates barely off the grid could not be pushed