Based on the latest completed level, I want to give you some insight into the process of how a level is being made in Blender. However, for time reasons, I cannot cover the whole Blender process in detail unless there's a huge demand for it :)
First, I look for an image on the internet. I import it as a background image into Blender as a template for the 3D model:
The wall is made of a quad with mesh cuts that cover exactly the borders of the puzzle image. Then I extrude each face created that way along the y-axis by 0.25 units resulting in the "holes" where the pieces are supposed to fit in. I call these holes "piece holders".
Now for each piece holder, there needs to be an object in the exact middle of it so that the game later knows where to insert the piece into:
The complete object hierarchy for the example:
The Blender file is imported into Unity where some more work is needed. Maybe I will cover that part in another post. The final result in the game looks like this:
I hope you liked this kind of post and let me know if you would like to see more of it.
Michael