Puzzle Quest 3 cover
Puzzle Quest 3 screenshot
PC Android iOS Steam
Genre: Puzzle, Role-playing (RPG), Strategy, Adventure

Puzzle Quest 3

Update 1.4.5 Patch Notes



It’s obviously easy for us to be excited about new features, but we really think this one is worth it.

Adventure is a brand new live events system that allows us to bring you cool and interesting new ways to play Puzzle Quest 3!



Adventurers will be able to choose the Adventure they want to play (one or more will be offered in the Adventure menu)
  • Adventures can be played with heroes that have a level of 10 or higher
  • Each Adventure will have a limited time



Adventurers will be able to choose their own path!





  • Adventures will have a difficulty either chosen by the player or coming from the Adventure itself
  • For our first Adventures, you will choose a difficulty level for each Adventure. You can choose to complete each difficulty level going from Novice to Ultimate or attempt Ultimate straight away!





These are found in the Adventure Information [?] and will tell you some of the things you can expect in your Adventure



[expand type="details"]Energy

  • Each Adventure will have a limited amount of energy per day
  • This energy is used to make an attempt at finishing the Adventure



Replayability

Some Adventures will support replays!



Difficulty

You can check the difficulty level you’ve selected anytime



Persistent Health (Future Content)

Some Adventures may have Persistent Health (one health bar for the whole Adventure) for an additional level of challenge

(This feature will be added in a future update)



Regeneration, Healing Potions & Magical Crystals (Future Content)

These folks are related to Persistent Health and will be coming in a future Adventure update!

[/expand]





  • Adventures will offer varieties of different rewards
  • While Adventure will continue to expand with new game modes that may offer rewards in different ways, this is how our first Adventures will work:
    • Each difficulty tier will have its own rewards
    • If you complete a higher difficulty tier before the ones below it, you will also receive the rewards for the lower tiers
      • e.g. If you choose to make your first attempt at an Adventure on the Champion Tier and complete it successfully, you will also receive the rewards for Novice and Veteran and these tiers will be closed




  • Sometimes in Adventures you’ll find a Merchant who will bring you special deal on items and resources


  • Sometimes you will find Resh who will give you a Fae Gift of your choice of a Status Effects and other gifts









Darkhunter has been improving his craft!
  • His chances of crafting a high rarity Rune or Scroll has been increased
  • The cost of crafting of random Rune or Scroll has been increased

He now provides more options to craft with
  • Level 15 – Can choose to craft either a Rune or Scroll
  • Level 25 – Can choose to craft a Rune or Scroll of a specific element



Followers that craft gear now have new options available. Items can now be crafted by selecting certain features such as the gear slot, element type and gear set.

Several Followers have new crafting abilities with future support for Darkhunter for Rune and Scroll crafting.








  • Removed default to max level in the gear upgrades



We’re aware a number of our players do play our game with a controller, so this update we have introduced a few quality of life improvements for controller use:
  • D-Pad will now animate when there is no target it can move to
  • Improved Cursor Navigation when using the D-Pad on Scroll Lists
  • Disabled or Inactive buttons will no longer be navigated to with D-Pad
  • Added a Controller Vibration Intensity setting into the Settings Menu









  • Can now reforge Favourited gear
  • Fixed changing loadout in party menu not doing anything
  • Fixed error where loadouts would remain between heroes in the Party menu
  • Spirit Shield is now correctly reducing Boss mana in Kingdom Defense
  • Loadout in the party menu now update the names correctly when changing heroes
  • Fallen Shoulderguards Ability should now work.
  • Eveline will now convert Fallen Relics
  • Game sound playing after battle ends
  • Game audio cancels primary audio
  • 1.3 Season Spells: Autumn Blast, Winter Mists, Spring Siphon, and Summer Rain, will now correctly count the number of turns remaining on status effects for damage boosting purposes.
  • Hellcat’s Hellfire will now properly remove skulls when the player is burning





  • Fallen Order Relic now displays in Wallet




October Community Update

Since our last update, we intended for this community update to be released mid-month but as you can tell, this is a bit delayed! There isn’t a huge change in our 2022 Roadmap. But in case you forgot, here’s a refresher!



ROADMAP – September

As mentioned, our 1.4 Update is being split into two parts. You can read more about that decision in our September Community Update.

Let’s talk about the things we can share since that September update! A few changes are coming and based on some of the buzz from our community channels, we can tell you’re excited. With Season 1.4 just days away, we’re excited for upcoming changes in 1.4 and further ahead.





Going on an Adventure!

1.4.5 BAYBEEEE! The team is super excited to get this one out to you.

So, we’ve teased it, but what is it?

Well, we’ve been taking a little inspiration from the original Puzzle Quest with this one.

You’ll learn the full details in the 1.4.5 Patch Notes, but the biggest thing we’d like you to know is…


Not every journey is a straight line and not every Adventure is either!

We will be bringing you branching pathways in Adventure!

Maybe you want to battle, or visit the merchant, or stop for Fae Gifts.

We’re very excited about Adventure and its potential for new game modes and Puzzle Quest experiences!

More to come. 👀


Pivot! Pivoooooot!


We have had the question come up in our community:

“How do you choose what to work on and when?”

This is a great question and we think it deserves the time for an answer from us. We would like to follow up with a more detailed dedicated explainer to give you a bit more insight into how we put things together.

But, for now, to give a bit of an idea…


We’re turning a ship, not a car.

We approach updates by determining what our long-term goals are for the game and what we can do to get closer to those.

We also need a reasonable lead time into updates because we do have to plan out big chunks of work and we need to make sure there’s design time ahead of that.
When we say “We’re always looking at and taking in your feedback” we’re absolutely sincere. We’re looking at your feedback as well as our data (and how we feel about the game too).

Where we go from there is working out either where we can slot those little quality of life items or, if several small pieces of feedback or trends are actually pointing to something bigger that might need a bigger solution.


With that said, let’s take a look at where we’re at with the feedback we got from the 1.3 UI updates!


Organization!

As you may have seen in our Patch Notes for 1.4, we’ve made some more changes to the Inventory UI based on some of your suggestions after 1.3. As you know we made a first pass of getting a few smaller changes in for the 1.3 hotfix. Now, we didn’t have time to implement everything this update, so we focused on a couple of things that we thought would have some bigger impacts for you folks:

  • Adding a Detailed View so you can see more information about your items in the inventory and their names
  • Updating the item borders to make the item rarity clearer (especially for spells) and adding the rarity colour to the ribbon on the icons


At this stage we’re aiming to follow up with some further changes in 1.4.5 including:

  • Changing the upgrades flow so Max Rarity is no longer the default
  • Adding additional Vault Filters for Rarity and Gear Set


And targeting some additional feedback in 1.5 such as:

  • How do we better show information for Attributes and Gear Sets?
  • How do we show more information about items being Salvaged?



This is obviously not our full list, but I can guarantee we have looked at the feedback we received across all platforms, have it recorded and are making sure we keep improving!


But wait! There’s more!

A couple of updates on items we know you’ve been waiting on:


Darkhunter Rises

Darkhunter’s Runes and Scrolls crafting is currently planned for 1.4.5 to join his first-batch buds.


Kingdom Defense – Overkill

Overkill in Kingdom Defense would be designed to tackle the issue of members of Kingdoms currently having to hold back so that everyone in the Kingdom can get a hit in on the Kingdom Defense boss. While we think it’s actually really nice that that’s how you folks have approached the issue, we know that’s not exactly the most fun way to play.
We’re currently expecting to tackle this in 1.5. However, it may need some more design time than that. (To say that our dance card is very full right now is an understatement.) But this is something that both our CX team and our dev team are quite passionate about so we look forward to getting into it.


In Space… No One Runs Out of Inventory…

“New updates, new gear… Ah damn…”

While some people never run into this issue, our collectors definitely do.

We’ve said before that we wanted a more permanent solution to this issue than just increasing vault space ad-hoc.
So, for 1.5, we have a Follower coming in to help with that! We’ll give you more details soon, but it’s right there on our list for you.

That’s the wrap-up for October! Keep it spooky and we’ll see you for the next community update later this month! Hope you enjoyed your Halloween everyone!

Update 1.4 Patch Notes



All dates listed above are 00:00 (GMT/UTC)










Values in bold are affected by the rarity or element of the item.

The Fallen Set



[expand type="details"]Fallen Quarterstaff (Weapon)
Generals of the Fallen Order carried a staff to signify their rank.

When dealing damage of this item’s gem color, there is a 25-40% chance to apply Freeze to the enemy for 4 turns





Fallen Mantle (Body)
Now old and tattered, these mantles were once finely embroidered.

When taking damage, there is a 5% chance to create a mix of 2-5 purple and blue gems.





Fallen Gauntlets (Gloves)
The skull motif on these gloves signify a Fallen Knight who has seen battle.

If inflicted with Freeze, gain 25-40% Crit Chance





Fallen Shoulderguards (Shoulders)
The intricate metalwork on these pauldrons gives them great durability.

After taking Damage, gain 0.5-2% of Max Armor and Resistance for each skull on the board





Fallen Ring (Ring)
Once worn, these sharp rings were painful and difficult to remove.

There is a 2-8% chance each turn to fill one of your blue or purple spells





Fallen Belt (Belt)
Though much of the Fallen Armor is broken, these belts have endured well.

Gain 2-5 Speed for each Skull on the board.





Fallen Set Bonus


Fallen I (2 piece set bonus)

Freeze the Enemy for 1/2/3/4/5/6 turns when 5 or more skulls are matched
Gain 5-30% All Elemental Damage Reduction if facing Season 1.4 Fallen Order enemies.



Fallen II (4 piece set bonus)

5-30% chance to create a Skull Gem at the start of turn.
Gain 5-30% Melee & Missile Damage Reduction if facing Season 1.4 Fallen Order enemies.



Fallen III (6 piece set bonus)

Gain 1-6% Power for each Skull on the board.
Gain 5-30% Power if facing Season 1.4 Fallen Order enemies.

[/expand]








Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.

Worn by the most powerful commanders of the Fallen Legion, these helms are very finely wrought.

At the start of my turn, there is a 60% chance to upgrade 1/2/3/4 gems’ Tiers by 1.








Values in bold are affected by the rarity or element of the spell.

[expand type="details"]Bless The Dead(90 Yellow Mana)

Destroy all Skulls and Deal 0.7x Light Damage, and 1-6% chance per skull destroyed to gain a barrier.
(Level: Damage, Rarity: Chance of Barrier)





Burn the Dead(150 Red Mana)

Deal 1.25x Fire Damage and Destroy all Skulls. Boost damage by +1-6% for each skull destroyed.
(Level: Damage, Rarity: Damage Boost)





Fortify the Dead(80 Purple Mana)

Remove all Skull Gems. Gain 1-6% max armor for each skull removed. Gain 0.5x Resistance.
(Level: Resistance, Rarity: Armor)





Thaw the Dead(160 Blue Mana)

For each Skull on the board Heal 0.1x Life. Then convert 3-8 Blue Gems to Skulls.
(Level: Heal, Rarity: Number of Converted Gems)





[/expand]








[expand type="details"]Helmwing
Speedy

PvP Spell: Wyrmstrike (50 Mana)

Deal 0.8x Fire Damage. Inflict Poison on the enemy for 4 turns
Poison: Poisoned characters take extra damage each turn.





Chickatrice
Speedy

PvP Spell: Deadly Gaze (65 Mana)

Deal 1x Poison Damage, + 10% per skull on the board. 10% chance per skull to deal an extra 1x Melee Damage.





Boneshot
Mighty

PvP Spell: Command Legion (75 Mana)

Deal 1x Physical Damage and remove all skulls from the board. Deal +10% extra damage as Ice Damage for each skull removed.





Mimikin
Cunning

PvP Spell: Corner Prey (75 Mana)

Deal 1.25x Dark Damage, and inflict Terror on the enemy for 4 turns.
Characters inflicted with Terror only receive half the benefits from positive status effects like Barrier and Haste.





[/expand]

The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.






Duskside Necromancer





A rare sort will always feel at home amongst the Fallen.



Fire Mastery Warlocks





A complex ritual with arcane runes and ancient appeals to darkness... Or... Fire?








We’re very excited to be bringing you our first round of Follower updates! This time around we’re focusing on gear, so we’ve picked out three of our good friends and given them the ability to:

[expand type="details"]
  • Craft new items (See Crafting below)
    • Both at random and by specific selection

  • Reforge old ones (See Reforge below)
    • Change gear attributes and elements of at random or by selection
    • If you don’t like the Reforged item, you can always keep the original!



[/expand]



  • Followers that craft gear now have new options available. Items can now be crafted by selecting certain features such as the gear slot, element type and gear set.
  • Several Followers have new crafting abilities with future support for Darkhunter for Rune and Scroll crafting.

[expand type="details"]Eveline
  • Removed abilities to exchange relics to specific Tier I, II & III since those type no longer exist
  • Removed duration on exchanging, these abilities are now instant


Toragon

  • Level 1 - Craft random armor
  • 15 - Craft random armor for a chosen Slot
  • 25 - Craft random armor for a chosen Set
  • 35 - Craft armor for a specific Slot and Set
  • All these abilities are now instant


Gemka

  • Level 1 - Craft a random Accessory
  • 15 - Craft a random Accessory for a chosen Slot
  • 25 - Craft a random Accessory for a chosen Set
  • 35 - Craft an Accessory for a specific Slot and Set
  • All these abilities are now instant


Soulchaser

  • Level 1 - Craft a random Weapon or Shield
  • 15 - Craft either a random Weapon or a random Shield
  • 25 - Craft a random Weapon or Shield for a specific set
  • 35 - Craft a Weapon or Shield specifically for a chosen Set
  • All these abilities are now instant


[/expand]



Some Followers can now change an existing item’s Attributes or Element through a new ability called “Reforge”.



  • Any reforged attributes or elements will be different to what the item currently has. In the case of Attributes, this only applies to the specific slot the attribute is in (i.e the same Attribute may appear in another slot).
  • After reforging an item that has a random component to the result, you may choose whether to keep the original or reforged item.



[expand type="details"]Toragon
  • Level 40 - Reforge Attributes on Armor
  • Level 45 - Reforge Element on Armor
  • Level 50 - Reforge specific Element on Armor


Gemka
  • Level 40 - Reforge Attributes on Accessories
  • Level 45 - Reforge Element on Accessories
  • Level 50 - Reforge specific Element on Accessories


Soulchaser
  • Level 40 - Reforge Attributes on Weapons & Shields
  • Level 45 - Reforge Element on Weapons & Shields
  • Level 50 - Reforge specific Element on Weapons & Shields

[/expand]





With so many different items and resources in the game, it’s really difficult to put together packs for our players that would actually be consistently useful.

So now you can create your own!


  • Flash offers will now appear allowing players to choose one or more of a given resource such as Runes and Scrolls.




  • Flash offers will now appear allowing players to choose unlocked item features in order to receive a more tailored item, similar to the new follower crafting system.










Shards have now been collapsed into a single rarity per type, with the following conversion rates:
[expand type="details"]
  • Minor 1:1
  • Lesser 1:2
  • Greater 1:4
  • Major 1:8
  • Superior 1:12
[/expand]




  • Tier I, II & III Relics have been collapsed into a universal Relic type per rarity:

[expand type="details"]
  • Rare Relic
  • Epic Relic
  • Legendary Relic
[/expand]


  • Tier IV Relics have been renamed to match their Gear Set names, and they still use their Tier IV Relic Icons:

[expand type="details"]
  • Guard Relic
  • Royal Relic
  • Savior Relic
  • Dwarven Relic
  • Dragonguard Relic
  • Firewalker Relic
  • Warlord Relic
  • Night Relic
  • Serpentine Relic
  • Jeweled Relic
  • Runic Relic
  • Esgaard Relic
  • Elven Relic
  • Bone Relic
  • Bloodfang Relic
  • Khazdhuli Relic
  • Flametree Relic
  • Dreamhold Relic
[/expand]



After our launch of Update 1.3 we received a lot of really great feedback from the community on quality of life tweaks we could make that would improve the experience. While we haven’t been able to implement everything just yet, we have made several improvements!



[expand type="details"]
  • While the new compact layout of the inventory suits some players (in particular newer players) quite well, we know others need a bit more detail
    • You can now select Detailed View in the Vault, and whilst in this mode you can toggle whether to show names. The game will remember your choice.


  • We have also updated the item borders in the Vault in a way that we hope will better reflect the rarity of the Gear, Spells and Minions!
  • We also tinted the color of the ribbon with the Level information to match the item rarity.
    • Please let us know what you think of these updated borders! We are continuing work on making rarity clearer to read.


[/expand]





  • New Autoplay options have been added to the Settings Menu allowing the Autoplay to perform specific actions on the Altar Select, and Potion Screens
    • Altar Menu: (new default is Enabled) - When Enabled, the Autoplay will now automatically pick an Altar in Dungeons, and continue the battle without any player interaction. When Disabled, the Autoplay will wait until an Altar is selected.
    • Potions Menu: (default is Disabled) - When Enabled, the Autoplay will skip the Potion Menu without applying any Potions to your hero, and continue the battle without any player interaction. When Disabled, the Autoplay will now wait for the player to pick what potions they want to use, and once confirmed, the Autoplay will continue battling.




  • The hero profile menu now displays the Kingdom name and join date
  • Player Gear Score is now shown in Follower Side Quests
  • Updated Follower upgrade UI to offer better upgrading options and to more clearly show the effects when leveling the follower.
  • Multiple Gear types can now be selected at once in the Gear Vault Filter




  • You will now not get a Join Kingdom pop-up until Level 10
  • Minions now speed up with Food instead of Gems!
    • The cost for this is 120 Food per hour remaining.

  • The base food cap has increased from 600 to 3000






  • Fixed crashes when loading into a battle
  • Fixed soft locks in battles caused by big gems being blown up before updating their level
  • Abyssal Channel should no longer be able to replace purple gems when creating the red gems portion of the spell




  • Fixed Frost Bolt, Ice Storm, and Cold Snap spells using the wrong icons.




  • When receiving Kingdom Defense rewards for a failed defense with gold tier rewards earned, the rewards mail showed two silver medals instead of a silver and gold.




  • In Daily Siege and Dungeon battles, element specific modifiers are inactive.
    • This will be resolved in 1.4.5

  • After crafting an item, the options stay selected but the craft button is disabled
  • Salvage UI fails to load after dismissing the warning ‘unable to salvage last weapon’ pop up message
  • Global Mail with No Rewards still shows Rewards to Collect
  • Sound effects delay in sped up battles
  • Mass Salvaging Minions doesn’t update the display


Additionally:
  • Salvaging Gear is visually displaying the wrong total of Shards received, but the correct total is being added to your inventory. This is a visual issue.

September Community Update

Shifting Timing
We started this community blog as a chance for our player community to see a small part of what we're working on here at Infinity Plus Two! We want to focus on what we're actively working on behind the scenes and how we're making changes based on your feedback. We're shifting our blog releases to mid-month to avoid colliding with Patch Notes releases.

ROADMAP - September 2022


Its a Two-Parter!
Yup! It’s a big one this time around!

We planned for some pretty big changes in 1.4 (Relics and Shards Updates, Follower Updates (part 1) and Adventure). Since these were all quite chunky features, we’re bringing you the Relics and Shards Changes and the (highly anticipated) Follower Updates with 1.4 on October 19th [5pm PST] and we’ll be introducing you to our brand new game mode “Adventure” just a few weeks later in mid-November!

We’ll tell you a little more about Adventure next blog as we come closer to its release…

For now, let’s take a quick look at some of the features coming to you in 1.4!

First up, Relics and Shards Changes.
You folks have been telling us that it can be pretty difficult to get some of the stuff you need or that you get too much of the stuff you don’t. We totally agree!


For a start, the Relics are getting a little name change so you know exactly which ones belong to which set without needing an encyclopedic knowledge of where you found things. We’re also smoothing Relics and Shards out in a much more fundamental way too that should make it much simpler and easier to upgrade what you need without carrying around a whole dragon’s horde of stuff in your wallet!

Next, Follower Updates (part 1).
Yes. Finally! We’re tweaking our first group of Followers:

  • Toragon
  • Gemka
  • Soulchaser
  • Darkhunter



We mentioned that we wanted to break the Follower Updates down into chunks (and BOY are we glad we did after we did the design and construction for this fellas). This first chunk is trying to address a problem that a lot of the Followers have - “Why am I upgrading?”
For some, this is easy. Others are a little less flashy. So we’re adding some sparkle, pizzazz and (bringing us to the second part of these Follower Updates) some features you folks have been asking for for a while…

What’s that? In the distance… Do we hear… Re-Rolls…? 👀👀👀

Toragon, Gemka and Soulchaser are getting new features which allow you to:


  • Choose the slot type
  • Choose the set
  • Re-roll attributes
  • Re-roll element
  • At higher levels choose the element


Darkhunter will allow you to choose whether he crafts a Rune or a Scroll and at higher levels you can choose the element!


And while October 19th is just around the corner, here's a sneak peek at one of the Skeletal surprises coming in Spooktober



Changes and Feedback
This month we read a lot of your feedback (and we do mean a lot)!
From the inventory UI, follower updates, inventory space, and difficulty with upgrading, we've read it and have started making some changes.

We were able to roll out a couple of Quality of Life items pretty quickly this month:
Increasing vault space
Removing the Possessed buff from Resh - While this was a cute idea on it’s own in single player battles, it negatively impacted Tourney, where scoring is partially based on Life Lost

And, of course, there are still more changes to come. So here are some upcoming changes we will be rolling out after considering some of your feedback:

Inventory UI

  • Adjusting borders on gear to help distinguish rarity between items
  • A detailed Vault View options that can show:
  • Amount of gear armor or resistance
  • Gear Set icon indicator to on gear pieces
  • A name display option on items


Here’s a peek at what we’re working on!

Please note this is an early look and may not represent the final changes.

That’s it for the September Update, see you in mid-October!

1.3.0 Patch Notes

Update 1.3.0 Hotfix



Salvage Error Fixed!



Due to several players on Android being unable to play due to a salvage error causing the game to lock, we temporarily removed the Overflowing Vault error message.

A fix has now been released so we will be turning the Overflowing Vault error message back on at Daily Reset Tuesday 13th September 00:00 UTC

However!
We will also be adding additional vault space when this change goes live.




Quality of Life



Gameplay



  • Autoplay would do nothing if there are no moves currently available, as the AI would not forcefully end the turn. It will now End Turn if there are no moves available.


UI



  • Info pop ups are now available for Gear, Minions and Spells in Reward menus
  • Added Gear Type to inventory filter
  • Battles tab in the Archive now displays Ancient Coin reward amounts with the daily cap considered
  • Minion Spell icons in the versus panel will now display their spell tool tips
  • Salvage warning is no longer shown when salvaging a single item
  • The filter button to the side of gear popups by default will filter to gear of that type
  • Updated quick rarity selection buttons in the Mass Salvage menu to better match new rarity display
  • Added Gear Score display to Follower Side Quests
  • Mass Salvage button added back in
  • Rarity color tinge added behind the level display on gear, spells and minions, to help reinforce their rarities. Please note, we will be doing another pass on making spell rarities clearer in the next major update.





Bug Fixes



Gameplay



  • Ancient Coins earned via loot tickets do NOT count against the daily cap of 30 coins (Fixed via server fix - 05/07/22)
  • Using the text filter in the Tavern > Minion Vault would not filter the results.
  • Fixed ‘Requirements Invalid’ error when canceling a mission


UI



  • Dreamhold Pledge and Dreamhold Walkers descriptions mismatched
  • Spell tooltips not appearing when an effect was playing over the top of the spells
  • Mass Salvaging Minions wasn’t updating the display
  • Loadout dropdowns are not working in various game menus
  • Fixed header bar being visible in the swap hero menu when opening it from the quest pass or shop.
  • At times when returning to the anchor menu, the chat icon can incorrectly show a pip indicating 9 new messages, even if there aren't any
  • Fixed issue where minion sprites would disappear in the season shop
  • 'Take Me There' button on Overflowing Vault was inactive
  • Debug Performance information should no longer be displayed
  • Overlapping ? icon in Skirmish UI
  • Fixed incorrect frame used in the Gear Set Details menu
  • Fixed Minion spells not showing anything when tapped/clicked
  • Moved Tourney Reward pip to the left side of the tile so it no longer overlaps info button
  • Fixed Minion stat display in the Tavern menu using incorrect backgrounds
  • Fixed debug text in Tavern > Minions > Mass Salvage menu
  • Fixed salvaging in the inventory when owning a larger amount of items causing a soft lock on low-end Android devices


Visual



  • Minion Spell display in the Tavern now match the new spell icons
  • Android performance improvements
  • Removed ‘\’ characters from various lines throughout the game in non-english languages.


Other



  • Fixed PvP environments not being unloaded after a battle
  • Join Kingdom notification now won’t appear until level 10





Known Issues



  • Salvage UI fails to load after dismissing the warning 'unable to salvage last weapon' pop up message
  • Global Mail with No Rewards still shows Rewards to Collect
  • Sound effects delay in sped up battles
  • PQ3 is Darker on some HDR monitors
  • Tall Dwarf’s friends have been located in PVP enemy positions and will be removed in update 1.4



Update 1.3 Patch Notes

Update 1.3 Patch Notes



A Short Summer…



This summer is short in Etheria. Season 1.3: Into the Dreamhold will be a slightly shorter Season than the others before it.

What does this mean?

It means we’re going to give anyone who purchases a Season Pass for Into the Dreamhold an additional 505 Fae Nectar which will be delivered right to your inbox.

We hope this helps you prepare for Fallen Order’s harsh winter!



New Hero Class - Warlock



The Warlock class will become available upon daily reset on 6th September 2022

The Warlock is an eldritch mage, controlling summoned Imps to do their bidding.
Their spells focus on burning, destruction, withering, and are often boosted by those status effects AND by the number of Imp Gems present

Warlock Gems & Spells



[expand type="details"]Daemonic Pact (Mana Cost: 70/55/40)
Create 2, 4 or 6 Imp Gems


Imp Gems:
They do not match with other colors - they must be activated like the Necromancer’s Death Gems.
Each Imp Gem on the board increases enemy Burn Damage by 5% of Current Life
When activated, Explode. Wither the Enemy for 4 Turns and provide 1 Stack of Brimstone to the Hero

Daemonic Pact Status Effect: Brimstone
Gain +2% to Fire Mastery, Dark Mastery, and Burn Damage per stack of Brimstone.
[/expand]

Class Starting Spells:



[expand type="details"]Eldritch Blast (105 Purple Mana)
Deal 0.75x Dark Damage. Burn the enemy for 4 turns. If they were already burning, create 2-7 purple gems.


Abyssal Channel (115 Red Mana)
Gain 0.75x Power. Create a mix of 3-8 Purple and Red Gems, +1 for each Imp Gem on the board.


Daemonic Grasp (115 Green Mana)
Deal 1x Dark Damage. Gain Regenation for 2-7 turns, +1 for each Imp Gem on the board.


Burning Darkness (110 Purple Mana)
Burn and Blind the Enemy for 2-7 Turns, +1 for each Imp Gem on the board. If the enemy is withered, deal 1x damage as fire.
[/expand]

Class Spells:



[expand type="details"]Sacrificial Pawns (130 Purple Mana)
Remove all Imp Gems. Heal 15% of Max Life + 5-10% for each Imp Gem removed. Add 0.75x Resistance.


Imp Raid (135 Red Mana)
Deal 1.25x Fire Damage, +5-10% for each Imp Gem on the board.


Tentacle Slap (125 Purple Mana)
Deal 0.8x Dark Damage, with a 5-10% chance to stun for each Purple or Red Gem on the board.


Hellfire Gate (135 Red Mana)
Burn the Enemy for 4 turns, and reduce the enemy’s Power by 0.4x for each Imp Gem on the board. There is a 30-80% chance to create an extra Imp Gem.


Call the Deep Ones (110 Blue Mana)
Deal 1x Dark Damage. Remove all Blue Gems. For each Imp Gem on the board, gain 10-15 Ultimate Spell Power.


Dark Firebolt (210 Purple Mana)
Deal 1x Dark Damage, +3-8% for each Purple or Red Gem on the board. Burn the enemy for 4 Turns.


Pestilent Imps (Mana Cost: 140)
Convert 2-7 Green Gems to Purple, and 2-7 Blue Gems to Red. There is a 30-80% (level) chance to create an extra Imp Gem and inflict Disease for 4 turns.
[/expand]

Warlock Spells will be added to the various Chapter I - XV Dungeon chests with the release of the class.

New Follower - Resh



Resh is unlocked via the Into the Dreamhold Season that begins at daily reset (00:00 GMT) on the 6th September.



“You may call me Resh… today at least.
It’s a good thing we found each other. Mortals get so… lost. You could really use a guide. And you could CERTAINLY use some guidance; you’re dealing with things you do NOT understand!”


Resh will grant a % chance equal to his level to grant a buff to the player at the start of battle.

The buffs can be:
[expand type="details"]

  • Barrier
  • Reflect
  • Regen
  • Haste
  • Possessed
[/expand]

Additionally, Resh will offer ‘gifts’ for purchase, which contain random items.

The gifts available are:
[expand type="details"]

  • Minor Gift (Unlocked at Uncommon Rarity)
  • Lesser Gift (Unlocked at Rare Rarity)
  • Greater Gift (Unlocked at Epic Rarity)
  • Major Gift (Unlocked at Legendary rarity)
  • Superior Gift (Unlocked at Mythic rarity)
[/expand]

Seasons



New Season - Into the Dreamhold



The Season begins at daily reset (00:00 GMT) on the 6th September.



Start - 6th September (Release of Season 1.3, new hero class, gear, spells, minions, weapon and Follower)
Chapter II unlocks - 13th September
Chapter III unlocks - 20th September
Hard mode - 27th September
Elite Mode - 4th October
End date - 18th October


New Items





Values in bold are affected by the rarity or element of the item.

The Dreamhold Set



[expand type="details"]Dreamhold Falchion (Weapon)
The Lords of the Dreamhold typically wield Falchions such as this.
There is a 7/10/13/16% chance to inflict a random negative status effect on the enemy for 4 turns when matching 5 or more gems.

Dreamhold Mirror (Shield)
These shields also served as decorative mirrors for the Fae Court.
At the start of each turn, if the enemy has a negative status effect, there is a 8/12/16/20% chance to gain Reflect.

Dreamhold Touch (Gloves)
The touch of a Fae glove can instill dreams and nightmares in mortals.
Gain 2/4/6/8 Ultimate Spell power when applying a negative status effect to the enemy.

Dreamhold Cuirass (Body)
The ornamental Fae breastplates require a master craftsman to create.
When matching a Big V+ Green Gem there is a 20/30/40/50% chance to gain Regeneration for 3 turns.

Dreamhold Pledge (Ring)
These rings are exchanged between Fae to signify a favor owed.
Gain 2/4/6/8 Green and Blue Mana when matching 5 or more gems.

Dreamhold Walkers (Boots)
Fae Boots allow a skilled wearer to walk in the dreams of mortals.
When applying a negative status effect to the enemy, there is a 8/12/16/20% chance to gain Haste for 4 turns.
[/expand]

Dreamhold Gear Set Bonus


[expand type="details"]Dreamhold I (2 piece set bonus)
Wither the enemy for 1/2/3/4/5/6 turns when matching 5 or more Green gems.
Gain 5-30% All Elemental Damage Reduction if facing Season 1.3 Fae enemies.


Dreamhold II (4 piece set bonus)
At the start of each turn Heal for 0.25/0.5/0.75/1/1.25/1.5% of your Max Health for each negative Status Effect on the enemy.
Gain 5-30% Melee & Missile Damage Reduction if facing Season 1.3 Fae enemies.


Dreamhold III (6 piece set bonus)
Gain 0.5/1/1.5/2/2.5/3% damage for each negative Status Effect on the enemy.
Gain 5-30% Power if facing Season 1.3 Fae enemies.
[/expand]

New Legendary Item





Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.

Oberon’s Keybelt
King Oberon’s guards keep the keys to his citadel firmly attached to their belts.
When an enemy blocks, gain +4/6/8/10% of Starting Power.


New Spells





Values in bold are affected by the level or rarity of the spell.

[expand type="details"]Winter Mists (150 Blue mana)
Freeze the enemy for 2-7 turns.
If they are already frozen, deal 1x ice damage to them + 10% for each turn they are frozen.


Summer Rain (140 Red mana)
Burn the enemy for 2-7 turns.
If they are already burning, reduce their armor and resistance by 0.75x + 20% for each turn they are burning.


Autumn Blast (140 Purple Mana)
Hex the enemy for 2-7 turns.
If they are already hexed, reduce their power by 0.75x + 10% for each turn they are hexed.


Spring Siphon (160 Green Mana)
Poison the enemy for 2-7 turns.
If they are already poisoned, heal myself for 0.5x +10% for each turn they are poisoned.
[/expand]

New Minions





[expand type="details"]Rosiecrantz
Mighty

PvP Spell: Vine Slap (65 Mana)
Deal 1x Poison Damage, and poison the enemy for 1 turn, + 1 more for each green gem on the board.
Poison: Poisoned characters take extra damage each turn.



Dragonsprite
Speedy

PvP Spell: Regrowth (50 Mana)
Remove all skull gems. Heal 10% of starting armor for each gem removed.



Florafawn
Speedy

PvP Spell: Leaf Storm (50 Mana)
Deal 0.75x Poison Damage, and confuse the enemy for 4 turns.
Confuse: Confused characters critical hit chance and bonus damage are halved.



Meenlock
Cunning

PvP Spell: Horn Lance (60 Mana)
Deal 1x Light Damage, and destroy a random row of gems
[/expand]

The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.

New Skins



Dreamhold Berserker





The Dreamhold has an intoxicating effect upon those who venture in… Better just lean into it.


Season Archive



Past Seasons can now be played via the Season Archive!

[expand type="details"]
  • A Season will be open to you if you purchased a Season Pass while that Season was live
  • You will also be able to purchase access to the Season directly prior to whichever is running currently for Crowns and older ones for Gems! (For instance, this
  • Season is 1.3 Into the Dreamhold, so Season 1.2: The Broken Tree will be available for Crowns and Season 1.1: The Mines of Khazdhul will be available for Gems)
  • Individual Seasons in the Archive will periodically open up to be played for limited periods of time with no purchase or Season Pass required!
  • Any story progress made while the season was live will be carried over once it becomes available in the Archive
  • Season rewards can now be purchased with Ancient Coins!

  • Ancient Coins are an Archive specific currency that is shared across all archived seasons
  • Ancient Coins can be earned by completing battles in archived seasons
  • Ancient Coins have a daily limit of 30, meaning you will not be rewarded for further victories in the archive once you’ve reached that limit
  • Completing Story Quests the first time at each difficulty will reward Ancient Coins. Any subsequent plays (see Chapter Replay) will reward coins.
[/expand]

Chapter Replay



  • Archived Season Chapters become available for replay after they’ve been completed for the first time
  • You can return to a chapter at any time using the Chapter Replay menu
  • Any progress made throughout a chapter is lost if you leave to replay another chapter




Menus & Inventory Rework



Menus Rework



It was clear that the menus system needed to be tidied up significantly as it was no longer serving its original purpose after so many new features have been added since its original implementation.

Hero Menu



We have condensed and streamlined the Hero menu to provide as much relevant information as clearly as we can.
[expand type="details"]
  • The Kingdoms menu is now directly accessed from the Hero menu, while Party has moved to the Battle menu, and your Friends are now accessed from the Pause Menu
  • Flash offers can now always be accessed from the top system bar by tapping or clicking on the Merchant.
  • You will see a notification pip on the Merchant when new offers are available or when active offers only have 1 hour remaining
  • The Swap Hero button has been moved to the top system bar so you can now swap your hero from anywhere!
  • Quest Pass has been moved from the bottom to sit alongside the Holiday events on the main Hero menu
  • The Battle Button in the bottom right corner that will take you straight back to your Favorite Battle mode (selected in the Battle Menu)
[/expand]



Battles Menu



  • All battle modes are now accessible through a single Battles Menu
  • Your selected favorite mode will appear at the front of the Battles menu list for ease of access!



Inventory Rework



The inventory system was in need of a rework.
It was complex, difficult to find what you needed to, didn’t feel good to use and needed a visual overhaul.



[expand type="details"]
  • The vault has been streamlined significantly and works in tandem with your equipped slots
  • Items now highlight when you select the slot you would like to equip something to

  • Comparing items is now a much more smooth and intuitive process


  • You can filter items in a much broader and more visually helpful way and items can be filtered with a text field


  • Your equipped minions can now also be changed within this inventory menu.


  • Press the ? button to swap between a preview of your hero, and your hero’s stats.
[/expand]

Salvage Flow Update



  • When we were looking at changing the Inventory, we could see it was far too easy to accidentally salvage an item you didn’t intend to and it was too difficult to mass salvage
  • Selecting ‘Salvage’ on any item will now bring up a Mass Salvage option
  • Favorited items can be selected for Salvage but you will get a warning message before being able to proceed with the final Salvage




Quality of Life



Updates to Disease functionality



Disease is more prominent in 1.3 than in any of our prior updates. As a result, it was the first time we had really encountered it extensively in-game… And it wasn’t much fun to not be able to cast any non-Ultimate spells for the duration of Disease. So, we decided to tune it slightly!

Diseased heroes lose 12 Ultimate Spell Power per turn, while diseased enemies lose 12 Spell Mana per turn


UI



  • Pips no longer show on the header bar chat icon for global messages, but you'll still see the chat icon light up when you get a new message


Bug Fixes



Gameplay



  • 1.2 Mini-Boss “Hellion” was causing a Null Reference Exception on Entry
  • Dragonking Set I bonus was causing errors
  • Bloodfang Crit Chance Bonus Calculation was inconsistent
  • Should now update correctly to reflect the board state.
  • Multiple effects which affect a Big Gem’s level on creation would result in an incorrect final level
  • I.e Royal I Set bonus interacting with the Bone III Set bonus.


UI




  • Fixed Co-op difficulty selection showing Difficulty XI
  • Invite from Kingdom to Party was soft locking
  • Fixed Camera focus points being incorrectly centered in world map transitions
  • Gear Set bonuses were overlapping
  • Daemon’s Eye from the Ultimate Cache in the Seasonal Event, was not displayed in your Wallet under Relics
  • Gem cost to skip a Follower’s timer would be incorrect at the very start of their action
  • Eveline no longer says that she restricts other Follower’s rarity
  • Enemy portraits were overlapping in co-op battles
  • PvP Score & Defence Totals were displaying incorrectly


Visual




  • There is no longer a tall dwarf in PvP (We’re sorry)
  • Enemy variants and boss variants should now display the correct portrait in battle


Other




  • Players are now limited to earning a maximum of 20 ingots a week and Ingots Earned is no longer reset when changing Kingdoms
  • Eveline no longer randomly crafts Seasonal Relics
  • Shaman or Mercenary Season skins were displaying as purchased when they were locked


Known Issues



  • Salvage UI fails to load after dismissing the warning 'unable to salvage last weapon' pop up message
  • Global Mail with No Rewards still shows Rewards to Collect
  • Sound effects delay in sped up battles
  • Mass Salvaging Minions doesn’t update the display
  • At times when returning to the anchor menu, the chat icon can incorrectly show a pip indicating 9 new messages, even if there aren't any
  • Loadout drop downs are not working in various game menus


PVP Tall Dwarf
2022-2022
"Gone from our bug list but always in our hearts."

[expand type="details"]

[/expand]

Update 1.2 - The Broken Tree

Hello and welcome to our second update to Puzzle Quest 3, Update 1.2: The Broken Tree!

It has been a huge few months and we’re super excited to share the changes with you!

 

The Elephant (that doesn’t quite fit) in the Room…



With update 1.1, many of you will remember that we increased the inventory space so that those of you who’ve really gone all out collecting gear would still be able to collect the Khazdhuli Gear.

Well. It’s time for 1.2 and we have more gear. Rather than adding another static amount of inventory slots, we’ve given Northelm a little upgrade to provide 3 inventory slots per level instead of 2.
(And yes. Even if you’ve already levelled up Northelm once you’ve updated to 1.2 you will get all those extra slots.)

We’re still working on something more dynamic for the biggest collectors amongst you, but we think this will create some much needed extra wardrobe space for the Flametree set and 1.3!

 

Ch-Ch-Ch-Changes… To the Roadmap



We have also had to make some changes to the Roadmap. The Follower Update has been moved to a later update, with some additional Kingdom updates brought forward. We wanted to make sure that we didn’t compromise on either of those updates, so we made the decision to split them up and give them the space, developer and design attention they needed.

Update 1.3: Into the Dreamhold will be quite a big (and focussed) update with Menu and Inventory Reworks along with a new Hero Class AND a brand new Follower!

You can also expect the Season Archive in Update 1.3 where you will be able to access Season 1.1: The Mines of Khazdhul and all our Seasons as we continue to release them.


The Season begins at daily reset (00:00 GMT) on the 5th July.

  • Start - 5th July (Release of Season 1.2, new gear, spells, minions, and skins)
  • Chapter II unlocks - 19th July
  • Chapter III unlocks - 2nd August
  • Hard mode - 9th August
  • Elite Mode - 16th August
  • End date - 30th August

The home of the Tree of Fire is beautiful and cruel, as are its ancient accords that must be fulfilled...




The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.

Values in bold are affected by the rarity or element of the item.



Hot Fix v1.1.1

A hotfix for Update 1.1 - The Mines of Khazdhuli has been released. You can find the changes and bug fixes in this update below.



  • Season Dungeons now require at least one Dungeon from the Season to be beaten before Loot Tickets can be used on them in the Battles tab of the Season menu.
    Some players may need to complete the dungeon battle again if they have not beaten it recently.
  • Updated the Game Icon
  • Certain Status Effects now show their total amount in the game ui and help popup, instead of just in the Characters’ summary
  • Hunt chest can now be claimed if storage full
  • A tooltip is now displayed on the base entries of the list of contents in the season cache pop up
  • When going back on the season cache contents list, the position on the previous list of contents is saved and returned to
  • When a stat is capped in battle, the value will appear bold.
  • When leveling up, newly unlocked features are displayed under the “Level Up!” text







  • Fixed an issue where repeatedly tapping another spell straight after another could throw an error if the first spell would kill the enemy
  • Fixed difficulty selection in co-op not allowing all unlocked difficulties to be selected
  • Fixed an issue where effects that happened when a Big Gem was created would trigger when non-Big Gems replaced Big Gems.




  • Hero order is now consistent in the Select Hero menu
  • Collecting an item from the Quest Pass rewards now shows the collected reward
  • Spell Icons now masking correctly in taller aspect ratios than 16:9 (i.e 16:10, 4:3)
  • Tourney Battle score for the battle is now displayed at the end of battle rewards screen.
  • Removed Terror status effect information from the 'From the Shadows' spell description as the spell does not inflict 'Terror' on enemies.
  • If the chest vault is overflowing when launching the game, you’ll now be prompted to open or salvage the extra chest.




  • Improved some text descriptions being difficult to read against some backgrounds
  • Treasure Gems no longer display a Big Gem level if they replaced a Big Gem
  • Fixed the Gear Score value going over multiple lines if the number was large enough




  • Victory music will now stop playing after battle in Seasons
  • Tourney Scores in the Tourney History calculating incorrectly
    This will have some oddities to any scores you have for an in-progress Tourney if you’ve already recorded 11 or more battle scores. These are purely visual, and only appear on the Tourney History page. New Tourneys will have accurate score changes from your progress.
  • Rewards details tutorial will no longer trigger every time when selecting 'rewards' button on battle info in Daily challenges/Dungeon.
  • Push Notification Text issue
  • Mercenary Hero Select Sound Effects no longer play if the SFX is set to 0
  • Added missing goals for getting gear spells & minions to level 50

Puzzle Quest 3 2022 Roadmap

Our first official Puzzle Quest 3 update landed just last week, bringing exciting new content, a new hero class, and new features. With many more updates planned for the future, we’re starting a new initiative to keep our community informed as Puzzle Quest 3 evolves.

As you’ll soon find out, it’s a lot! Today marks the start of our Monthly Community Update series that will give players a little glimpse into the road map for Puzzle Quest 3. These updates will serve as our bridge to the community to address questions that we see online and give players insights into the game’s development updates, both large and small.

Let’s dive into all the things that are happening in Etheria!



Behold! Our first community roadmap!

Please keep in mind that these dates aren’t set in stone and may shift a little. As we get closer to each update, we’ll share more sneak peeks and details through our official social channels, blog, or Twitch streams. With that little caveat in mind, let’s take a deeper dive into the specific updates happening with our first major update, Patch 1.1 – The Mines of Khazdhul!

Read the entire May Community Update Here

Update 1.1 - The Mines of Khazdhul

It has been a very big couple of months since launch!

We're very excited to bring you our first update to Puzzle Quest 3 introducing some huge new features, new content and of course, quality of life changes.





The Mercenary class will become available upon daily reset on 3rd of May 2022



The Mercenary is a warrior-for-hire, an opportunist, and a treasure hunter.

Their spells reflect both their greedy nature and their ruthless style of combat, focusing on Gold Find, board control, physical damage, gem destruction, and the use of underhanded tactics such as poison



  • Ultimate Spell: Blade for Hire
    • Create 2,4 or 6 Treasure Gems based on the charge of this spell
  • Treasure Gems:
    • They do not match with other colors - they must be activated like the Necromancer’s Death Gems.
    • When activated, they give one stack of GREED, and destroy a row and column of gems. There is also a 25% chance to create another Treasure Gem!
  • Blade for Hire Status Effect: Greed
    • Gain 5% Gold Find and 10% Critical Hit Damage per stack, and empower other Mercenary Spells




  • SEARING STRIKE (110 Red Mana)
    • Deal 0.75x damage as fire, plus 2-7% per red or green gem on the board.
  • POISON EDGE  (125 Green Mana)
    • Create 3-8 red gems or 3-8 green gems, with a 40-90% chance to poison the enemy for 4 turns.
  • PAY IN ADVANCE  (120 Yellow Mana)
    • Gain 0.6x Power and 5% Gold Bonus. If I have a stack of Greed, deal 1x melee damage.
  • SHAKEDOWN  (130 Red Mana)
    • Deal 1x damage as fire, destroy 2-7 skull gems, +1 more for each stack of Greed. New Enemies - Dark Dwarves




  • CONFIDENT SLICE (115 Red Mana)
    • Destroy a row of gems. Deal 0.5x melee damage, with a 25-75% chance to create 2 skull gems for each skull gem destroyed
  • BOUNTY HUNT (150 Red Mana)
    • Deal 1.5x missile damage. If you have a stack of Greed, there is a 30-80% chance to add 2 more stacks
  • GREEDY RAGE (125 Red Mana)
    • Deal 1x melee damage, adding 10-20% for each stack of greed you have.
  • FIND WEAKNESS (80 Green Mana)
    • Gain 5-10% Critical Hit Chance, and 25-75% Critical Hit Damage Bonus. Drain enemy mana.
  • DIRTY BLADE (125 Green Mana)
    • Deal 1x damage as poison. If you have a stack of Greed active, create 2-7 skull gems.
  • PRECAUTION (150 Blue Mana)
    • Heal 0.7x Life. If you have a stack of Greed also gain 10-30% of your maximum Resistance.
  • AMBUSCADE (120 Purple Mana)
    • Deal 1x damage as dark. If you have a stack of Greed, there is a 25-50% chance to stun the enemy.

Mercenary Spells will be added to the various Chapter I - XV Dungeon chests with the release of the class.



We are so excited to bring you Seasons from daily reset on May 3rd! Seasons will be our primary vehicle for bringing you brand new story content, weapons, gear, enemies and much more!





  • Seasons are unlocked at Level 20
  • You can access Seasons via the World Menu
  • While a Season is running you will also find a badge on the Hero menu that will take you straight to it
  • New Seasons will launch approximately one week after the launch of their






  • Your first stop in Seasons will be the Story tab
  • Each Season there will be 3 brand new chapters added to the main story
    • You’ll get a brand new chapter on weeks 1, 3 & 5 of the Season
    • You’ll be able to play the story on Hard and Elite mode for additional rewards
      • Hard Mode from week 6
      • Elite Mode from week 7



  • In the Battles Tab you can replay Season battles just like Skirmishes and Dungeons to earn additional Seasonal rewards




  • Each Season has a set of Seasonal Goals to be completed to earn additional rewards








  • You can use Seasonal currency earned through Goals, Battles and the Story to purchase Spells and Minions unique to the Season as well as the Season’s Caches containing Seasonal Currency, shards, Relics, Gear and the Legendary Anthrite Shield in the Tier 2 and 3 Caches.
  • Any Seasonal currency left at the end of the Season will be converted to Ancient Coin which can be used in the Season Archive




  • As you play battles, resource rewards you earn will be stored in the Season Bank




  • All resources stored in the Season Bank will be distributed to you at the end of the Season
  • The Season Bank can be emptied and filled multiple times throughout the Season using Bank Tokens available in both the Gold and Platinum Season Pass
  • Resources collected from the Bank go beyond any relevant caps you may have.
  • BANK CAPS
    • Store up to 10,000 Gold
    • Store up to 1,500 Food
    • Store up to 1,500 Ore
    • Store up to 500 Gems




  • Each Season Pass will give you additional rewards for the Season & give you permanent access to the Season in the Archive




  • Gold Pass
    • Additional Season Battles per day
    • Season Bank tokens
    • Additional rewards for completing Season Goals




    • Platinum Pass
      • All rewards from the Gold Pass are doubled
      • Platinum-Only Shop Bundles
      • Premium Seasonal Skins






      • With update 1.1 we are introducing new Skins for your heroes!
        • These will be available in the Season Rewards tab


      • Skins can be previewed in the Season Rewards tab


      • A Premium Skin unique to the Season can be found in the Platinum Pass


      • You can preview and swap your Seasonal Skin in the Select Hero Menu





      • At the end of a Season
        • Any Seasonal Goals that have been completed but the reward has not been collected will be collected automatically
        • Any remaining Seasonal Currency will be converted to Ancient Coins
        • Any remaining Bank Tokens will be converted to Ancient Coins at a 1:10 ratio
        • Any resources accumulated in your Season Bank will be delivered to your inbox for collection


      • The Season Archive will be a place to play past Seasons and earn rewards you may have missed during the active Season
      • Ancient Coins will be used in the Archive when it becomes available.

      Season Archive is a feature that will be coming in a future update


      The Season begins at daily reset (00:00 GMT) on the 3rd of May.

      A disgrace to the dwarves of Etheria, the Dark Dwarves in the deep mines of Khazdhul have mastered the extraction and use of the maligned substance Anthrite… But at what cost and to what purpose?

       
      Start - 3rd May (Release of Seasons, new gear, spells, minions, weapon and hero)

      Chapter II unlocks - 17th May

      Chapter III unlocks - 31st May

      Hard Mode - 7th June

      Elite Mode - 14th June

      End date - 1st July 


      Available from daily reset (00:00 GMT) on the 3rd of May.

      Values in bold are affected by the rarity or element of the item.





      • Khazdhuli Crossbrow (Weapon)
        • The Dark Dwarves of Khazdhul favor these hard-hitting, but slow, weapons.

      • Gain 5-20 Ultimate Spell Power when matching a Big V (Blue/Green/Red/Yellow/Purple) Gem

      • Khazdhuli Helm (Helmet)

      • Visors built into these Dark Dwarven helms both protect the eyes of the wearer from rock shards, and enhance their vision in dark places.

      • Gain 10-25% bonus Gold from battles, and start the battle with a Barrier.
    • Khazdhuli Carriers (Shoulders)
      • Dark Dwarven shoulderguards are typically crafted to allow heavy loads to be attached.
      • When matching any Big V gem (or higher), there is a 10-25% chance to create an identical one.
    • Khazdhuli Waistguard (Pants)
      • Eminently practical, as always, these Dark Dwarven waistguards provide unparalleled protection for the freedom of movement they provide.
      • There is a 8-20% chance to gain Reflect for 3 turns when matching purple gems.Reflect: Deal the next received damage back at the attacker, but still receive the damage.
    • Khazdhuli Gages (Gloves)
      • Khazdhuli Gages are often fitted with small devices to increase the strength of the wearer.
      • Gain 4-10% Critical Hit Chance for each Big V gem (or higher) on the board.
    • Khazdhuli Cleats (Boots)
      • Though they may not look practical, these cleats are cunningly crafted to help traverse rough cavern floors.
      • Add 2-8 red and purple mana when matching 5 or more gems.




    • Khazdhuli I (2 piece set bonus)
      • 25-75% chance to create a Big V gem at the start of battle.
      • Gain 5-30% to all Elemental Damage Reduction vs. Khazdhuli enemies.
    • Khazdhuli II (4 piece set bonus)
      • 25-75% chance to inflict Wither for 2 turns when you match skull gems.
        • Wither: Double effect from all negative Status Effects.
      • Gain 5-30% Physical Damage reduction vs. Khazdhuli enemies.
    • Khazdhuli III (6 piece set bonus)
      • At the start of your turn, if there are 3 or more Big V gems, create 1-6 skull gems.
      • Gain 5-30% Power vs. Khazdhuli enemies.






Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.
    • Gain +5-20% Block Chance. There is a 5-50% chance to inflict an enemy with a random negative status effect for 3 turns, when taking damage.





Values in bold are affected by the level or rarity of the spell.
    • GOLD SENSE (90 Yellow mana)
      • Increase Power by 0.5x Spell Power for each Big V or higher gem on the board. There is then a 25-75% chance to explode those gems.
    • MINERAL STRIKE (145 Red mana)
      • Deal 1x damage as fire and destroy a column of gems. For each red gem in the column, add 5-30% damage.
    • DARK MACHINATION (110 Purple Mana)
      • Convert 3-8 yellow gems to purple, with a 25-75% chance to also create 3 skull gems.
    • TANGLED SKULLS (120 Green Mana)
      • Deal 1x melee damage and inflict Wither, lasting 1 turn for each skull gem on the board. There is a 30-80% chance to decrease enemy Power by 10%.
        • Wither: Double effect from all negative Status Effects.





    • Dark Hound
      • Balanced 
      • PvP Spell: Dire Gore (60 Mana)
        • Remove a random row of gems and deal 1x damage as dark, adding 10% for each skull removed.
    • Gravel Worm
      • Mighty
      • PvP Spell: Stone Bite (55 Mana)
        • Deal 1x melee damage and Confuse the enemy for 4 turns.
          • Confuse: Confused characters have both their Critical Hit Chance and Critical Hit Damage halved.
    • Mech Spider
      • Speedy
      • PvP Spell: Self-Repair (50 Mana)
        • Gain 0.5x life, armor, and resistance.
    • Steam Bomb
      • Cunning
      • PvP Spell: Steam Blast (60 Mana)
        • Deal 1x damage as fire, and remove 3 red gems and 3 skull gems.
 
The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.



  • Fire Mastery Paladin
    • Walk in light, cleanse with fire…


 
  • Poison Mastery Assassin
    • What a dark heart can't solve, poison and a quick hand will.


  • Ice Mastery Berserker
    • Flames may burn, but nothing blisters like ice.


  • Dark Mastery Necromancer
    • Those who hold the cold hands of death must also join them in darkness.


  • Light Mastery Shaman
    • A great many poisons are also cures but it takes an expert to know the difference.


  • Khazdhuli Paladin (Included with Season 1.1 Platinum Pass)
    • While the Khazdhuli have long since fallen from grace, this armor stands testament to their worthiness amongst the ranks of dwarven artisans.



  • Hunts are a new battle mode that enhances play for new Hero Classes, and allows valuable chests to be targeted.
    • You’ll find the Hunts side-tab inside the World tab
  • Hunts unlock when your first hero reaches Level 7; they unlock more variety & features as the hero most advanced in the story completes more chapters
  • Hunts are a series of battles that give XP on par with the main quest line. This gives players the opportunity to level a second hero without having to replay the main story over again.
    • At least one Hero will have had to progress through the main story in sequence to unlock more Hunts
Hunts may be also played by your highest level hero, but they will receive similar XP to normal Skirmish and Dungeon battles


    • Here, you will be presented with 2 Hunts from the unlocked chapters. They will be of different difficulty:
      • 3 Battles = Gold Chest
      • 4 Battles = Ruby chest
      • 5 Battles = Diamond Chest
        • Battles also give standard (quest) chests & gold
    • All battles will give 25% of XP like a Skirmish or Dungeon UNLESS the Hero is a lower level than your highest level hero.




    • Once you have STARTED a Hunt, you must play through 3-5 battles to collect your bonus chest.
    • The battles have 3 states:
      • Done
      • Current
      • Locked
    • They must be played in order - the last is always a dungeon






    • If you tap the Help button and a How-to-Play for the feature exists
      • You will be presented with a new How-to-Play
    • The More Details button will only be shown if you
      • Are playing in English
      • If there is a contextual help article available




    • The End Turn option can now be enabled in the Settings menu


    • An End Turn Button will appear…
      • If there are no valid matches on the board
      • By tapping/clicking the battle move timer at the top of the board




    • Co-op parties can be marked as public or private when creating them. 
    • Private parties can be set to only allow Friends or Kingdom members to join.
    • A private party that doesn’t allow Friends or Kingdom Members to join freely can only be joined through an invite.






  • Gem matching is now more responsive when playing at 30fps
  • Added a Variable Frame Rate setting that extends battery life. When enabled, the game runs at a reduced frame rate except when swiping gems and casting spells during battle.


  • Added Difficulty Level to UI in the Party Lobby
    • Added gear score to party search and lobby menu
    • Added battle type icon to party search
  • Added icons to differentiate types of chat messages
  • Heroes can now be renamed in the Select Hero menu
  • A number of improvements have been made to UI in PVP



  • There is now a complete account deletion option in the Settings menu
  • You can now click on your name code in the Settings menu to copy it
  • Added a button with a direct link to Gear, Spells and Minions on the error messages informing you that you’re out of storage





  • St Patrick's Day Ring Big Gem bonus not stacking
  • On Spell Cast effects triggering before the effects of the spell do
  • Stun resistance can be dispelled
    • The tooltip has also been updated to reflect this change.
  • Spell Board Scaling Damage not counting locked Gems  
  • Elite Damage Bonus not applying to Mini Bosses
  • Spell Damage getting boosted by the incorrect Elemental Damage Bonus 
    • For example, the Berserker’s Cleave spell, despite doing Physical damage, would get boosted by the character’s Fire Damage Bonus.
  • Spell Effects based on Level & Minion Stats less than what they should be
    • Scaling of Spell effects based on level and Minion stats were less than what was intended. This is more prominent the higher the level of the Spell or Minion. 
  • Defeating Imp Freezes Game
  • Night Gear set bonus 3 triggering regardless of gem colour
  • Battles stuck in an infinite loading screen during battle
    • This fix should also make co-op more stable.



  • Fixed equipped items in the gear &spell vaults always showing the selected check mark
  • Fixed Kingdom title bonuses not displaying correctly, or at all.


 
  • The player character overlaps with NPC during 1st chapter part 4 conversation
  • Duplicate hero model is displayed behind the gem board during all the follower's second battles


  • Weekly Kingdom Crests Inaccurate
  • Controller Support Improvements - Improved virtual cursor functionality across different resolutions
  • Weekly Craft Follower Quest Not Progressing
  • Follower Crystal Offer Gives Crystal For Locked Follower
  • Duplicate Spells Equipping
  • Error When Changing Name
  • Daily Rewards Push Notification Received Before Shop Unlocked


 
  • Gold Dragonette from launch mail can't be used to open chests
  • Some text descriptions difficult to read against background
  • Incorrect Account Level on Roster
  • Global Mail with No Rewards still shows Rewards to Collect