Puzzledorf cover
Puzzledorf screenshot
Genre: Puzzle, Indie

Puzzledorf

Demo Out Today! + Mac & Linux Released!

The free demo has finally launched! In addition, Mac and Linux versions are finally available! I will be around all weekend in case anyone has any issues to report about the new Mac & Linux builds.

Windows cloud saves exist, but cross-platform cloud saves are not yet active. That will be coming soon though.

If you would like to read the full press release, see it here.

Hope everyone enjoys playing!

v3.0.3 - Credits Changes

Minor update to how finishing a world works.


  • Finishing the beginner puzzles will acknowledge your completion with a brief message, then automatically start the Classic Puzzles
  • Finishing the classic puzzles will acknowledge your completion with a brief message, then automatically start the Christmas Puzzles
  • Finishing the Christmas puzzles shows the credits.


I may make further changes in the future, but I think this makes a tighter first play through experience.

Mac + Linux + Demo coming Friday!



Summary




  • New Mac & Linux versions are releasing on Steam next Friday, July 19
  • A new demo is launching on the same for all 3 platforms - Windows, Linux and Mac
  • Ambience bug fixes


New Platforms + Demo



New Mac & Linux version of Puzzledorf will be coming next Friday! I am working this week on trying to make cloud saves cross-platform; that will be coming soon too.

In addition to this, the new demo will also be launching at the same time on all 3 platforms. The demo will include all of the Beginner Puzzles, and up to the start of World 2 of the Classic Puzzles. That's quite a bit of content to trial.

The new graphics will also be coming to Atari VCS on the same day, along with a new demo. You can read the full press release about it here.

Ambience Changes



I fixed a bug where the volume for the "Ambient Sounds" would be set to 0 by default for existing players. New players are unaffected. That has now been fixed. See the full details and what that means here.

I hope that people continue enjoying the new graphics!

v3.0.2 - Fixed Ambience Volume Bug

v3.0.2


  • Fixed bug with ambient nature sounds
  • Updated colour blind previews in the settings menu


I hope people have been enjoying the new graphics. I was made aware, however, that a mistake was made for existing players - the "ambient nature sounds" volume would default to 0 for existing saves, whereas new saves were correctly at 100. This means no nice bird sounds for current fans. It is now fixed.

If you haven't heard them yet, I suggest booting up the game now. It makes for a much more pleasant experience having the nature sounds on top of everything else.

This also means that for all players, the ambient volume will default to 100 on your next play session, and then it won't automatically change after that. The game should now default to these volumes for new players:


  • SFX - 50
  • Music - 50
  • Ambience - 100


However, for existing players, the music and SFX volumes will remain at whatever you currently have them set.

Fixed Save Bug

v3.0.1

A couple of bugs crept in to the new graphics update.


  • Fixed a couple of incorrect level preview images
  • Fixed an issue with the save file that crept in from managing the Xbox version. All fixed now


Hope people are enjoying the new graphics update!

New Graphics Released!

v3.0 New Graphics Release


  • The new graphics are finally released
  • Also includes new ambient nature sounds, with independent volume controls
  • Demo nearly ready to be released
  • Several easy achievements removed as discussed here and here
  • Several new achievements have been added




New Additions


The new graphics have finally been released tonight. Preview trailer below. You can read the press release here.

Along with the new graphics I have added ambient nature sounds. These have their own independent volume controls and I feel add a sense of deeper immersion to the game.

Achievement Changes


As discussed previously, there have been several of the simple, early game achievements removed, however, several new achievements have been added. The new ones added are:


  • Beat 2 different puzzle types, ie, Beginner, Classic or Christmas
  • Beat 3 different puzzle types
  • Beat 2 different mirror modes, ie, Beginner, Classic or Christmas
  • Beat 3 different mirror modes
  • Earn all Classic and Beginner Highscore achievements
  • Earn all Christmas Highscore achievments


If you've already earned all other achievements, then these new ones will automatically be awarded to you the next time you play the game.

Demo


The demo is in the final stages of testing and planned to be released soon. It will include all of the Beginner puzzles, the whole first world of the Classic puzzles, and the first level of world 2 in the Classic puzzles. Keep an eye out if you're waiting to try Puzzledorf.

Conclusion


Also, if you're enjoying the game and you haven't already, leaving a review is super helpful, as it helps the game get discovered more easily by the store algorithm, and helps other buyers to make an informed choice. For any indie game you want to support, every review helps.

I've also got some other stuff I'm working on, so look forward to more news soon.

Update Coming Soon, New Demo + Achievement Changes

Summary:




  • New graphics update nearly complete and releasing soon, planned for sometime June / July
  • Possible minor changes to Beginner achievements
  • Planning to add a free Demo for new players


New Graphics



The new graphics update is nearly complete and will be releasing soon. You can see some of the latest progress below, including the revamped lava world:

[TAG-10]



While working on the new lava world, I started adding in a softer, 2D lighting system, as seen below:





The new graphics (minus the new soft lighting as that's not finished yet) are currently up on the Xbox demo already. To give you an idea of how it will feel, here's a playthrough of it:



Beginner Achievements



I want to make some minor adjustments to the beginner achievements. After reducing the number of levels in the beginner worlds, it feels like new players get too many easy achievements too quickly at the start. I feel like it will improve the experience to remove some of them, which will also keep achievements consistent across platforms.

For more details about the changes I'd like to make, I go into detail in this Community post here. I know some people can get really passionate about their achievements, so I wasn't planning on making any drastic changes before bringing it up for discussion and seeing how people feel about it.

Free Demo


The Xbox Demo has been doing really well, more on that in a later post. In light of this, I have decided it's worth adding a free demo to Steam. I am hoping to launch that soon after the new graphics update is complete and released. This way, anyone curious about the game can try the demo first. It will be the same as the Xbox Demo which currently includes:


  • All of the Beginner Worlds
  • World 1 of the Classic Worlds Plus the first level of World 2.


I will be announcing the release date of the Demo soon.

Puzzledorf coming to SAGE Expo 2024!



Puzzledorf is coming to the video games expo SAGE, 2024! From their official announcement:

“A 34-exhibitor line up has been revealed for Adelaide’s newest and most exciting video games expo. South Australian Game Exhibition (SAGE) takes over Adelaide Studios on Friday 16 and Saturday 17 February for two action-packed days of free fun suitable for the whole family – this year as the flagship event on the Adelaide Fringe Interactive program! “

Read more here.


Major Graphics Update + XBox



I’m very excited to announce that Puzzledorf will soon be releasing on XBox Series X / S and XBox One consoles! The demo is currently live to play right now on XBox! See it here.

To read the full news release, click here.

You will also notice the above teaser trailer has new graphics. It’s soon going to be more colourful than ever with relaxing waterfalls. I am hoping to have this graphics update ready mid february. The Ruins puzzles are planned for release later this year, delayed due to console ports.

Here’s a quick preview from some of the new level designs:







To read the full news release, click here.

Bug Fixes

v2.9.04

Quick fixes:


  • UI in Mirror mode was accidentally mirrored for "some" game pad types. This has now been fixed.
  • Level 8 of Palm Beach, Classic mode, was accidentally replaced with the wrong level. This has now been fixed.