Pylorus: Footsteps of Greed cover
Pylorus: Footsteps of Greed screenshot
Genre: Indie

Pylorus: Footsteps of Greed

Pylorus 1.1.0 Update

This major update introduces long-requested support for gamepads and keybinding customization, more "fire-fighting" mechanics and other minor improvements and bugfixes. Please note: mouse and keyboard are still required to tweak game options and enable "gamepad mode".

Changelog 1.1.0

Added gamepad support and keybindings customization.
Poison puddles, Nyctobiota explosions and poison arrows can extinguish nearby flames; every Ecballium will try to contain fires when no enemy is nearby.
Items that grant poison resistance will slowly reduce the current poison level.
Tweaked Ghul and Zombie attack area and timing.
Slightly lowered Token spawn chance on kill.
The Nyctobiota boss B will try to reemerge closer to the target if its reach is too low.
In the Nyctobiota special bossfight: food can be detected by the main eye too.
Added a "Controls" tab in settings, moved "Auto-attack mode" to this section.
Various changes to localization and interfaces to address changes to controls.
Zombies groan less often.
Improved the description of the inventory size option.
Reworked how status effects are coded to improve efficiency. The infestation bars will update more smoothly.
Updated Godot version from 3.4.4 to 3.5.

Bugfixes: fixed an item duplication/deletion exploit; Necromancers are now detected by Dioneas if they teleport right above their maws; fixed a crash that could occur after dying in the tutorial level; Exhumers will investigate suspicious locations at normal speed, instead of slowly wandering in that direction; settings should now always be saved on screen close as expected; fixed a minor bug causing shop chests to display the wrong flavor text; various interface and localization fixes.

Pylorus 1.0.3 Update

Changelog 1.0.3

Boss portals no longer teleport the player immediately after interaction, a 3s window is given to cancel.
Added fullscreen option.
Small amounts of Elder Tokens may spawn in remote areas of the levels instead of relying only on player kills; already spawned tokens will similarly redistribute away from the player on level reload.
Chromatic Tokens (once unlocked) gain increased spawn chance after level 10.
Added labels to the end-level choice screen to clarify what each option does; added a similar label to the end-run screen.
Exhumers make a harmless "blood explosion" effect on death.
Minor improvements to the tutorial level: dummies now emit particles to clarify what to do to open the doors; changed a sign to explain you can't turn mid melee attack.

Bugfixes: ghuls will react if attacked while eating; elder ghuls should be less often distracted by food when an enemy is close; weapon selection buttons no longer appear after tweaking the settings if no choice is actually possible; fixed stats screen displaying the wrong data if the final boss is defeated on the first run; improved procedural item distribution to prevent lower item density on the "southern" side of the map.