Starting today and for the next 21 days you can get Pyramid VR and many other games in this bundle for less than the cost of just this one!
Head on over and check it out!
We are hard at work on the next project, improving many of the systems that we heard had issues. We will update pyramid with them once we get them working correctly.
Even though we have moved on to the next project, we will continue to update if the operation is better.
We appreciate all those that did buy the game and hope you give us a try when the new one is released as well.
As always, please contact us before posting a negative review, give us the chance to correct the issues you may be experiencing!
Christmas is Coming!
Time to buy these games for gifts!
Start new VR player off with a slower paced game until they get their VR legs!
I am working on a few walkthrough video for the game but have had a little bronchitis happen, so can't talk without coughing and put the video son hold but I will get them out!
Tis the Season!
I hope you have enjoyed this little game of ours.
We have started work on the next adventure, but we are still here if you need any help or to fix any bugs reported.
Please drop us a line with any issues before refunding or posting bad reviews, give us a chance to make your experience more enjoyable!
We will respond within 24hr usually and if the bug is something minor (to us) we can have it fixed within 48hrs usually!
Enjoy the holidays, enjoy the discounts
and be safe everyone!
A first screen shot of the new setting...(this is NOT a final product shot, just the very first image we took)
NEW UPDATE IS LIVE!!
EDIT: We will be posting a quick patch today/tomorrow that will add an options menu so you can actually quit the game. (We forgot we turned it off until we rewrote it to fit the new inventory system as well) Edit of the Edit: FIXED!
The new build posted now has a quick work around to exit game. Right Option button opens the menu, grab whichever door you want to use and pull right trigger, then verify by pulling again.
This is not perfect, it is buggy and we are working on it but wanted a quick way to end game.
1) if grabbed and put back the rotation is off
2) if grabbed and put back/dropped the exit option seems to stop working
(We will have these fixed shortly so be sure to only grab and use if you want to quit) Remember, it only saves game on level change! so if you do all of lvl3 you MUST leave that level (back to lvl2) for it to save or all that progress is lost.
Please sign out of Steam and back in to get the new updates.
(This went live 345pm Central Time, so if purchased before then please update!)
Update from Unity 5.5 to Unity 2017.2
Complete Rewrite of the inventory operations
Use right track pad left/right to cycle through inventory
Tutorial now has actual instructions!
Added a map to start game and the jeep is to continue
Better post processing (more vibrant colors, better shadows!)
Added Steam cloud saving
Torch now runs out of fuel
Added 2 full oil cans for the torch (find them!). Just grab and use on torch to 100% refuel
Added another puzzle on lvl2
Refuel small amount of torch oil lighting braziers (Use wisely!)
Added matches to light torch if not close to lit brazier to relight it (Left trigger will auto use a match if you have one)
Upcoming Stuff, the list!
So I was able to build and played from start to finish, went well.
We have a list of 5 things we need to look at but not a 1 kept us from finishing the game!
However, the items we need to look at did detract from the playthrough and ultimate goal of gathering all the treasure.
So anyway..
Update from Unity 5.5 to Unity 2017.2
Complete Rewrite of the inventory operations
Use right track pad left/right to cycle through inventory
Tutorial now has actual instructions!
Added a map to start game and the jeep is to continue
Better post processing (more vibrant colors, better shadows!)
Added Steam cloud saving
Torch now runs out of fuel
Added 2 full oil cans for the torch (find them!). Just grab and use on torch to 100% refuel
Added another puzzle on lvl2
Refuel small amount of torch oil lighting braziers (Use wisely!)
Added matches to light torch if not close to lit brazier to relight it (Left trigger will auto use a match if you have one)
And on the backside of things we removed old code/scripts still hangin around, removed some debug actions that we still had activated, and a few other things to hopefully speed it up.
We are still working on Vulkan and single pass integration and also making a working menu options screen (currently it opens but there are no options)
Vive Update complete but not live...
We have engine issues, it is a known Unity bug and on build it crashes the game shortly aftter play.
Please be patient, at this time we do have the game updated and are working with the Unity community to get this resolved.
(These happen on build version):
unity exception thrown at 0x00007FF8E3A278FE (mono.dll)
unity Allocation of 78 bytes at 00000000064B4240
EDIT: We have managed to get a build going that doesn't crash howeer we are still getting 37 red errors, but we are fairly certain we can resolve those in the next day or 2.
Issue was a 'corrupt' shader that didn't like Unity 2017.2, which is fixed, now we have 1 more isseu that is causing all those other errors but it is the same script having issues with our objectpool.
EDIT Dos:
We have only 1 more issue to resolve and then Tutorial, start, lvl1 and lvl2 will be totally working and then we just need to test lvl3 and the maze, for some reason 1 interaction isn't working so right now you can't get the diamonds (in the build not released yet so we will fix it first) but I wanted to keep everyone updated.
RIFT players, we will need a few extra days, the player actually starts below ground and we need to figure out why but other than that it should work the same as the Vive.
Testing going well!
Things are looking great right now. Fixed a few small issues and back on track.
The only thing left is to finish the new examine system to go with the new inventory system and Alverik swears he will ge it done Tuesday (but he never did say WHICH tuesday!!)
Great news!
We solved that problem we were having, so we just need to test everything for the Vive. Once that is done we will release it to the publicbeta and then make the changes to the Rift player. Once that is complete it will be the official version.
I know I know...
We keep teasing you with an update in the works, and it still is.
We are still struggling with the new inventory.
What we did was create mini items so when you take the large item from the scene, place it in the chest, it is the actual item, only a mini version, then you just reach in and grab that mini version pull it out and it becomes the full size one again.
The issue we are having is the hand snapping to the correct item in the correct rotation to select the actual object you wanted. We are close, and it looks great, we really want to get this version out to you, thank you for being patient and understanding that not all updates/patches can be done quickly.