Different Controls setups We are working on new controllers scheme where you can control the bike with your own hands like IRL. Looking into "steering with your body" option.
Dedicated Servers. In fact, the only thing which separates us from this goal is our budget. Hope it improves soon!
Carrier/Decent Single Player mode.
We want to tell you Qbike story so you can get the full vision of this future world where the New Gold Rush transforms crypto miners into cyberpunk racers.
Hours before EA
Hi, we want to introduce to you the new core features of the Qbike Cyberpunk Motorcycles.
During the Match (deathmatch it is for now) players will be able to earn Performance Points and get to the Global Leaderboards.
Leaderboards and Performance Points
While we are testing and balancing new skills, you can start practicing in earning points! When the skill set is finished, Performance Points will help you to unlock and upgrade new player abilities.
Your points amount, total wins and kills scores will be added to world wide Qbike Leaderboards.
We plan to upgrade and add more interesting statistics during the development.
Score Multiplicator
You can raise your PP by performing various tricks and challenges during the race.
Every time you earn 100 PP you receive 1 bar to your total power multiplicator.
Every level will multiply your race score until you die. To reach next Multiplicator level you'll need to complete challenges again, but you'll receive more points accordingly to the current Multiplicator level.
Current Challenges Available
We are going to update and expand this list during EA.
The following Challenges add one Multiplicator bar:
Destroying player's bike gives you 200 points
Ride under Ark — Sneak under Barrier Arch to get 50 points
Maneuver — gives 100 points when fast-killing opponent with your barrier
Air Time — starts after one second is spent in the air
Drift Time — you can achieve this by making a fast turn before the jump
Close Call — gives 50 points every moment while riding close to the opponent
The following Challenges give you bonus scores in the end and during the match:
Kills in a row give you 50 on the second, 100 on the third, 150 on the 4th and so on
Different Controls setups We are working on new controllers scheme where you can control the bike with your own hands like IRL. Looking into "steering with your body" option.
Dedicated Servers. In fact, the only thing which separates us from this goal is our budget. Hope it improves soon!
Carrier/Decent Single Player mode.
We want to tell you Qbike story so you can get the full vision of this future world where the New Gold Rush transforms crypto miners into cyberpunk racers.
Demo Changes in EA
Beta keys called back before Early Access
We called back all the Qbike Beta test keys. Thank you for your interest. Hope we've brought you some fun and memorable moments during these weeks.
Coming to Early Access is a big thing for us and we still need your help in developing Qbike. Leave your feedback in our Steam Groups so we can make this game better!
Demo Updates
Qbike demo will be updated up to the current EA version with some limitations.
Deathmatch multiplayer will be removed. All PvP and Co-Op modes now move to Early Access.
That doesn't mean Demo users will be left on the edge of XXII's century crypto gold rush. You'll need all your experience to get to World Leaderboards by accomplishing Daily Skill Challenges!
Now you can enjoy Qbike multiplayer deathmatches free — just download a demo and jump in!
This is a more polished beta build that was available through subscribing.
All subscribers from Beta now will receive new Steam Key for the demo via email. *
Expect this Demo to evolve until Qbike release.
For now, servers are limited to 100 online players simultaneously.
See you in game!
__________
* You can unsubscribe any time — just press a link in the bottom of the email.
1# Beta Week Updates
Hi, first of all — big thanks to everyone who is taking part in this beta test.
We are gathering a lot of feedback and useful information.
Qbike Beta Updates:
Voice Chat added! It's turned ON by default. You can find more options in the Setting menu.
Improved Trail Colliders system. Now you can sneak through really tight places with no harm.
Improved Drift. There was a chance to kill yourself when accidentally colliding with your own trail.
Fixed when a player could stay alive when his bike is destroyed.
Fixed Restart/Ready button issue. Will keep an eye on it though.
Fixed colliders at Quad map (when you could run into a wall and stay alive).
Fixed and synchronized all the timers so no more unexpected respawns in Long Trail mode
When you choose this play mode your and your opponents' Qbikes will spawn an endless barrier which will disappear only when the player dies.
So after a couple of minutes, the map is filled with deadly traps and dangerous walls to avoid. Watch yourself and use your abilities to avoid death.
In this mode, you will set the number of rounds to play. Round is finished when only one player is left.
The last man standing is the winner.
When you die, you teleport to the lounge zone to watch the race from the top until the new round starts.
Wishlist and Follow Qbike to keep informed about the progress.
Early Access is coming this month!
Reducing Motion Sickness
https://www.youtube.com/watch?v=i7Tv5JpDnx8
Hi, in this video, you can see a working Vignette option. Some people are sensitive to motion sickness so we made few tweaks to reduce it in Qbike.
Position — Your seat is placed just right to make your cycle's frame always under your sight. You easily can recalibrate your position to make it more comfortable for yourself anytime.
Camera Reaction — You can switch between two modes — one with fixed camera position for more comfort.
The Vignette — Enable this option to gradually reduce your chance to get sick. It will make your player's sight/game screen darker to the sides when extreme motion happens.'
We keep working to make Qbike comfortable for as many users as possible and always looking for new ideas.