This update brings a number of improvements and bug fixes.
Release Notes:
- Fixed major bug resulting in faulty interaction detection on some items
- Added invert Y axis to binding options
- Added mouse sensitivity slider to binding options
- Added colon, semicolon, period, comma, quote, leftbracket, rightbracket, and slash to bindable keys
- Updates to creature AI on death
- Minor update to NPC cut scene animation
- Save slot names improved on initial level load
- Reduced reaction mask fog by 25%
- Minor updates to level layouts
Version 1.02 Update
Thanks for all the additional feedback and support. This release addresses a number of bugs, and adds a few requested features.
Release Notes:
- Additional Key Bindings
- Motion blur added as a graphical option (default is off)
- Minor adjustment to level layouts
- Minor tweaks to AI player detection
- Misc collision and bug fixes
- Weapons saved between saves
- Flashlight level increased slightly
- Moved sparking wire in Scene 1 vent out of players path
- Changed the book arrangement in library
- Reduced vent count by .0258%
Survival Mode Update
We are in the process of preparing Survival Mode. Survival mode will feature new enemy types, unique randomization and multiple arenas.
Version 1.01 Update (Day 1)
Thank you all for your support during our launch!
We received great feedback from players and are releasing a small day one patch as a result.
Release Notes:
- Fixed bug where player could get Cafeteria area to not show up (Thank you GameR DyroN!)
- Increased run duration
- Mask fogs up slower, defogs quicker, and only starts to fog up when breathing heavily
- Several texture and collision fixes
- Minor clarification and updates to menu options