We’re just TWO DAYS away from the QLC stream. Don’t miss it on the 5th of Feb at 1 pm PST https://www.twitch.tv/qlc_ttv
To redeem a code all you have to do is watch the stream and be logged in on Twitch. Once you’ve watched the stream long enough you’ll see a pop up in chat for you to redeem the key in the link below. https://twitch.quantum-league.com/
You can follow your progress to get the key here https://www.twitch.tv/drops/inventory
Then it’s off to Steam to PLAY PLAY PLAY!
Quantum League True ADS Update!
Hey there Quantum Atheletes! Our first update of the year is heading your way. We’ve worked on new features and multiple fixes to improve your experience in the arena!
Aim Down Sights
We added true ADS for the Blaster, SMG, Shotgun, and the Laser. Now, weapons will transition between hipfire and ADS, allowing for a better and more complete first person shooting experience!
New Reward Track available
Unlock awesome new character outfits and weapons skins!
General changes
Main menu improvements
Grenade Launcher no longer has a secondary shot, the explosion area has been reduced and the VFX has been adjusted to correctly show the explosion area.
Completed tutorials are now saved on a database instead of the game config. Players won't have to replay them after a reinstall of the game.
We added 2 more daily selection slots in the store.
Fixes
Fixed audio issues where a player would hear the other player closer than they are..
Fixed an issue where muzzle flashes would stop showing.
Fixed an issue where the scope vignette would be shown after overtime if the player swapped to Sniper before it.
Fixed an issue where the spectator could still do actions while the in game menu was open
Fixed an issue where weapons would sometimes do the reversed sound while shooting
Fixed an issue where bullets would show a hitmarker but deal no damage when swapping weapons quickly.
Fixed an issue where the laser beam from ghosts of future clones could still be seen during overtime.
Fixed that the accuracy indicator of the scope could not be seen if dynamic crosshairs was off.
Fixed that quick chat messages would not display the channel name that they belonged to. Chat messages now show “[All]” or “[Team]”
Fixed an issue where explosions would trigger the damage feedback even if they were not doing damage.
Fixed that the playbook was not showing the correct starting point of clones during overtime in Casual matches.
Fixed enemy/ally outline not working in Time Loop Drill.
Fixed that in-game tips were visible for the spectator.
Fixed an issue where players could listen to desynced enemy clones using a jump pad.
Fixed UI not showing currently assigned keybindings in certain scenarios.
That is all for now. We'll see you in the arena!
Last SALE of the year! - get Quantum League at 75% off!
We’re saying goodbye to 2020 with a BANG! You can get Quantum League at 75% off until the 5th of January, and to celebrate the holiday season starting today you can also get your Christmas Skins in the in-game store.
We certainly don’t have to tell you what a wild ride 2020 has been and how we’d all wish time traveling would actually be real. Despite everything, we were able to bring lots of new updates to Quantum League. New Maps like Museum, new game modes like domination, replays, balance fixes, sponsored community-organized tournaments & even the highly anticipated rifle scope!
While a lot of things have changed, one thing that always stayed constant: The support of our community!
Whether you have interacted with us on Socials, if you are part of the Discord and submitted suggestions or helped out new players get their first win, we appreciate every single one of you and truly enjoyed seeing tight-knit friendships form.
If you haven’t had the chance to try out the game and join our community, now’s your chance! Remember that until January 5th, Quantum League is on a 75% DISCOUNT! As an end of the year gift from us, you can head on over to the game and use the code CELEBRATE in-game to redeem 4000 Quarks!
Once again thank you everyone for your support throughout this year. We have BIG THINGS planned for 2021. We can’t wait to share them with you!
Until then we hope you have a wonderful holiday season and a great start to the new year!
Quantum League Update 0.8.4
Hello Quantum Athletes! This is the last update of 2020 and it includes a highly anticipated feature and several quality of life improvements in the game.
Rifle Scope A lot of players asked for this feature and now we are thrilled to introduce the first iteration of the Rifle Scope.
We made scoping transitions quick and snappy as we wanted to keep the current fast-paced experience of aiming and shooting with this weapon, but that’s not all, we also added a pinpoint accuracy indicator!
Resync awareness We added a new compass when opponents resync and it will allow you to see their position for a brief moment.
Menu flow
Game-mode selector and Play buttons are now located in the main menu as part of an ongoing UX revamp.
Options button in the main menu is now located at the top-right corner.
The Reward Track screen will now display the current players tier page by default.
See you in the arena!
Quantum League Update 0.8.3
Hey there Quantum Athletes! We’ve got a whole new update for you!
What’s new?
Match Replays We’re bringing back a feature that alpha testers may recognize: Match Replays are back!
Now, you’ll be able to see a list of your last played matches from a tab in Player Profile and rewatch them from a spectator’s perspective. You’ll be able to recapture your best moments from a different perspective or get a better look at the strategies used by the other player as well.
An important note is that match replays base their action on the server’s reality, so if you have high ping what you see in replays may not match 1 to 1 to what you experienced while playing.
Spectator QoL We collected many suggestions from all of you and watched hours and hours of tournament casts on Twitch to prepare this list of fixes and improvements to the Spectator:
FIX: Game mode objectives now display correct team colors when spectating
FIX: Desynced clones now have correct materials
FIX: Third person camera now follows the desynced clone instead of its ragdoll
FIX: First-person hud now shows the correct version of the life bar
FIX: Loop number is now shown properly in 1st and 3rd person
FIX: Spectator camera now shows correct shader when going through a player model
SUGGESTION: Spectators are now also counted for ending the point review
SUGGESTION: Added player name below clone number to differentiate players
SUGGESTION: Added shortcuts to switch directly to different clones in a loop
SUGGESTION: If following current clone, the camera will switch to the new active clone on loop resets
Added a simple, togglable shortcut list to the Spectator mode HUD.
Many of the new shortcuts for the Spectator can be changed from the Options menu.
New Player Experience
Newcomer mode disabled
Made the Health Pack tutorial mandatory for new players
Simplified the Basic tutorial’s firing range challenge
Other Changes
Toned down the Shotgun’s long-range effectiveness - We’ve increased the pellet spread both when hipfiring and focusing, and lowered the headshot multiplier from 1.5x to 1.3x
Weapons sounds have been updated
All players can now turn the overhead player names display from an option in the Game section.
When selecting maps in Custom Match, the loop length option defaults to the official loop length
That’s all for now! We’ll see you in the arena!
Help us win “Most Innovative Gameplay”!
We’re calling all our Quantum Athletes!
It’s that time of the year again... The annual Steam Awards have arrived! Players will be able to nominate their favorite games to win one or more awards out of ten different categories. That’s where YOU come into play!
With its innovative time loop mechanics, Quantum League is a one of a kind first-person shooter. Having to plan the past, the present, and the future all at the same time, we believe Quantum League is a worthy nomination for the “Most Innovative Gameplay” award and you can make it possible!
We deeply appreciate your support and thank you for nominating us. There's no time to waste so click the box above to vote for us!
See you in the arena!
The Quantum League team
Update 0.8.2
New cosmetics store Did you ever miss out on a cosmetic item that you really wanted to get? Do you have too many quarks but nothing to spend them on? The new store is made for you!
Starting from this update, we're introducing the Store screen, from which you'll be able to see a selection of daily items and special offers that refresh regularly.
Most of the weapon and character skins we've added there are brand-new, although you may also find some past exclusives making a comeback as well!
New map: Museum It's time for a brand-new map, based on a totally new environment: Museum!
Why go to a boring old building to study natural history with stuffed animals when you can travel in time to see for yourself? Museums like these have seen their visitors drop drastically since the popularization of time tourism, and so have had to turn to other modes of financing, like leasing out their great hall to Quantum League matches for instance!
This release of Museum is a 2v2 domination map. Coordinate with your teammate to maintain control of the map's 5 points, and learn to dominate the wide-open spaces and long lines of sight afforded by this grand hall style of architecture.
The more acrobatic athletes will be able to find a safe route to most locations of the map through the suspended plesiosaur fossils that dominate the room.
Museum will be available in the 2v2 Casual queue, and can also be found in the Custom match list to try it out with different variables.
Let us know if you're enjoying this new level, this will help us fine-tune its 1v1 and capture versions.
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New Reward Track up! We've activated a brand-new reward track with new skins to unlock! We're making it a bit longer than the previous ones, both in terms of levels to unlock and the time you have to unlock them. Additionally, we're trying out a thing where we make the first few levels easier to get, in order to give new players something to look forward to even if they start playing with the reward track already underway.
New Community Organized Tournaments We’re back with community organized tournaments! This time our amazing players have set up a 1v1 league that will lead up to a Quantum Championship. Read more about it here.
The winners will compete for cash prizes & in-game goodies! Will you be one of the winners?
IGL - Winter Circuit We’re up for a new season in the Indy Gaming League Winter Circuit. You can participate for some amazing in-game skins.
The registration officially opens for both 1v1 and 2v2 on November 11th so get ready to grab your teammates & sign up as soon as you can!
That's not all... WE'RE CELEBRATING THE COMMUNITY & THE NEW UPDATE WITH A WEEK-LONG 50% DISCOUNT
Check out our roadmap to see what's coming up in future updates!
See you in the arena!
Quantum League Halloween Update 0.8.1.1 👻
Halloween Skins!
BOO! For a limited time, you’ll be able to view and unlock six legendary Halloween skins, one for each Athlete. Get them before they vanish back into the night, one week from now!
Single Player practice in Custom Match We’re happy to also deliver a highly upvoted suggestion in this minor update: the ability to enter a level by yourselves in a custom match to practice there.
To access this, just enter the Custom Match screen without being in a party and select “Single Player” in the “Player Setup” setting.
All levels you enter this way will have the same ruleset and objectives as those you encounter in the multiplayer queues. Time Loops are active too, so you can practice setting up the next meta-breaking death strat as much as you want! (just kidding 🎃)
However, as this mode of play lacks other players, you will see some differences in the way matches begin and end. Namely, the intro and outro sequences will be shorter since we’ve had to skip all places where other players would have been featured.
Update 0.8.1
Weapon Buttstrokes Starting from this update, you'll have a new tool at your disposal in those last-second plays, where your primary and secondary weapons have both been spent: just bash your opponent on the noggin' with the butt of your gun!
Buttstrokes can be triggered from any character posture with any equipped weapon at the press of a button (V by default). They interrupt reloads & swaps and apply 25 points of damage to the first clone caught in the effect area. After having used it, you will need to wait a short cooldown period before being able to trigger it again.
We are introducing this feature mainly to avoid uneasy standoffs where both players are waiting on their weapons to become available with nothing to do, which is a not-so-fun moment that we've seen happens pretty often. This "last-resort" context has also informed the way we've balanced it - make sure you let us know how you feel about this new addition!
Chat is back We're cautiously bringing full chat back to the game, working in the same way as it was before Early Access. Press Enter (by default) to open the chatbox and type away, to your team or everyone in the match.
We cannot stress enough how we'd really like everyone to be civil and chill when talking to other players through this feature! If you are the victim of abusive chat, please make sure to report the player from the post-match button. Alternatively, you can still disable chat from the options menu if it's something you'd rather not interact with.
Quantum Arena Night - Alt version We're introducing an alternate version of the classic Quantum Arena map to differentiate the day and night versions more. The alt version is still Point Capture, but features different health pack & explosive barrel placement, and adds jump pads for a different, more aerial flow. You will be able to find the alt version in the 1v1 Casual rotation, and custom match. We'll be adding more variations of other levels in the coming updates.
New Reward Track up! We've activated a brand-new reward track with new skins to unlock! You may notice that it is definitely not spooky nor related to any possible Cucurbita-related celebration forthcoming in the near future 👀.
Manual Reload option As per a highly-upvoted suggestion, we are now letting you choose whether your character reloads automatically when the charger is empty. You will find this option (off by default) in the "Gameplay" section of the options screen.
Hotfix!
Jump and Gravity strengths tweaked We’re pretty happy with the movement overhaul introduced in the previous update, but after careful consideration, we wanted to scale back some of the changes to retain a bit of the previous feel.
Gravity strength lowered by 31%, Jump strength lowered by 23% - this should recover some of the aerial play that was lost in the previous update.
Movement speed cap raised by 22%.
Fix to Overhead Indicators delayed appearance In the previous update, we had bumped the time it took for the overhead indicators from 0 to 0.25s, but some of you reported that it was taking much longer than that in some cases.
Thanks to those reports, we found out that the timer was running on in-game time and thus was being affected by slowmo. The timer is now running in “real” time.